once upon a time (
aarnethompson) wrote in
multiversallogs2012-07-27 01:34 am
Entry tags:
- @ abrogate green,
- @ badside,
- @ barrackham,
- @ chnum,
- @ echomire,
- @ flag hill,
- @ gallmarch,
- @ ketch heath,
- @ pelorus fields,
- @ raven's gate,
- @ sangwine,
- @ serpolet,
- @ sobek croix,
- @ stoneshell,
- @ ~ north woods,
- alexia swiftdawn,
- gemma "gg" giordano,
- ilde decima,
- irene adler,
- jae-hyun kim,
- jaime lannister,
- kalinda sharma,
- marie-sixtine st. vincent,
- odessa wander,
- seoraj,
- severus snape α,
- shrieky,
- sunny,
- xas,
- { bruce wayne,
- } cliona donovan,
- } data,
- } don draper
in the woods dark and deep I offer you eternal sleep
Who: Alba, Alexia Swiftdawn, Anna Demirovna, Bruce Wayne, Cliona Donovan, Data, Don Draper, Ilde Decima, Irene Adler, Jae-hyun Kim, Jaime Lannister, Kalinda Sharma, Marie-Sixtine St. Vincent, Martel, Nuray Amedi, Penelope Lane, Odessa Wander, Pepper Potts, Rex Lewis, Seoraj, Shrieky, Sunny, Wolfgang Einhorn, Xas
What: Something bad is afoot, and you must help.
Where: Abrogate Green, Badside, Barrackham, Chnum, Echomire, Flag Hill, Gallmarch, Ketch Heath, Pelorus Fields, Raven's Gate, Sangwine, Serpolet, Sobek Croix, Stoneshell, and the northern woods
When: July 22nd to the 30th
Notes: People are slow right now and a few are on hiatus, so slow-tagging and back-tagging are totally fine. Please check the accompanying OOC post for info and to coordinate.
Warnings: Disturbing content, will include violence, choking, drowning, body horror, and animal death.
Strange events tend to go unnoticed in Baedal, compared to the much stranger things happening around them. People don't tend to be noticed when they go missing, either. The city takes these things in stride. After all, people get called back to their homeworld all the time, or they die. Everyone knows this.
Still, rumors start cropping up around the city about the sudden appearance of twelve identical towers positioned around the city like the face of a clock...
ALBA ♞ Cliona Donovan
DON DRAPER ♞ Pepper Potts, Kalinda Sharma
ILDE DECIMA ♞ Irene Adler, Marie-Sixtine St. Vincent
JAE-HYUN KIM ♞ Sunny
MARTEL ♞ Data, Jaime Lannister
NURAY AMEDI ♞ Alexia Swiftdawn, Anna Demirovna
ODESSA WANDER ♞ Rex Lewis
SEORAJ ♞ Bruce Wayne
SHRIEKY ♞ Xas
WOLFGANG EINHORN ♞ Penelope Lane

rescue ♞ fucking batman.
Here is what you must do:
There are two chests somewhere in this city. They contain the bodies of the last two abducted people the wizard tried this with. You will need to find those chests, open them, and reassemble the bodies; they will tell you where to find the keys to the tower. After that, you must somehow find a way to exit the tower without any of the people outside noticing, because they will stop you if they do - by killing you just like the last two...
You must hurry; we're all running out of time.
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He finds the tower in a relative heartbeat. He argues with the woman (doesn't get anywhere), experiments with the party-goers (nothing), sends a series of highly irritable texts (that yield no help), finds the castle impenetrable and generally has every militant and scientific impulse in him shot down.
And so with extreme, grudging prejudice, he begins the errand he's sent on, impatient and very nearly pissed off - not worried, because being worried would imply he's over-invested and doubts Seoraj's ability to look after himself (though he did get kidnapped, so maybe he should be w- no). It's a puzzle and he'll sort it out; the likes of a magic tower aren't going to thwart him. Anger, he knows well, is the best of all motivators. The chill doesn't settle into his bones until he finds the first chest.
Somehow, he'd been imagining doll parts.
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She's maybe in her early to mid thirties, so not exactly the traditional definition of a maiden - but then, neither is Seoraj, really. She's xenian, but it's not immediately obvious, just when you look closely. Her fingers are webbed. Her eyes are bloodshot and roll back into her head slowly. There are thin pink lines in her skin where her body parts came back together, like doll joints, she'll probably always have the scars.
"Where..." But she knows where she is - the gold chest tucked in the backwaters of Chnum, where nobody should have been looking. Her eyes open, unfocus, focus, unfocus again. Her hand flies to her throat, there's nothing there. "The key." She turns and her eyes find Bruce for the first time and her voice is rusty and low, like she hasn't used it in a while; god knows how long she's been in there. "Did my mother send you?"
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"I hope so," is all he has to say to that. Her mother? That old woman? It doesn't sit well with him - how long has this woman been here, why couldn't someone ask for help for just this, why now, why...
It doesn't matter, he has to get through this, and get moving. Seoraj is still there, unreachable without these keys. And so, gentle but firm, he presses on: "What happened to you is happening again, and I need to stop it. Do you know where your key is?"
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It's definitely one of the weirder checklists Bruce has ever had - he'd feel more grudging (more flippant) if his head wasn't starting to slip into that mindset where everything is a warring fire and coldness of fury and effectiveness. This has been grim, surreal, and constraining in a way that makes him feel certain they're being toyed with. 'They' being a large factor in his unrest; he'll be less angry when he finds Seoraj alive.
(No, he won't. He'll be relieved, though.)
Bruce enters the tower to immediate hostility. He kicks the ornate entrance doors hard enough to send them swinging as he darts back, where he drops his jacket and engages the stealth wards he carries with him (usually only for when he's out antagonizing the Militia). He sneaks back in as party-goers are glaring at the movement, searching - though the involvement of magic that even Hasibe was puzzled at on first look means he isn't banking on being fully undetectable for long.
It's a good thing he's an actual ninja.
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The doors are open. They need to stay distracted; what distracted them is a secondary concern to feeling his way back towards a brazier he found earlier.
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Bruce keeps moving, never in one place long enough for anyone to notice him (or, at least, figure out what they saw). He begins to feel unnerved; he doesn't think these people are people. Constructs, maybe. Conjured or - the extended will of something else. It makes his skin crawl.
Even in the crowd Seoraj is easy to spot, and recognizable even with that mask - small miracles, his height - and Bruce makes some calculated passes around the main room, along with the flow of the dancers, until he's near him. The closer he gets the more detail he takes in, and he realizes the younger man can't get that thing off his face and probably can't really see. At least, he thinks bleakly, this erases the problem of wondering how he was going to make himself known to Seoraj without disarming his wards. Now it doesn't matter.
Finally near him, just behind to one side, Bruce paces him for a moment, lingering in frustrated inaction for a moment, but then - he reaches out. His touch is small but specific, and he hopes that despite his gloved fingers, the deliberateness of it (and the memory of how-and-where, after they came down off the mountain, after his ribs were broken) will bring identification but not alarm.
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(No, that's probably not what he means.)
His voice sounds off, even as quiet as he speaks; the mask is fixed in place and has little give, muffling him, making it harder to move his jaw, and though there's relief and grim humour in the words, there's pain that he's been gritting his teeth through since this began. He holds himself steady all the same - alert, keyed up in a way he'll crash from later (hard), listening and waiting and spoiling for a fight.
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Once they get out, and he gets that thing off his face.
But he's been still for too long, and that teasing remark gave too much away - already the crowd is stalling, beginning to press closer, the nearest hands reaching out to grab and push. Bruce disengages at once and seems to vanish from Seoraj's side and things get tense for a bit, an uneasy crowd itching for revolt.
Suddenly, a soft-fabric and red-covered figured is shoved up against Seoraj's front, but seems to have - three arms? No - it's Bruce, one hand over the mouth of a party-goer, using the other to pin him to Seoraj. They look like they're dancing, though absurdly, and Bruce pushes them back, back, out of the immediate knot of bodies, then shoves his temporary captive aside and grabs Seoraj's hand to lead him very quickly towards the door.
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The way out is 'away', easy enough to navigate when chaos clears the rest of their path for them, and he isn't above fierce satisfaction.
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Chaos sets in. Some of them scatter and try to get away but the rest - like flocks of panicked birds - press even more aggressively against them, flinging themselves, violent, heedless, mindless, while others block the doors even as they scream from the rapidly spreading fire.
Bruce has to duck to get to Seoraj again and prevent from getting a candlestick in the eye, but he touches his back firmly, non-threateningly, and speaks over the din near his ears- "We have to go now."
(So stop beating the shit out of that guy for a few seconds so you don't end up burned to death with them, please.)
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These people may not be real, not really, but even now he's thinking about the scope of what's been done here (more even than he knows) and he's realistic about the likelihood he's going to get to do much with his own hands to whoever is responsible. It's just--
He has to fight somebody.
--he has to get out of here, like Bruce says. This time when he moves, it's for the stairs.
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He does kick somebody off the stairs, though.
The last few meters are a hellish experience through the crush of bodies, smoke, screaming, clawing hands - the contrast of being outside all at once, stumbling, unstable, is jarring like slamming into a wall and finding it pulled out from under you the second later. Before Bruce has even found his footing there's a roaring BANG!, and the doors have slammed shut behind them. He turns, still slowing to a staggering halt, jacket in hand and stealth wards disengaged. He starts to wonder what the hell just happened before he abandons it and immediately turns to Seoraj. "That thing--" on his face--
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His fingers curl around it.
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He doesn't look at it though, instead he looks at the other man's face, expression somewhere in between a great many feelings but settling mostly on concern edged in indignant anger at everything. He just needs to know Seoraj is all right, and in the process he's completely forgotten to cover up the fact that even under the jacket he threw on, it's completely obvious that he's wearing the sort of gear only that invisible asshole the Militia is after would have on. His other hand comes up to his shoulder - searching.
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It's not just them, of course, but he had to go and make it personal. Daring her to get involved. So she did, and here they are, renewing her faith in the goodness of Baedal's citizens.
"Thank you," she says to the two of them, mostly to Bruce; when she turns to look at Seoraj her expression is as close to apologetic as she seems able to get. It is not her place, after all, to apologise for someone else's evil. Still, she cares. She shakes her head, unfocused and vague, then reaches into one of her voluminous sleeves and pulls out an object - a human skull covered in jewels, it's worth either of their weight in gold. "I'm sorry. This is all I have to offer. Please take it." For your time, for your help, either, both.
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Her children.
That thought - bodies cut into pieces put in boxes - is the only thing that keeps Bruce from being outwardly hostile, and is instead silent in the old woman's presence. He looks as harmlessly stone-faced as ever, but Seoraj can probably tell he's furious.
The idea of being rewarded for having to save his - friend, his lover - while there are screaming people (not people, constructs, he has to believe that, he has to believe in the cruel absurdity if magic and his investigations into the area, where no real people that numerous had turned up missing) burning behind them is beyond anything he can stomach. Maybe he's not mad at her, but at everything - regardless, he doesn't think he can take the damn thing.
He just nods, curtly, once.
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(He'll take the helmet and the skull both to Integra, to be sure, but that's the kind of clarity and care that will come later, when he's burned out the anger the same as the tower, when all this is just smoke in him that won't linger the way the scars will, six small, ugly and uniform wounds on his face.)
“I suppose you don't have an explanation in your sleeve as well.”
Well, she might; but Seoraj is accustomed to people not explaining things to him that might get him killed.
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"There are others that must be stopped. If he gets twelve - " The pause is ominous and they can fill in the blanks. "But he won't, and that's thanks to people like you. As long as his towers are up, I can't touch them."
And some people need a little nudge to get involved. Their anger offends her less than it pleases her.
But she looks anxiously to the east, knowing this is one out of - how many are there now, ten? Ten towers, ten missing people she has to take care of. "I'm sorry, I must go. I do thank you - farewell." And then she's just - gone, just like that, no flash or blink or smoke where she stood.
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(Start worrying when he can't find a way to sass you.)
“Let's go,” he says - start moving again before stillness reminds him how tired he is, how much he aches. He can remember that when he's got something on which to fall.
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(He's not worried.)
(Anymore.)
But he does reach out and wipe some of the more visible blood off Seoraj's face as they walk. They're going to have to take the train, and he'd rather minimize the number of rubberneckers.
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After a moment, he says, “Thank you,” not grudgingly.
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They get off at Bonetown, and he doesn't offer an explanation - but apparently he's not going to make (let?) Seoraj trudge clear to the other side of the city when he can crash nearby.
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(He thinks briefly that the skull would cover any loss of business - more than - if he felt the need to sell it. He took it for the principle of the thing, though; he's not hurting for money.)
Eventually, he says, “Magic,” like it's a dirty word.
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