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multiversallogs2011-07-16 09:49 pm
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Entry tags:
Mission Delta
Who: List forthcoming.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Delta,
So you're going in to Spatters to deal with actual people. Actual confrontation how about that. Well don't feel too bad or too glad, these guys hardly count as Citizens but that's on them. They have apparently collected a significant number of neat and cleverful things, all of which you may keep should you come across them. All exempt for the lantern your gods require of course. Don't come back without it.
Your boons for this mission are as follow:
A Weapons Cache - I haven't personally gone through every single item in this collection but I am told they are for pacification and non-lethal if you hold them right. Who knows what happens if you hold them wrong.
Ward Breaking Talismans - You will not be kept safe from hexes, but you will be able to break through most protective spells and also bonus: you can touch the talisman to objects and people to see if they are what they seem to be. Pretty useful.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
Pre-Mission: At the Temple
Re: Pre-Mission: At the Temple
She packs what she's got (the Abaddon takes up residence in her pack alongside some bread and cheese she bought with some of her allotted stipend, because you never know), puts on her battered greatcoat, and arrives at the Temple fresh-faced and with a completely gormless sort of wave hello.
"I came as soon as I heard," she says, French-accented English, bright and cheerful as-you-please-it, "what're we doing then?"
Re: Pre-Mission: At the Temple
Seeing that there are already others here, she makes her way over to them, speaking in Japanese-accented English. "Hello."
Re: Pre-Mission: At the Temple
"Hello?" she says, and then adds, "... you look scary!" in what are supposed to be encouraging tones, like the kind you'd use to tell someone their Halloween costume really makes them look like Batman, or something.
Robin's way of coping with potentially life-threatening situations is perhaps not most people's way of coping. Oops.
Pre-Mission: At the Temple
Re: Pre-Mission: At the Temple
Ki's interest prompts Robin to investigate herself, briefly; she starts a hand towards the talismans, before sucking in her lower lip through her teeth with a resigned sigh and looking pensive instead (you heard about what those things do, useful as they might be is that really a good idea), then moves on to the weapons proper but finds nothing she feels comfortable using herself.
She looks a bit more bemused than jovial when her poking is done. "Ah, this will be interesting."
Looks like 'natural talents' it is, then. Won't that be fun.
Re: Pre-Mission: At the Temple
"It is nice to know that killing them is not considered necessary."
Pre-Mission: At the Temple
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As he approaches the group, he slows, looking...cautious, let's say. He'd planned on launching right into some form of the usual introductory spiel, but instead he glances here and there as though wondering if he's missing something, finally halting near the small gathering of ladies.
"Delta team?" His voice should not be at all difficult to place.
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"I like that. It's a good code name. The Angry Man."
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Eames comes in from a different direction as his significantly more put-together counterpart, looking rather like he rifled through the local second-hand clothes shop until he found the ugliest shirt short of Hawaiian print, which he has blessedly half covered with a jacket (and yet it works, somehow). He's armed, but not blatantly so, and headed for the weapons cache, thank you.
"Maybe a lapel pin," he amends, as if Arthur might actually wear a 'The Angry Man' lapel. "Hello," he adds to the group with a wave.
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"Hi," she says, sounding slightly more upbeat than earlier after some internal sulking on her part. Rassa frassan gods and whatnot. "I'm Jenny."
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The Candlelighter house is an old brick building (http://i.imgur.com/RLFOQ.jpg) stolen from some urban area. What was once yellowish brown brick is now stained nearly black with smoke and exhaust that can hardly have originated in Baedal.
It might at some point have been some sort of industrial building closed down in the Earthly 1950s before it got stolen, but now it is appears deserted and full of trash. And Candlelighters, apparently.
BE CAREFUL EVERY DOOR AND WINDOW HAS BEEN WARDED TO SEND AN ALARM. Also be careful with whatever light sources are being used -- certain hallways are charmed with a particularly nasty hex that can turn shadows into prowling shades if fed enough light and heightened emotions.
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He looks much the same as he did before leaving the temple, save having replaced his wingtips with a more practical (but no less stylish!) pair of boots. Still not visibly armed, still unsmiling, now twisting the top back onto a small flask and slipping it into his bag as he swallows. He looks entirely non-threatening. Kind of scrawny, actually, from a distance.
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Rachel's voice carries softly as she approaches, looking exactly as she did at the temple. Same clothes, same messenger bag slung across her body, same brave face put on despite her feeling terribly out of place. She strolls up casually, standing close but not too close in case of curious eyes.
"Anyone else get here yet?"
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"Not exactly ..." She shrugs, smiling through the embarrassment. "We've been near here for a time? We only - haha - found ourselves a bit lost! Sorry."
(This is not necessarily the truth, though it's true enough that it likely saves answering awkward questions about their arrival method, too; with Robin worried about time and not letting down the rest of their ad-hoc team, they ... didn't take the train either.
(Perhaps attentive sky-watchers saw that brief streak of light flash across the sky from somewhere in Mog Hill to somewhere just inside the Spatters an hour or so previous, but it didn't land anywhere near here when it came down. Probably just an errant flare or something of that nature, who knows right now, anyway.)
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...aaand now that she has a run-down of what to expect, and a good estimation of what the others in the mission are like, she also seems a fair bit more upbeat. Given the circumstances anyway.
"Hey campers," she says, as she bops up.
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Njoki nods in greeting, but otherwise doesn't speak. She's brought along an over the shoulder bag with a few useful bits of conjure, but other than that, she's unarmed.
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Group Awesome: Look-out
Re: Group Awesome: Look-out
"So, do you want the smelly hole in the ground, or shall I?"
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With an air of resignation, he too considers the window well. "It doesn't appear to pose an immediate threat, other than to one's organ of olfaction." Still, he sounds less than hopeful. "What about, ah"--he fumbles through a vocabulary that all at once seems painfully inadequate--"magic? Can you...detect anything?"
Group Bad-Ass: Basement
The kitchen has a little food in it, but it looks as if whoever has been living there has been reduced to rice and beans with a little weak tea. Perhaps it hasn't been safe to go out shopping? For those familiar with it, there's a strong feeling that the people of this building have felt themselves under siege.
In the kitchen, there's a small, twisting staircase, angled down toward the basement. Just approaching the door, there's a strong scent of wet earth, mouldy papers, and decay.
Group Candyland: Upstairs and Attic
On the walls, someone has painted elongated figures in dark shades of brown and black with wide, white concentric circle eyes.
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At the foot of the frankly really unappealing stairs, he hisses over his shoulder to the three (hopefully) behind him, "Everyone bring lights?"
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Rachel pulls a flashlight out of her bag of flashlights. They're her best weapon in a situation like this, though she hopes she never has to use them for that purpose.
It's a little hard, after all, to pretend you're just as normal as everyone else if you go busting out some magical superpower you're not even that great at using.
"I have more if anyone didn't bring one."