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multiversallogs2011-07-16 09:49 pm
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Entry tags:
Mission Delta
Who: List forthcoming.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Delta,
So you're going in to Spatters to deal with actual people. Actual confrontation how about that. Well don't feel too bad or too glad, these guys hardly count as Citizens but that's on them. They have apparently collected a significant number of neat and cleverful things, all of which you may keep should you come across them. All exempt for the lantern your gods require of course. Don't come back without it.
Your boons for this mission are as follow:
A Weapons Cache - I haven't personally gone through every single item in this collection but I am told they are for pacification and non-lethal if you hold them right. Who knows what happens if you hold them wrong.
Ward Breaking Talismans - You will not be kept safe from hexes, but you will be able to break through most protective spells and also bonus: you can touch the talisman to objects and people to see if they are what they seem to be. Pretty useful.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
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As he approaches the group, he slows, looking...cautious, let's say. He'd planned on launching right into some form of the usual introductory spiel, but instead he glances here and there as though wondering if he's missing something, finally halting near the small gathering of ladies.
"Delta team?" His voice should not be at all difficult to place.
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"I like that. It's a good code name. The Angry Man."
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Eames comes in from a different direction as his significantly more put-together counterpart, looking rather like he rifled through the local second-hand clothes shop until he found the ugliest shirt short of Hawaiian print, which he has blessedly half covered with a jacket (and yet it works, somehow). He's armed, but not blatantly so, and headed for the weapons cache, thank you.
"Maybe a lapel pin," he amends, as if Arthur might actually wear a 'The Angry Man' lapel. "Hello," he adds to the group with a wave.
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"Hi," she says, sounding slightly more upbeat than earlier after some internal sulking on her part. Rassa frassan gods and whatnot. "I'm Jenny."
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Without actually smiling, he manages next to express a moment of neighbourly acceptance of what he hopes is not the beginning of a trend of making fun of him for what he likes to think of as no reason. "All right... if everyone wouldn't mind showing off their Delta transmissions, we can get this show on the road." He's not exempting himself from this request, at least; his CiD's already out.
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"I'm Ki," she replies, scrolling along and showing her divine text message. "I'm shit in a fight, but I do conjure and can help get us into wherever we're heading and then make it so they don't track us back."
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Eventually, either satisfied or bored, he takes a step back. (It's perhaps worth noting that Ki's message receives the most cursory of glances.)
"I'm Alan, and I'll be extremely useful in the event that we encounter someone who's violated a contractual obligation."
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Rachel digs her CiD out of the front pocket of her jeans, locating her own invitation and holding it up. "My name's Rachel. I'm also, uh. Decent with locks if there's no other way to get a door open."
Please let there be many other ways to get doors open, please.
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He does, however, stare at Alan until the man has moved out of his territorial space. Arthur isn't overly touchy about being touched, but seriously. Personal boundaries, sir.
"So far so good," he says, breaking the introductory combo to add in his two cents after Youko, at first speaking directly to her, then transitioning to an address of the entire crew. All of this comes out naturally, steadily, accompanied by the occasional smooth hand gestures of a man accustomed to this sort of discourse. "If that's a proper sidearm, you'll want to keep it as a last resort. Ammo's not easy to come by here, and intel suggests our targets won't be coming at us with anything especially heavy, at least as far as lead is concerned. So, whatever's in these crates should be suitable. Don't let that lull you into a false sense of security, though. These people are absolutely serious, and they will hurt you."
A brief pause.
"Actually, it's good to see some of you came prepared. If you didn't bring a utility belt, though, don't feel too bad—as you can see, you're not the only one running out there naked." Behold, a rare occurrence: a teeny tiny joke at his own expense. Derp, look at me, taking charge without so much as a pair of kneepads. (He is almost certainly doing this because there are ladies present.)
"Okay, who's next?"
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"Robin," she says, by way of names, with the raise of her arm showing where the sticklike device she pulled from the cache has already been shoved into a coat pocket. She clears her throat. "I'm an exorcist -" in case anyone wondered if the crosses on her gloves were just for show - "with an amateur's experience in incantations and more experience with medical magic than I'd like -" feel free to speculate on the stitching down her face now, everyone, go right ahead - "and I'm good at breaking down doors. Not always intentionally."
Aheh. She pauses, slightly awkward, then adds, "I didn't come unarmed either." She leaves that statement to hang in the air, uncertain of how to explain or where to begin.
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"Interesting," he remarks after Robin has finished. The variety of supernatural types in this city is still fascinating to him. Under different circumstances, he'd almost be looking forward to seeing them in action.
"Eames. My talents are, shall we say, versatile, but I'm as good in a fistfight as a firefight, and not bad at strategy, deception, or picking a lock, either." Which is a round-about way of saying he does this sort of thing for a living, but he's not about to elaborate. Arthur seems to be calling the shots, and Arthur knows plenty, so that's good enough for him.
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"I think that it'd be a good idea to kit-up with what I've got before we head to Spatters so people can adjust and get used to it," she remarks before putting out a small jar with a waxy substance on a nearby table and a few anklets with little beads or flannel pouches attached to the braided leather. "The salve goes on your eyelids to help you spot wards, hexes and traps, and the speedwells on your ankle to keep you moving, give you luck, and hopefully stop you from getting tracked back when all is said and done."
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Once she's fussed with getting her shoe back on she scrubs the fingertips of her right hand against the leg of her jeans, just in case, let's not get any dirt into this jar. "Thank you, Ki," she says, looking over at their benefactor before carefully distributing the salve between all her fingertips so she can carefully swipe it over closed eyes.
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"You made these? For us? I'm touched." And oddly enough he does sound charmed--perhaps because this magic is such a far cry from the dusty tomes inscribed with arcane and sinister incantations one so often imagines.
Or perhaps he simply enjoys receiving gifts.
Turning his attention to the little jar (he'll attend to the business of actually donning the anklet in just a moment), he cocks an eyebrow. "Possible side effects may include..."
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In the meantime, he looks over at Remy (provided the guy hasn't wandered off or something, anyway), calmly expectant. The others may have begun to move on from introductions, but he hasn't.
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"My name is Remy, and I blow stuff up and do fist fights pretty good, and sneakin' around and whatever." That he is wearing well-loved tactical gear and is six-two and in shape suggests he's probably not making any of that up. Who knows what 'whatever' means, though. "Good somebody's on the spot with the proper kit, no?" He means Njoki, for the record, who he seems fond of. Remy's smile always appears a little sinister (shut up) due to his eyes (which aren't contacts, and obviously so), but there's nothing about his body language that suggests he's anything besides a friendly guy.
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Figuring Remy doesn't want or need his verbal approval, Arthur merely turns his attention back to Njoki as prompted—well, after a brief delay; now that they're close enough to see, he's kind of intrigued by this guy's bizarre eyes—and regards her craftwork evenly. Just as with the weapons, though, he'll wait for most of the others to have their pick first.
Speaking of that, presently he moves to the cache to avail himself of whatever appeals to him most after an initial look-over. He ends up selecting a telescoping baton, unremarkable save for the button switch on its insulated rubber handle. On extension—which he performs with a quick snap, well clear of other bodies—it emits a high-pitched tone, like the warming up of an old-school camera flash. Right, so he's taking this.
And there'd better not be any unspoken rule about bringing along only one item, because he's got his eye on a little tranq pistol, too. It looks kind of like a space derringer, and it comes with a little belt holster. Look at this thing, you guys, he needs this in his life.
...anyway. He's got a loose plan forming, but will wait to announce it until it seems a little less like he's rushing everyone along. (But only a little.)
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It's not that she's impatient to head off to death and glory, but there's a sense of restlessness to her. Since arriving in Baedal Ki has made an effort to get in touch with the city and its spirits and the upset of the fungal plague is bothering her on an instinctual level. When this is all said and done, there is going to be a lot of dead bodies to clear away.
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She takes her turn selecting an anklet and tying it in place, slipping it inside her boot to make sure it stays safe, and applies a little of the salve to her eyes as instructed. "Thank you," she directs, quietly, to Njoki, before asking more generally, "Are we prepared, then?"
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After a moment of internal decision, on goes the boot again, sans sock. Which leaves the problem of the jar and the salve inside. "Hah," she says, more of an exhale than an actual audible vocalization, then, louder: "What kind of bump?"
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As for weapons, he's indecisive, apparently. While Arthur makes his selections, Eames is doing a bit more rifling around and putting things back before he reaches down to the bottom and comes out with something a few evolutionary steps removed from a tear gas launcher. That'll do. (Yes, all right, he'll bring this dinky little phaser-looking thing too, if he must.)
Meanwhile, he's glad some of the others are so eager to slather unknown substances on their eyes – really, it makes his decision easier. Eames takes an anklet, but puts a dip of salve into a handkerchief for now. If no one has gone blind by the time they reach the Spatters, maybe he'll use it. Naturally, then, he doesn't look as if he begrudges Robin a little hesitance.
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Still, she puts on her bravest face as she rummages around in the crate. She chooses several devices that approximate flashlights, stowing them all in her bag. No guns, no knives, just lights.
"I will gladly leave the shooting and blowing up of things to those of you who actually know how to do it," she notes. "Has anyone here actually, like, been to the Spatters?"
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