Apr. 21st, 2012

[closed]

Apr. 21st, 2012 07:26 pm
cerebral: (⊗ full of strange oaths)
[personal profile] cerebral
Who: Charles Xavier & Erik Lehnsherr.
What: Chillin' post-hangover and squidbabby revelations.
Where: Casa del X-Bro.
When: Shunday.
Notes: None.
Warnings: None.

Psyche-not: for when the busy mind needs a break. Quietens psionic, psychic and other mental abilities. Not to be consumed by anyone without*. See instructions for brewing.

*If you do, CONTACT A PHYSICIAN IMMEDIATELY.

Charles had eyed the little packet for five minutes before he'd given in. If he didn't know any better, he would say tiny men had invaded his skull and were making room for their furniture (which wasn't out of the question, given this city). A hangover on top of telepathy meant that everything was insufferably loud in strange and interesting ways and his sleep from morning until late afternoon still left him short of feeling even close to normal.

Hopefully tea that included something a little extra to it would help his will to live.

Ten minutes later and he's lying stretched out on a couch in the sun room, pale and huddled in a cardigan and pajamas, steaming cup next to him on the table as he stares at the ceiling and feels the strange, mentally numbing effect of the brew.

The growing silence is the most peculiar feeling but with it comes a strange relief.
baedalites: (Default)
[personal profile] baedalites
Who: Hellboy and ???
What: The final stop on a scenic tour of Baedal's sewer system.
Where: Baedal Below
When: Sukkardi Evening
Warnings:Nothing yet? Mild horror and biomedical ick.


Deep under Baedal, far away from the 'civilized' Undercity, past the wild mushroom farms and their curious minders, lies mile after mile of tunnels. Layers of construction from previous iterations of the city, catacombs, abandoned (and probably never used) metro stations, natural and unnatural caves and corridors. Should one go searching through these tunnels, perhaps tracking shoggoths at the behest of Hellsing, one will eventually find a rather large and reinforced door in the tunnel wall. It looks much newer than the actual tunnel, and one may surmise that it's a later installation.

Certainly, it's large enough for a shoggoth to squeeze through and right now, it's open and appears undamaged. Dim artificial light spills out through the opening. There is a buzz of malfunctioning electricity and the dripping of liquid. Something sounds like it's groaning in there.
 
Beyond the door is a huge room. Whoever designed it went to great lengths to minimize the sound pollution, as there is almost no echo in here. At one point it must have been brightly lit but now the chief illumination comes from a lone worklight over a desk and a fusebox that's giving off sparks. It smells strongly of chemicals and blood. The lumpy forms of two dead people lie off to the side. One man, one woman. Both human. They appear to have been electrocuted, though the man was stabbed some time before that. There are at least two other doors in here.

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