baedalites (
baedalites) wrote in
multiversallogs2012-04-21 09:24 pm
Entry tags:
closed :: here comes a candle to light you to bed
Who: Hellboy and ???
What: The final stop on a scenic tour of Baedal's sewer system.
Where: Baedal Below
When: Sukkardi Evening
Warnings:Nothing yet? Mild horror and biomedical ick.
Deep under Baedal, far away from the 'civilized' Undercity, past the wild mushroom farms and their curious minders, lies mile after mile of tunnels. Layers of construction from previous iterations of the city, catacombs, abandoned (and probably never used) metro stations, natural and unnatural caves and corridors. Should one go searching through these tunnels, perhaps tracking shoggoths at the behest of Hellsing, one will eventually find a rather large and reinforced door in the tunnel wall. It looks much newer than the actual tunnel, and one may surmise that it's a later installation.
Certainly, it's large enough for a shoggoth to squeeze through and right now, it's open and appears undamaged. Dim artificial light spills out through the opening. There is a buzz of malfunctioning electricity and the dripping of liquid. Something sounds like it's groaning in there.
Beyond the door is a huge room. Whoever designed it went to great lengths to minimize the sound pollution, as there is almost no echo in here. At one point it must have been brightly lit but now the chief illumination comes from a lone worklight over a desk and a fusebox that's giving off sparks. It smells strongly of chemicals and blood. The lumpy forms of two dead people lie off to the side. One man, one woman. Both human. They appear to have been electrocuted, though the man was stabbed some time before that. There are at least two other doors in here.

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The source of the voice -- a large, red, obviously demonic-looking man, carrying a golden but bloodied sword -- picks himself up and rounds the corner, his footfalls initially staggering but becoming steadier as he goes. He swipes with his huge stone right hand down his long tan canvas duster, making note of all the rips in it while getting off all the bits of wetsuited monkey as he could manage. His sword gets a quick wipe-down with a hand towel he fishes out of his coat -- the embroidery suggests it originally was from the Valhalla Inn -- before being sheathed in the scabbard on his back.
Hellboy pulls up short at the sign of the incongruous open door. Monkey screeching echoes down and back the way he came from, fading away as the ones he hadn't taken down with him decide to go back to their nest. Or whatever one would call a shelter made from the corpse of a giant armadillo. A knot of tension he didn't even consciously realize he had unwinds, and he starts looking around the tunnel in earnest. His examination pauses as he spots a smear of glistening, gooey residue on the ceiling. From one of the pouches on his belt, he pulls out some amulets on thin chains. He winds the chains around his left hand, then arranges the amulets on his palm, three Elder Signs around a golden triangular amulet with an eye in the center. He raises the hand, palm open and up, toward the residue.
«Na diss graf. Bagrom agga, shoggo nung eta. Ba abbal anu.»
As he finishes the chant, the air between his hand and the residue shivers for a moment. The muscles of his arm tense slightly, as though a heavy weight had just been dropped into his hand. With a squelching sound, the residue flattens out against the ceiling, little wisps of smoke coming out as it starts drying out. Satisfied, Hellboy lowers his hand and puts the amulets away. "Yup. Shoggoth. Guess this is the place."
The sounds and smells as he approaches the door suggest that the place has been abandoned for a while, but the groaning causes him to draw his recently-returned cannon from its holster all the same. It's somewhat unusual to not have to hunker down at least a little while walking through a door, but given the size of the shoggoth he'd fought, he has to admit that it makes sense in hindsight. His brief impulse to issue some sort of wisecrack about being from Avon or the like dies in his throat when he sees the corpses and other destruction in the room.
"Geez. What the hell happened here?!"
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Anything that looks like it might once have contained live specimens gets a wide berth, because he just knows that something will jump out at him if he gets too close. The ambiance of the room as a whole screams laboratory to him, which makes it unsurprising that a shoggoth and a mimic acting like a shoggoth might have come from here.
Not having any particular interest in the specimens themselves, the only thing he finds truly informative are the notes on the desk. Hellboy starts shuffling through them, and then hears the groan again. He freezes, then looks over and sees the collapsed survivor.
"Geez!" he exclaims, and pockets the notes and his CiD as he makes his way over to her. "Hey! Hey, can you hear me?"
He knows it's usually a bad idea to move someone who's injured without the right equipment to stabilize them. Under the circumstances -- uncertain injuries, uncertain location way down in the hind end of the city's underground -- he's not really sure how much longer she'll last anyway, so he takes a chance and turns her onto her back. He pulls his canteen out of its holder on the back of his belt, gives it a shake to confirm it's still half-full, and opens it up, offering her some water if she'll drink it.
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For a moment nothing happens, then something clicks in her head. The noise she was making returns and builds to a dry keening sob as she makes jerky uncoordinated motions that ultimately take her nowhere.
Meanwhile, in the main body of the lab, something clicks and static whispers through the air.
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...and then that click sounds from the lab itself, and he hears his CiD and the others nearby spin up with the transmission. He doesn't even really need to listen to it to know that what just happened was not good.
"Aw, crap. Okay, gotta go!" He quickly shoves the canteen back into its holder, then scoops the woman up. Holding someone in the midst of a seizure isn't the best of ideas, but his options are limited and time is short, so out they go back into the tunnels.
There's a moment of consternation as he realizes that he got down here by falling down a hole from above, but a quick look around and his reasonably good memory of how the tunnels had been laid out up to then point him in the right direction to start making his way up. He doesn't stop to check if anything's chasing him unless it becomes obvious that he has to deal with it; any further looks back at the lab can be done with a full team sometime when someone's life isn't hanging in the balance.
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Elsewhere, further up the tunnel a different pack is on the move. It's a rapid response team of Militia agents; they are fast and well-armed. Their goal is to get to the lab, and as they have access to maps and technology that the common citizen can only dream of, their journey should be considerably shorter than Hellboy's original descent. About half way there, they run into company. Snarling creatures gamely chasing a citizen.
"Get down, target the quads!" The command is followed instantly, two of the creatures yelp and fall back as the Militia opens fire. It isn't enough to stop the rest of the hunters, though now at least they have additional targets.
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There's some concern when he sees the armed figures in the distance, but the way they set themselves and shoot around him at the monsters gives him an inkling of who they are. The idea of being grateful that the Militia is here is unexpected, but one takes what one can get in uncertain times.
"Comin' through!" he exclaims as he tucks the woman in close and turns his run into a long-jump, leaping feet first over the three troopers in front who, per their leader's order, had gone down on one knee to steady their aim. Now behind the line, he turns to the leader and asks, "There a medic on-hand? The lady's hurt bad."
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The Militia's leader is the only one in the group standing. That and how she holds her hands up like a surgeon after prepping are the only things to set her apart as important. No handy insignias or uniform marks here, and this lapse in anonymity probably wouldn't have happened if they were facing an enemy more likely to get tactical.
"Hellsing operative." It's more acknowledgement than anything, and yet it communicates 'a moment, please'. When she's confident the monster situation is in check she turns her face to Hellboy, pulling down her mask revealing blue skin. It's meant to be a diplomatic gesture - something to take the edge of her implied advantage. "There is." She touches her throat, attention between her troops and guest. "Echo. Injured baseline for pick-up, my location. Citizen. Yes. Copy. Forty-five seconds." The last two words are for Hellboy's benefit and she moves her hand again.
"Standing field agent designation Echo. You're Hellboy. Tell me what happened."
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Once the monsters are down and Echo has made it clear through her comm chatter that help is imminent, he relaxes a bit. Hopefully the woman can hold on that much longer. He's not surprised that the Militia knows who he is; even if it wasn't a certainty that they watch Hellsing like hawks and have dossiers on all employees, he's been getting used to people just recognizing him from his distinctive appearance and frequent appearance at trouble spots. (Just like old times, really, that.) For all the uncertainty in relations between their two groups, Echo's being pretty courteous, and she just saved his ass, so he doesn't mind cooperating.
"I've been doing follow-up on a couple of cases. The trails led me to an abandoned lab, all wrecked up with two dead bodies and this woman barely alive near them. When I tried to help her, she started thrashing around and I guess we triggered some sort of broadcast left behind. You can probably get it from the Network; I haven't listened to it yet beyond taking it as my cue to grab the woman and run."
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Meanwhile, the creatures with their glittering teeth and eyeless faces are no longer attempting frontal assault. They haven't gone away; they are just hiding. The Militia is regrouping, staying vigilant, and prepping for the next move. Their teamleader is watching Hellboy. She's attentive, focused. Tense for action. Not hostile, though not necessarily friendly either.
Hellboy is a recognizable figure, and of course there are dossiers. Not much of a police state without dossiers. If the Militia is courteous to Hellsing those are probably the marching orders. Then again, given the context, it's also the most pragmatic approach to the situation. Echo offers little in the way of expression give away her own position. She nods, a curt precise motion. It may not occur to her that someone who's clearly competent would opt to refuse cooperation. Not when everyone is being so reasonable.
"Very well," she says just as the medevac team arrives and she flags them over. Other things that don't overtly occur to her is that Hellsing may want to hold on to a potential witness, assuming the witness lives. "What can you tell me about these cases?"
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He lets the medevac team take her to do their job; he's got a photo of her on his CiD from earlier, and the boss ladies can oversee the political fight to get access to the witness and/or anything she might have to say. He takes a moment to consider both what he feels comfortable discussing about what are technically still open cases, and how to quickly summarize it.
"One involved a Shoggoth, the other something not quite like same. Two different areas of the city, but around the same time, which seemed suspicious. So I started back-tracking, as time permitted between other cases. That was..." He blinks, startled at himself now that he thinks about it. "Eight months ago, geez."
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Team leader Echo shows no interest in the potential witness now that it's been secured, her attention stays on Hellboy. She does her nod again and rolls her shoulders, less tense. Things are moving along. She's quiet for a moment, thinking things over or listening to filtered communications. When next she speaks her tone is fractionally more personable. "We are going to take these stalkers out and secure what's left of the lab. If you want to come with, we can see about clearing that with your people."
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Echo's offer, as a result, is like a breath of fresh air, with the promise of something else to think about and the chance to finally hit something. He gives her his most
hideouscharming smile and says, "I'd like that very much. You may have noticed, I don't like leaving my business unfinished."What with having spent eight months (not all at once, but still) tracing the paths of monsters that had already been killed and all.