http://baedalites.livejournal.com/ (
baedalites.livejournal.com) wrote in
multiversallogs2011-07-16 09:49 pm
Entry tags:
Mission Delta
Who: List forthcoming.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Delta,
So you're going in to Spatters to deal with actual people. Actual confrontation how about that. Well don't feel too bad or too glad, these guys hardly count as Citizens but that's on them. They have apparently collected a significant number of neat and cleverful things, all of which you may keep should you come across them. All exempt for the lantern your gods require of course. Don't come back without it.
Your boons for this mission are as follow:
A Weapons Cache - I haven't personally gone through every single item in this collection but I am told they are for pacification and non-lethal if you hold them right. Who knows what happens if you hold them wrong.
Ward Breaking Talismans - You will not be kept safe from hexes, but you will be able to break through most protective spells and also bonus: you can touch the talisman to objects and people to see if they are what they seem to be. Pretty useful.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.

no subject
"Right, moving along, then." Shoe on, professionalism restored as much as if ever is, "So I took a little stroll by our destination." Like you do. "Good news is, it's not positively crawling with guards – in fact, I didn't see a single one, and the way they have the windows boarded up, I would be surprised if they have much in the way of look-outs, either. It's not the kind of set-up you use when you have a lot of manpower. So that's promising." Being that there are nine of them. He'd feel better with a team of nine experienced thieves, but still, numbers count for something.
"Of course, then we have the bad news. So far as I can tell, there's only the one door. Whatever fortifications do they have, we'll be walking right into them, and unfortunately I don't see a way around that one."