The Militia. (
civilobedience) wrote in
multiversallogs2012-10-01 08:45 pm
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Entry tags:
- @ aspic,
- @ griss twist,
- @ griss twist: arena,
- @ syriac well,
- amberdrake,
- ava lockhart,
- benevenuta crispo,
- gemma "gg" giordano,
- hassan farrakhan,
- ilde decima,
- ivan,
- jack benjamin,
- jaime lannister,
- james t. kirk,
- jason todd,
- kalenedral,
- lea bit eshtazin,
- megan gwynn,
- npc,
- rachel conway,
- raylan givens,
- seoraj,
- severus snape α,
- sharon "boomer" valerii,
- spike spiegel,
- wolfgang einhorn,
- { bruce wayne,
- { logan,
- } alan shore
The Arena Riots ( open, gamewide )
Who: The Militia, the city, and you.
What: The Arena Riots.
Where: The Arena, Griss Twist.
When: Newdi, Eliaderen 1. (Monday Oct 1st)
Notes: Companion post for questions and plotting is here.
Warnings: Violence, police brutality, disturbing content and imagery, graphic death.
It's apparent even before dawn that something out of the ordinary is happening. Canton sheriffs are roused from their sleep or pulled away from their work to be told that on no uncertain terms, today will be a day that they do not leave their neat lines on the map. That their individual offices will be responsible for all crime and unrest within their jurisdictions, with no help; the powers that be offer no details, but the creeping feeling in their presence suggests no questions would be tolerated anyway – the implication that they'll all be watched is a strong one. In Mog Hill, Sheriff Norrington proceeds as he always does under such orders. In Mafaton, leadership is stoic but one deputy laughs, sharp and bitter, while the Emissary of the Council merely checks his watch, unseen underground. Sir Hellsing is pulled away from her dinner in the Guild Hall, a Sobek Croix deputy anxiously relaying the news. The sound of shattered glass disturbs the pre-dawn silence in Flyside, a brick hurled by some faceless figure into the front window of Thames – and nothing else.
From the Spire, hooded Militiamen move quietly and uniformly south, to Griss Twist. They are followed by wagons, full of prisoners.
no subject
"I don't know, I just — she was in the crowd and there were all these people there and I saw someone swing something at her and, I don't know, I grabbed her but she was bleeding and I didn't know what to do." Her voice, lightly Welsh-accented, for once matches her appearance as her desperation and urgency makes her sound a lot higher-pitched and squeaky, like a cartoon. It is probably not as bad as it looks, especially to an untrained eye, but still a fairly serious wound.
no subject
She's already made up her mind to do at least a cursory examination of Megan as well, but for the time being she focuses on the woman bleeding in front of her, snagging the rolling cabinet with her foot and bringing it closer to get a pair of scissors to clear fabric of her path to the injury. She can already tell it doesn't have to be a life-threatening one, but that doesn't make it any more pleasant and it doesn't mean it couldn't become one if she isn't smart about it.
no subject
But she stays while Benny works on the woman, wringing her hands, helping if she needs anything; she doesn't know anything about medicine but she can fetch things. She doesn't know this woman and owes her nothing, but either she's not quite up to facing the riots again and coming across more people in similar states, or she just can't bear to go without knowing she's going to be okay.
no subject
“Your turn,” she says, brisk but not unkind. “You're a little shocky- I want to be sure.” That it's just psychological, which is not unimportant but not something she can do much for right now, either.
no subject
And she is fine, aside from a couple of bruises from stray limbs that weren't really even aimed at her, she just got in the way of them. She's been lucky with that so far; she's small, it would be very easy for a stray kick or baton to break a bone.
"I didn't know where to go," she explains. "The hospitals are —"
Not a good idea. For many reasons. Among them: that's the first place the Militia are going to be checking for injuries obviously sustained by rioting. Another: they're going to be crowded.
no subject
no subject
"I can take them somewhere else if they're okay to go," she says after a moment. "There's a couple people with spaces set up, 'cause like... the inns are all crowded or no one has any money and it's a big mess but like yeah if that would help I could do that and like I can bring people here like if you have the space and shit."
Megan's a teleporter, obviously, given her somewhat dramatic entrance; there is literally no quicker way to get someone from one part of Baedal to another. She doesn't even have to move them, supposing they've injured their spine or head.
no subject
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Not a bad idea, although things are hectic enough that whether she actually manages it remains to be seen, but it should help keep the burden off any one particular doctor, particularly for more minor injuries as opposed to, say, arrow wounds.
This is probably not something Megan, the flightiest of flighty people, should be in charge of, but... beggars, choosers.
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-she'd clearly prefer she not need to. (Not all of the Thames Foundation locations are on the books.)
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Which sounds like a disaster waiting to happen, but frankly ends up being less of one than trying to direct her somewhere the ordinary way.
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“In that case, there are safer locations in Ketch Heath and Nigh Sump. Someone should be at both- I cannot guarantee a medic there, but I'll do what I can from here.” No CiD use means that will require some creativity on her part, especially when she can't really leave her apartment at the moment- but she is nothing if not creative in a crisis.
no subject
And at that, apparently having stayed in one place long enough, poof, she's gone.