patricide: (see the world through cynical eyes)
[personal profile] patricide
Who: Lex and awful influences (IS THAT YOU?)
What: Sex, drugs, and violence. Rock and roll available upon request.
Where: Griss Twist: the arena, bar, open to anywhere else if the thread moves that way
When: Newdi
Notes: This is the promised bad decisions thread. You can have your character meet Lex either at home, the arena, bar, or somewhere else in Griss Twist, just please specify.
Warnings: The violence is definitely happening in the arena. Will add more warnings if things get terrifying.

Lex lets his staff know that he is about to leave before he departs for Griss Twist. He's taking his first day off from the new job and it's going to be used to channel aggression. The past week was one filled with tension between the nightmares, Lionel's arrival, and getting the new hires started with their duties. While the latter was welcome unlike the others, it was still an important job to do that added to his tension.

He's never put much stock in the 12 Point Divinity, but if Gediron has an arena in which to practice swordfighting, then Lex will at least pay homage long enough for combat. While he does own body armor, he doesn't bring it, only a saber that is much sharper than one usually used for fencing. Recreation by no means excluded survival. A stranger challenges him and Lex holds nothing back, the duel finally ending the the other man knocked to the ground.

When he's finally through with the arena, Lex stops in one of the bars in Griss Twist rather than heading straight home. It's much less savory than his familiar neighborhood of Brock Marsh, but he can take care of himself
suninhades: (Default)
[personal profile] suninhades
Who: Integra Hellsing and you.
What: I've not posted Integra in a million years.
Where: Various places.
When: Today!
Notes: Integra will be out investigating a supposedly haunted house in the district nearest Sobek Croix, Sangwine. If you are a Hellsing agent, feel free to poke the boss lady out pulling field agent shifts. If you are anybody, feel free to run into her returning back to HQ. If you are a Hellsing agent or anyone who has an appointment at Hellsing, feel free to meet her back at the ranch. Please specify what and where in your tag.
Warnings: Blud. :E

Haunted houses are not Integra's forte, to be sure, but she suspects (correctly) this is no haunted house. In time, discovers the living, chameleon organism that had grown over the basement door to hide itself, and goes about killing the damn thing. An entire basement made of flesh, covered in ever-shifted eyes and arms. At least the people it abducted were all alive, if carrying notably less blood than before.

She walks her horse back to the guild hall as the sun sets, in no mood to clean blood and gore off her horse's tack as well as all of herself. In the first floor's muck room, she goes about attempting to clean up enough to be getting on with, listening to her aid recite her messages and notes as she does.
[identity profile] bonhomme7h.livejournal.com
Who: EVERYONE
What: Réjean has decided that more people ought to celebrate and help raise a bit of dosh for one of his favourite bars. See: flyer.
Where: The Apache.
When: Misdi night and into the wee hours of the morning.
Warnings: Discussion of Pickman's manky feet.

The Apache is much the same as it always is: dimly lit, with the jukebox playing in the background, and the bartender serving whatever's on tap. Tonight, the bar is packed with people from all across the city, different cantons and cohorts, all out to celebrate surviving the fungal plague. Patrons are encouraged to buy tickets for a door prize with the proceeds going to repair the damage tunnelling ants made to the cellar.
[identity profile] warped-inside.livejournal.com
Who: Toshiko Sato, Jack Harkness, Ianto Jones
What: a mini Torchwood reunion
Where: outside Valhalla Inn
When: backdated to the day after the monsters retreat
Notes: rated B for extensive backdating and probable backtagging
Warnings: angst?


It's not exactly like the old days in Cardiff, but close enough that when it's all over and the monsters finally begin to retreat, Tosh feels a little at a loss as to what to do with herself. Back at Torchwood, there would have been the period of post-encounter debriefing and recovery, she would have had data to compile or equipment to repair or some alien technology to investigate. They'd have ordered pizza or Chinese and Ianto would have made everyone's coffee exactly how they like it, and Jack would have told them all in whatever way they needed to hear that they'd done well.

Everything is different now, though, and even with Tosh expecting to see the two of them sooner rather than later, there's still a sense of being a single motionless island in the flow of the city around her. So while she waits to hear from Ianto, she does a careful, unobtrusive patrol of the neighborhood surrounding the inn to make sure there really are no new attacks taking place, Integra's shotgun an unfamiliar weight on her shoulder.
[identity profile] baedalites.livejournal.com
Who: The staff and residents of the Valhalla Inn with a special guest appearance by the Militia.
What: A lock-down. A shake-down. Some questions.
Where: The Valhalla Inn. Different locations will be designated by different subthreads.
When: Early Coardi morning and into the afternoon.
Notes: OOC Discussion
Warnings: None yet, but expect (subtle) threats, coercion, and general jackboot'n'blackbag shenanigans.


Rumour travels fast in Baedal; soon everyone in Mog Hill and beyond will know that the Militia are at the Valhalla Inn and no one is getting out. Official word is that this is strictly routine; protocol dictates Arrival Houses be locked down for evaluation after a City-wide crisis. It's still early morning. Outside, the sun is rising after a night of gentle rain. Birds sing and gorge themselves on dead monkeys yet to be cleared away. It's going to be a beautiful day.

Meanwhile, inside Valhalla, the Militia have firmly requested that every guest, every employee and every incidental visitor gather in the Common Room as they search the rest of the Inn. The proprietor and her staff are visibly unhappy about the event, but the closest they have come to voicing dissent is managing to call for the Sheriff. Still, so far the gentleman who seems to be in charge of the proceedings has been nothing but curtly polite. The Militia works fast; they have gone through the whole place in less than an hour and are now, as they say, ready to take interviews. These will be conducted one-on-one in a different room of the Inn. Most individuals who arrived after the creature invasion are sorted out and escorted outside of the building. Some, however, are not.

None of the Special's agents or their more thuggish companions say so, at least not out in the Common Room, but it is evident that their search turned up something.

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