http://baedalites.livejournal.com/ (
baedalites.livejournal.com) wrote in
multiversallogs2011-07-16 09:49 pm
![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Mission Delta
Who: List forthcoming.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Delta,
So you're going in to Spatters to deal with actual people. Actual confrontation how about that. Well don't feel too bad or too glad, these guys hardly count as Citizens but that's on them. They have apparently collected a significant number of neat and cleverful things, all of which you may keep should you come across them. All exempt for the lantern your gods require of course. Don't come back without it.
Your boons for this mission are as follow:
A Weapons Cache - I haven't personally gone through every single item in this collection but I am told they are for pacification and non-lethal if you hold them right. Who knows what happens if you hold them wrong.
Ward Breaking Talismans - You will not be kept safe from hexes, but you will be able to break through most protective spells and also bonus: you can touch the talisman to objects and people to see if they are what they seem to be. Pretty useful.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
no subject
"How read up on the Candlelighters is everybody? Because this is probably gonna suck." He's thinking of Sentinels - not the steel monsters themselves, no, but the scanning technology. Who knows what these hateful people could have come up with out there, away from prying eyes.
no subject
As for the rest, he'll let someone else answer, since he's lacking any particular expertise there.
no subject
(He let her out of that little cell they call a waiting room for new arrivals and he's a fellow Francophone, as far as Robin is concerned that means they bros: if he has something he wants to say, he's earned the courtesy of her listening.)
no subject
In any case, she repacks her supplies, relaces her boots, and examines a little bit of stitching running along the inside hems of her clothes. She doesn't expect to shift at any point in this expedition, but it doesn't hurt to be sure that she'll be able to keep her clothes with her no matter what happens.
no subject
no subject
She doesn't sound terribly surprised. "I can protect our escape route -" she looks up, then - "they may attempt to trap us inside, and -" smiling, haha, isn't it funny to feel this way - "I'll feel much better knowing we can get out than in among the mass of them."
no subject
"I'd appreciate that," she says, in reply to Robin's offer. She realizes she's not the expert on anything here, but: "We can do the most awesome job ever at getting this thing, but it does no one any good if we get it and then we can't get out."
no subject
"That's the idea," he says to Rachel, tucking the holster into his shoulder bag—which he completely had this whole time, by the way, la la la—and then doing the same with the baton, the talisman, and soforth. Some people can get away with wandering around fully armed, but he's accustomed to hiding it, so hide it he shall.
Then, to Robin: "Take Alan with you. It seems unlikely we'll need to argue our way out of there, but you never know." You giant tourist, you.
"All right, let's move out. Those of you taking the train, spread out among the cars, act like you don't all know each other, just to be safe. Train stations are monitored, so don't group up there. We'll meet at [intersection near to, but not right on top of, the Candlelighter house]." He flicks the cuff from his wrist to glimpse his watch, announces the current time. "Let's give each other two hours to get there. If you're early, just hang tight. If you run into a snag, let me know, because if you turn up late we're going in without you."
One more sidelong look to Eames, and then he's off.