The Militia. (
civilobedience) wrote in
multiversallogs2012-10-01 08:45 pm
Entry tags:
- @ aspic,
- @ griss twist,
- @ griss twist: arena,
- @ syriac well,
- amberdrake,
- ava lockhart,
- benevenuta crispo,
- gemma "gg" giordano,
- hassan farrakhan,
- ilde decima,
- ivan,
- jack benjamin,
- jaime lannister,
- james t. kirk,
- jason todd,
- kalenedral,
- lea bit eshtazin,
- megan gwynn,
- npc,
- rachel conway,
- raylan givens,
- seoraj,
- severus snape α,
- sharon "boomer" valerii,
- spike spiegel,
- wolfgang einhorn,
- { bruce wayne,
- { logan,
- } alan shore
The Arena Riots ( open, gamewide )
Who: The Militia, the city, and you.
What: The Arena Riots.
Where: The Arena, Griss Twist.
When: Newdi, Eliaderen 1. (Monday Oct 1st)
Notes: Companion post for questions and plotting is here.
Warnings: Violence, police brutality, disturbing content and imagery, graphic death.
It's apparent even before dawn that something out of the ordinary is happening. Canton sheriffs are roused from their sleep or pulled away from their work to be told that on no uncertain terms, today will be a day that they do not leave their neat lines on the map. That their individual offices will be responsible for all crime and unrest within their jurisdictions, with no help; the powers that be offer no details, but the creeping feeling in their presence suggests no questions would be tolerated anyway – the implication that they'll all be watched is a strong one. In Mog Hill, Sheriff Norrington proceeds as he always does under such orders. In Mafaton, leadership is stoic but one deputy laughs, sharp and bitter, while the Emissary of the Council merely checks his watch, unseen underground. Sir Hellsing is pulled away from her dinner in the Guild Hall, a Sobek Croix deputy anxiously relaying the news. The sound of shattered glass disturbs the pre-dawn silence in Flyside, a brick hurled by some faceless figure into the front window of Thames – and nothing else.
From the Spire, hooded Militiamen move quietly and uniformly south, to Griss Twist. They are followed by wagons, full of prisoners.
PRELUDE:
Word on the street is, everyone's in for some real entertainment today. Around noon, spectators are let into the seats of the Arena, and as the hours go by, the stands begin to fill – curious, excited, anxious. The regular vendors begin to take advantage of the mysterious event, and gossip whirls through the growing crowds as political representatives begin to appear in the royalty boxes. Some look pleased, viciously satisfied, while others look confused; one city councilwoman from Raven's Gate won't stop twisting her handkerchief, gaze straight ahead.
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Whatever they do, it will be bold and brutal, but the inevitably of it now, the way the air hangs heavy in the Arena, seems almost worse.
(It won't be worse, he knows. Not by a long shot.)
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It's that moment, teetering on the edge-
There's no question here if they fall or if they'll be pushed.
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When the militia show their faces (so to speak), and not just to watch, he lets out a soft, disappointed sigh and brackets his rune-blade. "Another time," he murmurs to whomever he'd been crossing weapons with, calmly ducking their last swing as he collects Limbface from the sidelines, and departs.
He remains in the area, albeit not inside the arena grounds, for some time. After all, Kalenedral hasn't been forbidden against sating his curiosity, only from getting involved or interfering. When he sees the wagons full of prisoners being driven into the preparation area, he shakes his head.
Just as well he left; fighting frightened civilians was never his idea of a good time. Even in the Scourge, at least outside of proper battlefields, he'd been known to let the unarmed and unarmored run from him so long as they didn't attack him. Those brave (and foolish) few who had, he'd fed to the ghouls without so much as batting an eye.
...No, had he remained, he knows who his primary targets would have been. The militia are armed and armored, and---
Ah, his thoughts are affecting Limbface too much. The ghoul has begun to sidle toward the arena.
"I am afraid not," Kalenedral's quiet voice is unnecessary, of course; his minions can understand him without words. But it's become a habit, due to dealing with the living, who always seem to find their wordless communication frightening.
Limbface stops mid-step, "No kill?"
"Not today," Kalenedral sounds disappointed even to his own ears, "follow me."
Shadowmane is summoned, and he hauls himself onto her saddle while musing to himself that for all so many people seem disconcerted by his ghoul, none of them have yet to see him in action. How will they react once they know that Limbface is nearly as dangerous to tangle with as his Master? It's all cute legos and chairs and shiny things until it's business time, and then... ah, well, they both change to some degree, do they not? An unsheathed weapon is different than one in its scabbard. Perhaps it's only appropriate.
Well, no one will find out today. Certainly not here, if so. Shadowmane's white-fire hooves bear him away, Limbface running along behind, even as the first screams pierce the air.
HOLDING CELLS:
In the ready area for the combatants, conscripted convicts are joined by proper gladiators, and they know what they're here for. Sadists, violent animals, and those looking to earn marks with the war-god's clergy swing weapons in lazy preparation, talking amongst themselves here and there, some grinning, some occasionally calling out enticingly to the prisoners across the Arena floor.
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There are a lot of faces here he recognises, a disturbingly high number of them. He can tell the ones who have done gladiator combat from the ones who haven't, because the ones who haven't look as sick as he feels.
His head has this muddled, cobwebby feeling from whatever they're using to dampen their captives' supernatual abilities; it's strange to experience the world again without the senses he's become accustomed to being there, leaving him disoriented and confused.
Which might also have to do with how he hasn't had any medication in about two days.
Whatever comments are being made, whoever else is there — and he sees, out of the corner of his eye, the volunteer combatants showing off, scaring the shit out of everyone who is here against their will — he ignores it all, withdrawn deeply, trying not to be afraid of dying. He's had months to prepare for the idea, the certainty that he's going to die in this city sometime within the year.
It hasn't helped, clearly.
He stands up after a while, arms wrapped around himself, staring across to the volunteers while they warm up and practise, trying to understand how people can get like that, and wishing he didn't.
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She is braced human-shaped against the bars, head hanging down as her bones try to break and reshape themselves and she forces them back into place. She doesn't know what it is. Perhaps it's that she's hurt and hungry, perhaps it's whatever they're using to block magical abilities, perhaps it's that she's caged, perhaps it's just that she's so angry--
She has to stay like this, she reminds herself, breathing hard with the wrong lungs. She has to at least surprise them when they come for her. It will give her an edge- a few more minutes. The idea that she might survive this, after all, is stupid- but she'll cling on to every last second God grants her.
She remembers the smell of the Militiaman she got her teeth into, that one good, bad, necessary night; he must be here, somewhere, and for some reason she thinks that if she can rip him to pieces before the same happens to her, it will be enough. It's not a plan- it's the fantasy of a dead woman walking- but it helps her stay in her skin.
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THE MAIN EVENT:
A cadre of high-ranking agents file into the master of ceremonies box, unhooded. Their leader is the now-familiar Captain Argo, tall, fair-haired, and strong-jawed. He cuts an imposing figure, easily a head taller than all of his peers. He calls for silence in his booming voice, enhanced by some unseen enchantment.
That speech inspires genuine cheers in many, but a surprising portion of the audience only applauds with vigor because it's expected of them, and it certainly can't be a good thing to fail to react properly to something so ominous-sounding. Murmurs of curiosity and foreboding surge through the stands, and people stare down at the Arena floor, transfixed. Some are excited. Some are disbelieving. One woman clings to the edge on the lowest rail, eyes desperately scanning the far-off holding cells, praying she sees no familiar faces.
From within the prisoner cells, a man is dragged out. He's belligerent, argumentative, and refuses to pick up any weapons or armor provided to him in the shoddy ready-room the prisoners are being afforded. The Militiaman escorting him takes an air of suit yourself and shoves him in on his own, before retreating. Across the Arena, a great hulking humanoid carrying a broadsword stalks forth. He bears no brand, but to any regular spectators, he'll be known as a fierce, bloodthirsty combatant. He raises his arms, and the crowd cheers. For many, reality hasn't settled in.
The gladiator goads his unarmed opponent. He waits. A sporting chance, for a moment. And then, with a look from the stern faces above him, he takes a massive swing, and slams his sword down on the prisoner's shoulder and neck, cleaving him clear down to his solar-plexus. The prisoner gurgles, the audience gasps – more than one person shrieks – and the gladiator rips his sword away, blood flowing free. The prisoner, blank-eyed, staggers; the sword comes down again. His head rolls away. His body collapses.
From the far side of the Arena, another prisoner is thrown out onto the floor. A woman this time – Tasia Vinter, CAMB member – and she's taken the liberty of picking up a mace for herself, hastily strapped-on breastplate seeming so small against this enormous opponent. Steel clashes, brief, then the gladiator kicks her, driving her to her knees. He jams his sword into her stomach, then again down directly into her chest, through her clavicle.
In the span of mere minutes, two political prisoners have been murdered. The crowd is in a frenzy – screaming, in outrage and in bloodlust, sobbing, cheering.
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That's the downside side of divine monarchy, he supposes with a half hysterical sort of cynicism. After all that he's been denied his birthright and his crown, he can't rid himself of the belief that he was born with great purpose. Even if all that will be written of him is that he died so a better man could rule, at his core he knows that is only the last of many responsibilities. He's supposed to make people's lives better—not one person, not just his own people, all people, because what limits could there be to his potential but his own courage to realize it? How can a man raised to wield such immeasurable power face any challenge, no matter how impossible, and say, I can't?
Instead he thinks, I failed.
But if he can do nothing else, he will not hide from that fact. Tomorrow he will get up and carry on, build upon the foundations he's protecting today, so that when the moment is right he will have the strength to act instead of this welling-up of helplessness, this maddening, impotent frustration. But today people will die, and he will watch, and he will not look away, because the least he can offer the damned is his attention. Because he couldn't look away if he wanted to. Because he shouldn't be allowed to forget what failure costs.
tw: suicide
After that, it's all chaos back here, prisoners being grouped, some having to be restrained — there's a young man with the recently arrested who, sick and pale, digs his own claws into his wrists and opens them top to bottom, and has to be dragged off for medical attention as if he's not going to die five minutes after they patch him back together, but it's the message they have to send, that no one here gets to decide when and how they die except the Militia. Wolfgang forgets where he is for a second, and then someone grabs his shoulder and says Let's go.
And he says No.
They have to physically drag him, kicking and screaming, from Hassan, and he's skinny and sick but unexpectedly strong when he's actively fighting against being taken somewhere he doesn't want to go. And he doesn't want to go. He's going to die out there and it's not fair. None of this is fair, it's not right on such a fundamental level that he resents having to exist in the same universe where something like this could happen.
The next thing he knows he's with a group of them, some trying to practise, shaking and obviously terrified, others being lined up to go out there next and someone keeps shoving a knife in his hand and is yelling at him, giving him a set of instructions with terse urgency, but he barely hears it. He keeps dropping the knife, flinging it to the ground and shaking his head, crying, refusing it, refusing this. He's not the only one who is outright refusing to participate, but after that display out there, there are less than there would have been otherwise. He's angry right now, but later he'll be more forgiving, because these people are scared and none of them want to die and when you corner people, they fight back, but right now all he can think about is how betrayed he feels that these people will dance on the Militia's puppet strings. How quickly people fall apart when their lives are threatened.
He shakes his head more emphatically, head down, he won't look at them, he's not here, he's somewhere else, he can smell the ocean, hear people calling his name, a chorus of voices not quite strong enough to pull him entirely from where he is, the awareness of what will happen if he looks up. Eyes down, he sees instead out of the corner of his eye the corpses being dragged out of the Arena, dumped in a pile to be taken care of later, leaving long trails of blood behind them, their heads tossed callously next to them.
This is never going to end. If he doesn't die here, he'll die later, and God knows how long that will take; days or weeks or months of this, over and over, fighting an immoveable force. But he could end this, all of this. There's a way out. During the last couple of seconds of their lives, the pain must have been excruciating... but it only lasted less than thirty seconds. A thought keeps coming back to him: Was it easy?
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She should feel more, she thinks quietly, then accepts that that's not going to work right now. She has locked herself down too tightly in her efforts not to shift or scream or cry.
It is some time before they tell her to get ready. She ignores the weapons, and takes off her shoes, all her clothes but her loose, smock-like shirt -- no one's staring at her. People pace, cry, rage, panic. GG is so tense she is trembling, caged in her own body, lifting up onto her tiptoes and rocking back down again; soon. Soon enough. She's going to die here.
The certainty is a sinking rock of relief and she closes her eyes to better hold onto it; she's going to die here. She hasn't had much to be sure of lately, not when her faith is crumpling and blooming all at once and no shape is big enough for everything she feels and this city teaches her to be afraid of everything but mostly herself.
And she thinks: do I get to go to heaven if I'm sorry for all of it?
She doesn’t fade out into white-out shock like some of the other fighters do as they’re marched out. Instead, everything focuses, becomes hyperreal. The ground beneath her bare feet is cold, and she can follow every scent in the Arena. Lea isn’t here, for which GG is painfully grateful. She’d have liked to say thanks, she thinks, for everything, but there’s no room for that in this world and Lea knows it anyway. There has never been a need for GG to express more than she shows or be more than she is.
The gladiator before her has a sword in her hands. GG's tall; her opponent is taller, broader. GG watches her with her feet shoulder width apart, her hands hanging by her sides. She raises the sword in a demand for a cheer; GG wonders if she loves it or if she loves the idea of freedom. They’ve told them to put on a show, haven’t they? If they haven’t, that’s what she’ll believe anyway. The gladiator smells bronze and black, the tang of sweat and metal -- fear? She glances up into the crowd with something like a sneer on her face, letting that slow burn of anger begin to bloom -- the fuck are you doing here anyway?
She crosses herself. People have their CiDs out, recording; she hopes they broadcast that, not her death, though she’s not sure why they would. I’m sorry for all of it. She thinks abstractly that they used to throw martyrs to the wild animals- damnatio ad bestias- but she’s not sure where she fits into that particular equation. That's definitely fear she smells. So? GG's scared too, and they have no choice. They will never have a choice, and they will never know a better way than this.
The gladiator swings. GG springs, and then she’s just lines of grey muscle and teeth. There are gasps that echo up from the stands; this form is the most monstrous, she knows, this huge halfway self. It’s the one she suits best and wears least.
(It’s quiet in her head when she’s fighting. The world consists of nothing but bodies and anger so basic and primal that it has no colour at all. It engulfs her and there is no need to question or narrate, only to do.)
And right up until the last she expects to die. Right up until the crunch of vertebrae and the slump, the loss of tension in the body beneath her, she expects to die. The world expands in a rush of colour to include things which are not the fight, and people are cheering and screaming and booing and she doesn’t know why or know the difference, only there are walls of sound closing around her and as every audience member imprints themselves on her mind, the Militia move like constellations of black holes -- she whips around and moves up onto her hindlegs and snarls with blood matted in her fur, a frightened animal. When the Militiamen unchain the starving beasts she is relieved to have a problem in front of her she can solve.
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It's not the same as dressing for a funeral—grief, it turns out, mingles with fabric differently than the clammy horror of watching a life precisely and dispassionately dismantled. It'll never quite wash out; just as the tie he selects in that first drowsy light (a warm blue with doe-brown stripes crisscrossed in white) will be, henceforth and forever, the tie he wore on this day.
In lieu of breakfast, in lieu of lunch, he drinks a great deal of coffee. The next time a piece of meat sticks in his teeth, he will want to throw up.
This is his first time at the Arena. It reminds him—has always reminded him—of the convenient but never-deep-enough ponds in which people drown evidence of their violent urges, full of stagnant water and breeding swarms that hanker after blood. It reminds him of a sore oozing the putrid product of some infection. It reminds him, once he's inside and perhaps most disturbingly, of Fenway. A kind of deranged festivity has taken hold, in a doomed last-ditch attempt to turn this into an occasion worth celebrating. There are people squabbling over seating; for the next five minutes, fresh-popped popcorn is half price.
Everyone stays on their feet for Argo's address, unwilling to surrender his or her view. Alan is no exception. The Captain's voice, when he speaks, doesn't ring out: it detonates. The words—that jumble of accusatory metaphors, patriotic appeals, abstractions that have never felt more abstract—thrum in Alan's chest. His heart's prodded into a forced march. He cannot applaud. If, by some remote chance, there's a list he's not yet on (and there is, and it'll be much longer if slightly less meticulously maintained before the day is out), well, they're welcome to add him to it.
He holds still all through the slaughter, a refined, refracted violence in every twitch of his mouth, flicker of an eye, and the trembling that compromises, on occasion, his CiD's unflinching gaze.
CiD STREAMING:
When it does, even the cautious cohorts give up their silence. Streaming videos of the combat executions – and that's what they are, plain as day – blare onto the network from all angles, all cohorts. No one is merely recording data for later broadcast, everyone is posting live, horrified and fascinated. There's no such thing as a calm report – there's too much screaming, both from the crowd, and the souls on the Arena floor.
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She keeps watching, crying and rapidly becoming hysterical, texting people back an endless variation on what the fuck. By the time the rioters storm the Arena, her mind isn't made up; it's when she sees a video of a kid being sprayed in the face with mace that she decides to get dressed and go. She can help; she has to.
THE RIOTS BEGIN:
A uniformed Militiaman falls from the edge of the Arena wall onto the battlefloor, lifeless, crumpled. Gasps and cries of confusion ring through the air, and in the royalty boxes above, people jump to their feet. After the agent, another black-clad figure falls – no, jumps, drops down and lands in a crouch before rising to his feet. It's a human man carrying a strange straight-bladed sword in one hand, covered entirely except his face (which is plain-looking, fair skin, brown hair). Murmurs of recognition ripple through the crowd, but they aren't widespread. He walks to the center of the Arena, throws his sword on the ground, and raises both hands. In surrender.
Captain Argo rises from his seat, standing at the edge of his viewing box. He, and the other Militia agents with him, are stone-faced. For a moment, it seems like this is what they wanted: a vigilante whose head they can take, instead of the lives of everyone else. Silent tension grips the crowd, clinging to the mad hope that now they've gotten their way, and it will be over.
(This is, still, what they wanted.)
Screams of terror break out in the holding cells as every gladiator is rushed out onto the Arena floor, Militia agents following them. The vigilante in the center looks grim, even as two prisoners, armed, rush out to his side. Shouting from outside the gates intensifies, accompanied by the sounds of bottles and rocks being thrown at the walls and gates. Panic wells in the stands. The city councilwoman from Raven's Gate shouts, “No!” and reaches forward, as if trying to get the attention of one of the agents in charge, but she's violently pulled away. An unmasked, brown-haired Militiawoman standing next to Captain Argo looks stricken, but then turns away, back to her job.
Suddenly, the crumbling composure of the Arena at large snaps. The main gate is broken open, and like an erupting volcano, a flood of civilian protestors run inside, shouting, screaming, some carrying signs, some carrying weapons. They storm the Arena, clashing with gladiators and Militiamen alike, pitching the situation into chaos. Up above, the politicians are suddenly ushered out, but it's too late – in minutes, this has gone from a horrifying lesson that could have been controlled to a full-blown riot, and they're already coming up the stairs.
The Militia opens fire into the crowds.
Re: THE RIOTS BEGIN:
Today, there is no call.
He's confident his superiors there will forgive him this.
He knows they must be well aware of what's happening down here; the number of CiD's he's seen held aloft from his seat high in the stands tells him the communication channels are full of live broadcasts. He doesn't call, and it's not just because there's no time once the violence erupts and people begin moving.
He's well aware he must be on the militia's radar somehow. Most likely due to his connection with Hellsing--he's been careful about anything else because of that. But he knows that any Militia member who recognizes him would associate him with the guild; to take out his CiD now and ask for orders could give them a terrible opening through which to come stomping toward the guild. It's clear to him whatever really was going on would be irrelevant, that the Militia, should it suit them, would turn his presence here and a request for orders into whatever propaganda or leverage point they chose.
He can't have that. He can't be the instrument of that.
He doesn't reach for his CiD. He reaches for the person nearest him, shoving them out toward the end of the row. "Come on, go, go, head for the exits if you can," he directs, stepping out of the flow of traffic as best he can to herd people up the aisle. "Keep moving, keep moving..."
Re: THE RIOTS BEGIN:
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Argo's pronouncement sets off that electricity hidden to those above them, the chaotic art of crowd dynamics Jason knows what's going to happen, that things have come precisely to a boil. Seconds before the protesters break in, he's fighting his way toward the rail, he's shrugging the extendable tonfa out of his sleeves, weapons he loathes but they're concealable and have a much longer reach than a knife, and it doesn't matter. He'll never make it to Bruce. There are so many people, so many Militia agents. That's okay. He'll just fight.
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And that's what he brought Jaime for, isn't it? To get him to safety. So he can live (again), while dozens of others die (again), like his life is worth so much. He shouldn't be laughing, it isn't funny, but it is to him, in his way, that the people who least deserve it should escape unscathed. There are men and women in this box who have done terrible things, who by willful negligence or outright support have caused this terrible thing, and the repercussions will barely glance off them. The sound he makes is incredulous, a little sick and half muffled in sudden the crush of bodies making for the exit, even as a wave of rioters rises to greet them.
He doesn't resist the motion, though. (Not yet.)
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But like most of his life, Spike never fit well into a spectator role -- that or he had the kind of trusting face that people liked to take a swing at. The riot was written on the walls from the moment he'd set foot in the stadium, and once it broke out, one shove in the wrong direction had made his presence a little less anonymous. Instead of backing away from whoever he'd offended enough to get a punch thrown in his direction, Spike was flipping a man over his back into more of the aggressively panicked audience and screaming protestors. (That's what happens when they pack them too tight.) That wasn't the end of it, and of course he didn't wait to consider the consequences of starting a scene when the brawls were erupting everywhere.
Apparently he liked the attention.
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NIGHTFALL:
They think they've got it, shortly after the bright light slips away and darkness begins to truly take hold. They're in a standoff. There are civilians who haven't been able to get out, and putting them in between the Agents and the rioters is working quite well. But then someone from outside the walls throws a glass sphere up and in – it lands on a stone seat and cracks, exploding into bright flames. Another sails after it. Then another. And then a black, shadowy figure drops down behind the Militia line, and rips an agent's head clean off.
In the dark, it only gets worse.
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Ideas are like a virus. They spread through contact. All you need is a patient zero.
There were many, many people in the stands before, but now it is overflowing, body to body, mostly Xenian. Do not stop, they have been told. There are more of us than there will ever be of them. Through a game of telephone, they have all heard one thing in particular:
A true democracy is owned by its people, not its government.
Ownership is one of those things that will stir endless amounts of persistence. She knows what buttons to hit. And Lea, dressed in black, wearing sensible boots, moves through the crowd, is among them. Like the others in her group, she is masked, though she might lose hers eventually to separate herself from the other rioters in her group. They've brought even more of the silver fox masks, tucked into jackets and bags; they share them with members of the pre-existing rioting group, acquiring new strangers for their number.
Lea is keeping an eye on militia agents that are visible, gladiators--if one of the higher ranking ones is near, she is not above taking a hostage. Not just for the visibility factor, either; she knows how to question, now. Lucas taught her how to be a monster when she has to be.
That ruthlessness is not one of her favorite things about herself, but it is necessary. So is this. Some of these kids will die tonight, and in the future; she's told them so, they've told each other. But they won't die in vain, and they'll kill their oppressors, too.
Anyone who takes your rights away, his life is forfeit to you. He owes you. It's a law of nature, of blood. Not the other way around.
Beneath her fox mask, she keeps hunting.
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dr bernát @ syriac well; open;
Stairs are probably going to be out of the question. Before the first one arrives, she's already shoved her living room furniture to the side of that mercifully oversized room and dragged the exam bed and one of the cabinets downstairs from her office. She sets up in here, far enough away from the door that a patient won't be in any danger if someone else opens it, close enough that no one's going to risk worsening an injury to get to her exam room. She focuses on these details and doesn't think about the people whose whereabouts she doesn't need to wonder about.
Right now- this is what she can do. This is what she's going to do. It will matter.
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She flies above the chaos for a while until the Militia spot her and start shooting at her — she barely manages to teleport away before taking a bullet to the chest, which probably would have killed her even if it was just rubber. So no more flying. She keeps her wings tucked tight to her back to avoid them being torn or broken and stays on the outskirts of the violence, and when she sees an opening, she lunges in, grabs someone by whatever's closest, and teleports them out. Out of the way of a fist or knife, out of Militia custody, right out of handcuffs, sometimes.
Not always quick enough, sometimes they're hurt by the time she gets to them, and sometimes it's bad. She's freaking out about all the blood when someone — a protestor, judging by what he's wearing — grabs her and says, "Vanessza Bernat, go!" No time to question it, and she can get out quick if they're being misdirected.
Megan does not need to know where she is going to get there, only has to have a vague idea, but not knowing where she's porting into presents some problems. Namely, that she tends to instinctively teleport away from solid objects, meaning she tends to show up abruptly several inches or feet above the floor, like she does in the middle of Benny's living room, holding on to the arm of someone who is bleeding badly from the sternum — then they both fall, she squeaks, they disappear, and reappear properly on the floor. One of them, pale, bleeding profusely, collapses in on herself, groaning.
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sometime shortly after being transported;
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ava; aspic; open
But one needn't have been psychic to know things were going to go terribly wrong at the Arena. She watches the events unfold via CiD, concern and disgust growing. By the time the rioting breaks out she feels helpless, winds up out on one of Aspic's main streets, waiting.
She can't go down there. It's too large a situation for her to wade into. But Aspic is not horribly far from the Arena, and with the marketplace and temples nearby too, there's lots of foot traffic even on a good day.
But today is not a good day, and Ava is doing what she can to help. When she spies someone injured, scared, someone who might need help, she approaches them, and helps them, if they're willing, back to her rooming house. They go down the entrance in the back yard so they're not in the house, so no one will see them and none of her tenants can tip anyone off.
She does what she can to help people, to hide them and make them comfortable. And when she can, she goes back out to gather some more.
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For others, there's nowhere safe to go. Megan winds up with a group of rioters hiding in a back alley in Griss Twist, talking hurriedly, and one of them checks her CiD and says abruptly, "Wait, there might be a place." There are three of them plus four civilians, two with minor injuries, a sprained wrist and a bad welt from catching the edge of someone's blunt weapon. Two are kids, maybe twelve or thirteen. Megan takes the lot of them with her to Aspic, to the safehouse the other girl received the tip for, all five of them just appearing out of nowhere. "'Lo?" Megan calls.
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My apologies for such sporadic tagging, work/school have been all in my face this week
Not the face!
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Amberdrake, misc locations, open: bring out yer dea-- er, wounded!
He's almost been spotted by militia a few times, and has ducked back around behind buildings and trees and things each time, his heart pounding so hard that it feels like it could burst. It's impossible not to remember his lone, terrified trek across Predain and Tantara in the middle of winter as a child, fevered and dying, dodging Ma'ar's army as he went. His arms are streaked in blood; his set of dark scrubs are blotched in it. None of it is his. Amberdrake doubts these men would leave him in peace with a claim that he's healing the wounded-- and in fact he wonders if that would make them even more likely to arrest him.
Best not to risk it. I can't Heal myself if they decide to shoot me, and then I can't do anyone any good.
A new wave of fear beating at his mind makes him dizzy enough that he has to lean for a moment against a building, sucking in breath through his teeth. Amberdrake doesn't dare raise his shields further; he won't be able to find anyone if he does. He's waiting for the newest source of terrible pain to make it as far away from the arena as he can get near, and has positioned himself in roughly its path. This has been a day full of compound fractures, bullet wounds, the injuries from the rending of claws and teeth, and even the odd bit of shrapnel.
I hope that's the worst it gets.
He doubts he can fuse anyone's limbs back on, today, should he meet any who need it. As it is, he's spreading his Gift as thin as he dares, using it to Heal the most catastrophic parts of injuries and burn out any signs of infection, and splinting and stitching what he can the mundane chirurgeon's way. Get them stable and get them moving, Drake. Worry about fixing people more than that after the dust settles.
There's a small thermos hanging from a belt he's tied around his waist, and a bag full of the medical supplies he'd begun gathering as soon as he'd has his bearings in the city. War-time habits. And just as well...
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Wolfgang would rather be in a movie right now. The bullet hits him in the upper abdomen, roughly around the liver, spraying an impressive amount of blood and knocking him immediately on his ass. All of a sudden he can't breathe and a searing pain bursts from his abdomen and radiates all over his torso. Shit, is his first thought when he's capable of thinking again — which is several seconds later. The second is: "Fuck!" Followed by: I need to take cover, but he's having a hard time focusing on anything but how his entire torso is on fire. Also, it's about thirty seconds before he realises he's on the ground. When did he fall?
But thank God, someone sympathetic sees it and comes to help, because he's not going anywhere, not on his own power, anyway. He might be able to drag himself a few feet, but not much more.
The important thing is not to panic. He knows gunshot wounds. He's never had one, but he knows about them. It must have missed his spine, he thinks, because he still has feeling everywhere, although right now he would really like to not have feeling anywhere. If it didn't hit any vital organs... and he's in Baedal, not Earth. They can reattach dead people's limbs, bring people back from the dead. A bullet wound should be child's play up against magic.
Assuming anyone's around.
This is what he tries to remember, but it's hard to keep panic at bay when he's bleeding at a rate he never has before and is unable to sit up and good God the pain is pretty fucking incredible, a burning line from one side of his body to the other. He's aware of someone next to him shouting, "Help! Medic!" but only in a very vague way.
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remy & wanda's place; ilde's safehouse.
He's still there when they both start getting CiD alerts, and then things change; the job isn't finished when he leaves, his face drained of colour, but she doesn't (can't) protest. She sits down on the floor in what's going to be the nursery (it hasn't been painted yet), vaguely aware of Orion trotting into the room and settling himself beside and behind her, and she watches, white-knuckled and huge-eyed. The sense of helplessness settles in like a chokehold around her throat and she can't breathe, can't move, can't go down there and fucking do something. She's still sitting there watching - listening, remembering, flinching when she recognizes a face and reminding herself that Sonja is there, that Sonja saved her, that Sonja can do so much more than she can anyway and putting her faith in that, rewarded for it in a way her namesake never was when she prayed to a dead God - when there's knocking downstairs, purposeful but not threatening.
She'd told Lea about the house, Remy and Wanda's house; how it's been empty, how they left it to her ownership, how she doesn't know what to do with it. Lea has an idea about that - she's going down after dark, with a group of them. They'll need a safe place to go. No one lives in the house yet - Ilde hasn't even got around to finding a property manager, like she knows she should.
Of course she says yes; she only has one set of keys, so she'll go herself, and be there to let them in. There's still power and water and it's still safer than some places, so- it's a good idea. She takes the long way and goes via a series of carriages, just in case, giving the last one Ivan's address - she doesn't expect to find him there, and she doesn't, but she stops anyway and if anyone wonders where she was, someone saw her go in and nobody saw her come out. The face she borrows for a short carriage ride and then a brisk walk the rest of the way through Mafaton and Abrogate Green belongs to her godmother, a Russian English woman who is always laughing, who loves champagne and married men, who jumps at every good and bad idea because she never learned how to be afraid of falling. It might be an unnecessary precaution, but she needs the borrowed braveness, anyway, and she doesn't sink back into her own appearance for a little while once she gets there.
She makes a pot of tea. She waits.
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He gets most of that cleaned up — with help, his hands are shaking and he's exhausted, he can barely keep his head up — and a change of clothes that don't fit him very well, he's too tall so everything is short on him, but he's not complaining. Someone, he's not sure who, deposits him somewhere and he sleeps for a while.
But he keeps having such weird dreams like he hasn't had in years; they keep waking him up every few hours. They're not bad dreams, in comparison to the usual they are a welcome reprieve, they're just... odd. Now and then his eyes open, his breathing changes and he shifts around, indicating that he's awake. The pain is pretty bad but he's afraid to take anything for it, and anyway pain won't kill him, he can just deal with it. Bootstrapsing is something he is specifically not to do but extenuating circumstances etc.
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benji and wolfgang; dreamscape; after riots.
Or something like Baedal. The shape of the coast is like the north, and there is fog fuzzying the horizon -- who misses the sharp clean horizons of a normal realm? Benji, sometimes. However, the weather is a little damper and wetter in a way more persistent than the occasional blot of bleak seasonal weather. The coast is more rock than it is sand, grey slabs that are wet nearest the ocean, rock pools in between them, cracks filled with broken stone, dead crab pieces, dried seaweed. The wind is uneasy and restless and slaps the sea against rock so insistent that sharp white spray keeps punctuating the peace at each wave.
A little aways from the water save for when the wind blows finer droplets in her direction, Benji sits comfortably, her clothing practical, hair longer than in reality becoming tangled before she secures it beneath the collar of her jacket. She is at more peace than she has been, as if having forced herself into it. Conway has been missing and Uri, now, too, and she hasn't touched her CiD since that first day things had begun to go wrong again.
But now she has found him, and casually takes over his dreamscape with her own, and waits.
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He's been dreaming about being in the army again. His hair will be short and he'll be in fatigues, inside, and they'll all be standing behind desks, hacking away at pieces of meat, all in time with each other like a well-oiled machine, and he'll just keep looking at the knife and thinking what's the point. So he'll walk outside and there will be a field of poppies on fire. Or he'll be in his first grade classroom, hunched over one of those tiny tables meant for six-year-old bodies, desperately trying to find the key in a pile that fits in a lock and knowing he can't leave until he does, while his parents and his teacher talk to each other in low voices and look at him with concern, ignoring the dead crows piled around all the exits. Or he'll be seven years old again and in a crowded street on a sunny day, aware that he has lost someone and frantic to find her but every girl he finds with curly dark hair is never her. They all look at him accusingly and say Why aren't you trying harder?
When he dreams about Baedal, it's all focused on the Arena. Or the Spatters. The police are opening fire in the crowds again. He's not fast enough this time. Or none of them are and they all die. Or they wait a little longer and he has to stand out there on the battlefield, dropping the knife again because he won't do it. Then he dies.
The beach is nice, even cold and rocky. He doesn't mind a little gloom, has the right amount of obnoxious poetic melancholy to appreciate it, but as he approaches her, he's shivering with his arms wrapped around himself like he always does when the temperature drops below 30°C. (He's sort of a wimp about cold weather. Why is this city always so cold? — He doesn't realise he's dreaming, people usually don't, but he can't quite place a timeline on this either, since what happened a few hours ago feels very far away, here.)
"You came," Uri says. He sounds — it's hard to tell. Pleased, yes, relieved, yes, but also slightly unsure the way he always is, like maybe this was an accident or she didn't think he'd be here and he's reading too much into it. Maybe it's a coincidence. Then, with a fuzzier, confused quality, like he's not sure why he was worried: "You're okay."
Of course she's okay, why wouldn't she be? Nothing's happened in the timeline of here, but the Arena looms in the background, impossibly large, like a supermoon.