http://baedalites.livejournal.com/ (
baedalites.livejournal.com) wrote in
multiversallogs2011-07-16 09:49 pm
Entry tags:
Mission Delta
Who: List forthcoming.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Delta,
So you're going in to Spatters to deal with actual people. Actual confrontation how about that. Well don't feel too bad or too glad, these guys hardly count as Citizens but that's on them. They have apparently collected a significant number of neat and cleverful things, all of which you may keep should you come across them. All exempt for the lantern your gods require of course. Don't come back without it.
Your boons for this mission are as follow:
A Weapons Cache - I haven't personally gone through every single item in this collection but I am told they are for pacification and non-lethal if you hold them right. Who knows what happens if you hold them wrong.
Ward Breaking Talismans - You will not be kept safe from hexes, but you will be able to break through most protective spells and also bonus: you can touch the talisman to objects and people to see if they are what they seem to be. Pretty useful.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.

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Once she's fussed with getting her shoe back on she scrubs the fingertips of her right hand against the leg of her jeans, just in case, let's not get any dirt into this jar. "Thank you, Ki," she says, looking over at their benefactor before carefully distributing the salve between all her fingertips so she can carefully swipe it over closed eyes.
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"You made these? For us? I'm touched." And oddly enough he does sound charmed--perhaps because this magic is such a far cry from the dusty tomes inscribed with arcane and sinister incantations one so often imagines.
Or perhaps he simply enjoys receiving gifts.
Turning his attention to the little jar (he'll attend to the business of actually donning the anklet in just a moment), he cocks an eyebrow. "Possible side effects may include..."
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In the meantime, he looks over at Remy (provided the guy hasn't wandered off or something, anyway), calmly expectant. The others may have begun to move on from introductions, but he hasn't.
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"My name is Remy, and I blow stuff up and do fist fights pretty good, and sneakin' around and whatever." That he is wearing well-loved tactical gear and is six-two and in shape suggests he's probably not making any of that up. Who knows what 'whatever' means, though. "Good somebody's on the spot with the proper kit, no?" He means Njoki, for the record, who he seems fond of. Remy's smile always appears a little sinister (shut up) due to his eyes (which aren't contacts, and obviously so), but there's nothing about his body language that suggests he's anything besides a friendly guy.
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Figuring Remy doesn't want or need his verbal approval, Arthur merely turns his attention back to Njoki as prompted—well, after a brief delay; now that they're close enough to see, he's kind of intrigued by this guy's bizarre eyes—and regards her craftwork evenly. Just as with the weapons, though, he'll wait for most of the others to have their pick first.
Speaking of that, presently he moves to the cache to avail himself of whatever appeals to him most after an initial look-over. He ends up selecting a telescoping baton, unremarkable save for the button switch on its insulated rubber handle. On extension—which he performs with a quick snap, well clear of other bodies—it emits a high-pitched tone, like the warming up of an old-school camera flash. Right, so he's taking this.
And there'd better not be any unspoken rule about bringing along only one item, because he's got his eye on a little tranq pistol, too. It looks kind of like a space derringer, and it comes with a little belt holster. Look at this thing, you guys, he needs this in his life.
...anyway. He's got a loose plan forming, but will wait to announce it until it seems a little less like he's rushing everyone along. (But only a little.)
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It's not that she's impatient to head off to death and glory, but there's a sense of restlessness to her. Since arriving in Baedal Ki has made an effort to get in touch with the city and its spirits and the upset of the fungal plague is bothering her on an instinctual level. When this is all said and done, there is going to be a lot of dead bodies to clear away.
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She takes her turn selecting an anklet and tying it in place, slipping it inside her boot to make sure it stays safe, and applies a little of the salve to her eyes as instructed. "Thank you," she directs, quietly, to Njoki, before asking more generally, "Are we prepared, then?"
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After a moment of internal decision, on goes the boot again, sans sock. Which leaves the problem of the jar and the salve inside. "Hah," she says, more of an exhale than an actual audible vocalization, then, louder: "What kind of bump?"
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As for weapons, he's indecisive, apparently. While Arthur makes his selections, Eames is doing a bit more rifling around and putting things back before he reaches down to the bottom and comes out with something a few evolutionary steps removed from a tear gas launcher. That'll do. (Yes, all right, he'll bring this dinky little phaser-looking thing too, if he must.)
Meanwhile, he's glad some of the others are so eager to slather unknown substances on their eyes – really, it makes his decision easier. Eames takes an anklet, but puts a dip of salve into a handkerchief for now. If no one has gone blind by the time they reach the Spatters, maybe he'll use it. Naturally, then, he doesn't look as if he begrudges Robin a little hesitance.
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Still, she puts on her bravest face as she rummages around in the crate. She chooses several devices that approximate flashlights, stowing them all in her bag. No guns, no knives, just lights.
"I will gladly leave the shooting and blowing up of things to those of you who actually know how to do it," she notes. "Has anyone here actually, like, been to the Spatters?"
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As he straightens up, dropping his foot off the chair and all (there was a convenient chair there, deal with it), he continues. "Imagine a combination of every run-down neighbourhood, every slum you've ever seen in a movie. Now make it weirder and uglier. That's where we're headed. You're with me, by the way." Yes, he wants Rachel on his team. Surely this is a shocking development.
And now, time to get bossy: "So are you," pointing briefly to Youko, "and you." His finger hangs in the air for a beat, pointed at Remy. "Try not to blow us up. We'll be checking out however many upper levels are inside the building, so I hope you three enjoy stairs as much as I do. The rest of you will accompany Mr. Eames throughout the ground floor and, if necessary, down to the basement. Grab a flashlight if you haven't already got one. Once the group's inside, one or two of you should stick by the entrance, make sure we don't get sealed in."
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"How read up on the Candlelighters is everybody? Because this is probably gonna suck." He's thinking of Sentinels - not the steel monsters themselves, no, but the scanning technology. Who knows what these hateful people could have come up with out there, away from prying eyes.
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As for the rest, he'll let someone else answer, since he's lacking any particular expertise there.
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(He let her out of that little cell they call a waiting room for new arrivals and he's a fellow Francophone, as far as Robin is concerned that means they bros: if he has something he wants to say, he's earned the courtesy of her listening.)
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In any case, she repacks her supplies, relaces her boots, and examines a little bit of stitching running along the inside hems of her clothes. She doesn't expect to shift at any point in this expedition, but it doesn't hurt to be sure that she'll be able to keep her clothes with her no matter what happens.
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She doesn't sound terribly surprised. "I can protect our escape route -" she looks up, then - "they may attempt to trap us inside, and -" smiling, haha, isn't it funny to feel this way - "I'll feel much better knowing we can get out than in among the mass of them."
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"I'd appreciate that," she says, in reply to Robin's offer. She realizes she's not the expert on anything here, but: "We can do the most awesome job ever at getting this thing, but it does no one any good if we get it and then we can't get out."
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"That's the idea," he says to Rachel, tucking the holster into his shoulder bag—which he completely had this whole time, by the way, la la la—and then doing the same with the baton, the talisman, and soforth. Some people can get away with wandering around fully armed, but he's accustomed to hiding it, so hide it he shall.
Then, to Robin: "Take Alan with you. It seems unlikely we'll need to argue our way out of there, but you never know." You giant tourist, you.
"All right, let's move out. Those of you taking the train, spread out among the cars, act like you don't all know each other, just to be safe. Train stations are monitored, so don't group up there. We'll meet at [intersection near to, but not right on top of, the Candlelighter house]." He flicks the cuff from his wrist to glimpse his watch, announces the current time. "Let's give each other two hours to get there. If you're early, just hang tight. If you run into a snag, let me know, because if you turn up late we're going in without you."
One more sidelong look to Eames, and then he's off.