A Shadowy Cabal (Mod Acct) (
synergismus) wrote in
multiversallogs2011-05-27 08:05 pm
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Entry tags:
- # operation: bio,
- @ brock marsh,
- @ mog hill,
- @ mog hill: valhalla inn,
- @ sobek croix,
- @ ~ gross tar river,
- alucard,
- anna demirovna,
- dean winchester,
- hellboy,
- ilde decima,
- integra hellsing,
- jones,
- marie-sixtine st. vincent,
- martel,
- rachel conway,
- raylan givens,
- sonja garin,
- { boromir,
- { nazca barsavi,
- } adrian veidt,
- } allen walker,
- } balthier,
- } cassandra of troy,
- } clark kent,
- } edward nigma,
- } gabriel gray,
- } ianto jones,
- } jo harvelle,
- } jysiri,
- } katherine pierce,
- } kriv scorpion-tongue,
- } lex luthor,
- } mabel albans,
- } max guevara,
- } michael anders,
- } mina barrett
plot } the creatures descend.
Who: Everyone!
What: Creatures descend!
Where: All across the city, although attacks will be most fervent at its heart.
When: Friday/Veerdi evening and into the week.
Notes: Slow and back-tagging is, as always, permitted. If you are confused, look at these two posts for more information.
Warnings: Violence, creepiness, swearing knowing these characters.
On Veerdi, the presence of the creatures reaches a fever pitch. Something has provoked them into launching an all-out assault, though it is one that begins slowly. The pipe-crawlers, generally harmless though they may be, are seen across homes in Baedal, sneaking up through the pipes and into bathtub drains or sinks. They come by the dozens, and their keening makes most homeowners nauseated--but it's their appearance that leads to a number of distressed Network calls.
This is just the distraction for the rest.
The call of the crawlers draws in the armored, sickly creatures with the tiny primates carried inside of it. They are inelegantly lumbering, but much faster than one might expect, and certainly hostile. They trudge across the city, barreling over anyone who gets in their path and leaving them half-crushed in the street. They're certainly unsettling in their obvious unhealthiness, and the disease-ridden animals they carry are downright vicious, especially once they escape (messily, bloodily) from their fleshy cage.
It's the birds that are the worst, though; the cleverest, and the cruelest.
These strange black birds are resistant to typical attacks and flying in large groups. They descend on pedestrians, picking at their eyes and faces, ready to rapidly tear flesh from bone until there's nothing left but skeletal remains. They fly out of range when they can, only to divebomb anyone who might think they've escaped.
This is just the distraction for the rest.
The call of the crawlers draws in the armored, sickly creatures with the tiny primates carried inside of it. They are inelegantly lumbering, but much faster than one might expect, and certainly hostile. They trudge across the city, barreling over anyone who gets in their path and leaving them half-crushed in the street. They're certainly unsettling in their obvious unhealthiness, and the disease-ridden animals they carry are downright vicious, especially once they escape (messily, bloodily) from their fleshy cage.
It's the birds that are the worst, though; the cleverest, and the cruelest.
These strange black birds are resistant to typical attacks and flying in large groups. They descend on pedestrians, picking at their eyes and faces, ready to rapidly tear flesh from bone until there's nothing left but skeletal remains. They fly out of range when they can, only to divebomb anyone who might think they've escaped.
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"As safe as I ever am," she replies, which, here, is a considerable amount safer than she is at home even when she's not trapped and starving in a tomb. "What about you?"
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Her head tilts. "Behind you." Fucking monkeys.
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She doesn't hesitate, grabbing a nearby rock and heading straight for it - it's a primitive weapon, but she's had to use worse. The worry of infection doesn't bother her, she'll heal from nearly any wound inflicted on her (aside from a werewolf's bite, but this thing isn't a werewolf) and so she's able to get close, killing the hideous thing with one well-aimed blow to the skull.
Then she turns back to Ilde, and if it wasn't obvious what she is before it's crystal clear now - her face is fully turned, eyes gone nearly black, fangs extended, and veins protruding from the skin of her face. She doesn't need to turn her face to exhibit her full strength, it's more of a warning - this is what I can do, I'm capable of much worse, and I won't hesitate to show you how much worse if you cross me.
It's also a trade-off, an eye-for-an-eye - Ilde's displayed what she is, Katherine feels it only fair to do the same. Also, she hasn't survived for over five centuries by closing herself off to people, preventing herself from making contacts. Ilde is someone who could prove to be very valuable to know, and aside from that, she genuinely likes her, based on the things she knows.
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There's an odd hint of satisfaction to the way she looks up at Katherine; she felt something, and now she knows what it was. (Ilde is very, very attached to her own cleverness. The ability to grasp the world around her, even if she's frequently not quite a part of it - by choice or otherwise - is what she prizes most about herself, and jealously guards.)
"If you herd them to the water-" she suggests, letting it hang in the air. It is one of the more violent ways of offering the hand of friendship, but maybe she's just following Sonja's lead!
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"They're on their way."
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The little monkeys won't be able to see her coming for them, but they will feel it.
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After a few kills, she glances behind her to see how Ilde's faring. She saw a few run past her and into the river.
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"Nice trick."
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"I have my uses," she says, though, looking up once before she does a little roll in the water to clean herself.
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"Were you intending to stay out here?"
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"Would you like company on your way?"
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"Do you spend most of your time in water?" She's asking out of curiosity, mostly; their first conversation had taken place through CiD and she'd seen that she wasn't in the river then, but that didn't necessarily mean anything.
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She has a life outside of it, though, and she doesn't think she'd leave that entirely behind if she had the choice, if the choice were divorced from things like 'getting the hell out of Baedal' or 'fighting a war on New York'. She doesn't need things like houses, clothes, cellos; she could dive deep and never come up if she wanted to, be the river-child that Ælfræd had wanted her great-grandfather to be, but she likes those things she doesn't need any more. She's still invested in them, she still knows them better.
Ilde doesn't think of herself as the type to want everything, to have her cake and eat it too, but she is. If she can't have everything just the way she wants it, it's just not good enough.
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"Of course, it's your element," she says with a nod. It's why she tends to feel more comfortable in the nighttime, though she wouldn't give up the option to stay in the day for anything. It's too valuable for the cover she keeps up.
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"I don't really live anywhere," she says, out of nowhere, and that's something that's true. She hasn't had a place to call home since being exiled from her home country after delivering her baby.
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Most of Ilde's coping mechanisms, funnily enough, are based in illusions.
"Do you want to?"
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She doesn't add the part about having somewhere permanent to stay back at home, because that place was somewhere she was glad to have left. It's why she's not terribly eager to get back home, if anyone ever happens to find a way. Here, there's no Originals or Klaus, she's not trapped alone in a tomb, she doesn't have to see Stefan with her doppelgänger and realize how much it hurts that he's forgotten her for someone who looks just like her. She doesn't quite like it here, but it's preferable to the alternative.
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"I understand," she says, shrugging, just before she dives backwards to push herself through the water, soaking her injuries again.
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"Where'd you pick that up?" she asks, mainly out of curiosity, to confirm her suspicions. "From when you tried to escape?"
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