http://bonhomme7h.livejournal.com/ (
bonhomme7h.livejournal.com) wrote in
multiversallogs2011-08-08 08:05 pm
Entry tags:
- @ mog hill,
- @ mog hill: apache,
- anna demirovna,
- ava lockhart,
- charles xavier,
- hellboy,
- ilde decima,
- ivan,
- jack benjamin,
- james t. kirk,
- jones,
- npc,
- rachel conway,
- raylan givens,
- solomon koenig,
- sonja garin,
- { boromir,
- } adrian veidt,
- } aimery le gode,
- } alan shore,
- } arthur,
- } asbjørn strand,
- } brie cormac,
- } cindy,
- } edward nigma,
- } isobel saltzman,
- } jack harkness,
- } lex luthor,
- } mabel albans,
- } narcissa black,
- } njoki rainmaker,
- } pickman,
- } remy lebeau,
- } rochelle,
- } ruby van alst,
- } réjean sept-heure,
- } sebastian lemat,
- } toshiko sato,
- } wanda maximoff
It's like paradise, spread out with a butter knife :: [OPEN]
Who: EVERYONE
What: Réjean has decided that more people ought to celebrate and help raise a bit of dosh for one of his favourite bars. See: flyer.
Where: The Apache.
When: Misdi night and into the wee hours of the morning.
Warnings: Discussion of Pickman's manky feet.
The Apache is much the same as it always is: dimly lit, with the jukebox playing in the background, and the bartender serving whatever's on tap. Tonight, the bar is packed with people from all across the city, different cantons and cohorts, all out to celebrate surviving the fungal plague. Patrons are encouraged to buy tickets for a door prize with the proceeds going to repair the damage tunnelling ants made to the cellar.
What: Réjean has decided that more people ought to celebrate and help raise a bit of dosh for one of his favourite bars. See: flyer.
Where: The Apache.
When: Misdi night and into the wee hours of the morning.
Warnings: Discussion of Pickman's manky feet.
The Apache is much the same as it always is: dimly lit, with the jukebox playing in the background, and the bartender serving whatever's on tap. Tonight, the bar is packed with people from all across the city, different cantons and cohorts, all out to celebrate surviving the fungal plague. Patrons are encouraged to buy tickets for a door prize with the proceeds going to repair the damage tunnelling ants made to the cellar.

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"Oh. Oh right. Yes, of course I did." Voice has found some confidence, and voice intends to use it. "Where have you been, Arthur?"
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Ordinarily, Arthur would piece this most obvious puzzle together, and hang up at once, and disappear off the grid for a while. Ordinarily, Arthur isn't prone to indulging wrong numbers or arguing with mysterious voices on the phone. Tonight, Arthur is stupid, and later he's going to kick himself in the ass for this.
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"You know who this is." But you know, whatever, feel free to play games. "We were told us you had something for us. We'd like to discuss that offer in detail. Please stay on the line."
The fun thing - well, one of the fun things - about the Militia is its ability to manifest where previously there was nothing but ordinary citizens. It's one of the perks of keeping the majority of your operatives anonymous. You can be anyone and you can be anywhere. You can, for instance, be on Coleburn Street in Mog Hill when word comes down that a target has made itself known.
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...wait.
Arthur's brain has finally caught up with life, and now that it has done so, it suggests he should fling his CiD into the street and run... but the instinct is weak, and fleeting, and besides that it's the sort he learned to ignore years ago, and had he not done so he'd be too dead to be standing here right now. Walking, rather, away from here, casually as you please.
His CiD's brand new home is now a particularly bushy plant in someone's streetside garden. He'll acquire a new one. Somehow. Probably spend most if not all of his boon money to get it, too, damn it.
Ever so calmly fleeing the scene. Don't run, kid. Not yet.
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Chances are Arthur's already been spotted. If so, the plan can't be for him to get very far but away from the Apache and the more awake areas. No one will want a mess.
Actually there is someone else on the street with Arthur right now. They aren't moving very quickly, nor are they putting any effort into subterfuge. They are just there, moving along.
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It's nice that the streets are dry. Dress shoes aren't especially great on wet stones.
...Any time now, left turn. Annny time now. Or maybe a right turn. He's not picky.
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Something about the footsteps following Arthur shift. Maybe they are veering a little to the right, maybe the pace is changing.
Meanwhile, up beyond that left turn, a presence lurks. It has done a passable job at concealing itself. To be fair it has the elements on its side; darkness and a near preternatural ability to hold still and be quiet. It is waiting for someone to turn down its alley or walk right past it. It's versatile lurker. It can adapt.
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Presently, he makes the dopey move of looking right back over his shoulder to see what Mr. Footsteps is up to back there, and uses the same turn of his head to judge the alley mouth on the way back to facing front. He's more or less prepared to be jumped at any moment, but really hoping he won't be, as much as chronic pessimism will allow. Still, anyone looking to touch him can expect his response to involve a fist.
(What a thoughtful lurker, waiting for him so patiently. He will be sure to thank it personally when they meet.)
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The alley-way (also unarmed but for one quiet lurker) doesn't look like a cul-de-sac, it looks more like a victim of poor city planing and high land costs. Narrow but ultimately open.
The lurking presence in there belongs to a man, and the man has a name. It's Colins, though no one is likely to ever learn it. Besides, it's not his given name, nor is lurking his given profession. It's a little more involved than that, but he's had to scale back since he came to Baedal and somehow failed to die. And now he's here, hunting an unknown man for reasons equally unknown. Well. He can't fault life for being uninteresting.
He detaches from his shadow, intent on making use of Arthur's temporary distraction. The plan is to drag him over here, into the darkness. After that, he'll just have improvise.
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Arthur is not a particularly heavy man, but he is far tougher than he looks, and so this shadowy Colins fellow will need to begin improvising very shortly, as his captive will most certainly not, as they say, go quietly into the night. This is not your average grab-and-drag—for starters, most victims probably wouldn't think to head-butt an assailant in the face, but should Colins fail to anticipate this unlikely act he may soon become very closely acquainted with the smell of Arthur's hair. If he can still smell anything at that point.
Regardless of success on that, there will be an elbow to the stomach next, if Arthur can manage it, and then...probably one of the least graceful attempts to throw a man ever recorded. But by gum he'll give it a shot.
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By the grace of reflex, Arthur's head misses its intended target and spares a nose but only just. It's enough to throw Colins off his immediate track and he stumbles further as the elbow connects. Someone should have told him something about this particular mission.
At least the target is drunk. There will be no graceless and embarrassing throwings on this night. Colins hooks a leg around Arthur's and tries to reaffirm his earlier grip. He needs a few to regain the breath that got knocked out of him. He can apparently afford a tiny hiss, the sound of someone used to dispassionate exchanges suddenly annoyed: "Stop. That."
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As a side note, Arthur's being a bit noisier than is typical for him—no shouts of fear, no calls for help, but usually he is dead quiet in his combative efforts and so even these especially vocal grunts are something of an anomaly. He's done this waltz before. It's just damn frustrating this time.
This sucks, in fact. This is the worst. He's gonna beat himself up for it for ages afterward.
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Meanwhile, Footsteps approaches the corner. He stops by a dropped cigarette (still burning) and thoughtfully crushes it underfoot. There seems to be some commotion in the alley way here, who would have thought it possible. Well. What kind of man would he be if he didn't step in soon to offer his assistance.
Colins' knee may not have connected with anything of substance (kind of an awkward angle) but by now he doesn't care. He shoves Arthur away from himself, hand flexing. It's just pain though, pain is transitory. He brings his knee up again, prepared to stomp down on any part of Arthur that will hold still for long enough.
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If he's aware of the presence of another body nearby, Arthur has yet to make it known.
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Of course he may not have to, at least not for long. Footsteps have deigned to join the party. There is what could very probably be a tsk and then there is a click. Unless Arthur comes up with further evasive manoeuvres he may find himself touched and introduced to a hand held neuroinhibition device. It's much more sophisticated than any sort of taser and it is certainly more quiet. It'd be incapacitating, but on the upside it won't hurt one bit.
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If not... at least he's not very heavy.
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Colins will let Arthur drop to the ground once his nerves stop talking to him. He will also, after some consideration, deliver a kick to Arthur's ribs. This is strictly speaking neither necessary or honourable, but he's annoyed dammit.
Footsteps does nothing to prevent this crass and needless violence. He's speaking into a receiver. Something quiet and precise about being ready for a pick-up and please hurry.
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...Hm. Normally he would have lost consciousness before hitting the ground, or at least on impact—or at least shortly after impact, what is this exactly—so that's new. Also new is taking a full-on kick to the trunk and being unable to do anything more than grunt and wheeze about it (and barely even that). His vision goes white and fades back slowly. Blood vessels winking in and out of existence like fireflies. A squeezing impulse fires from his brain to his jaw and fades well before its destination. He wants nothing more than to curl up and grit his teeth against the pain, and he can't. It's just there.
He watches what he can see of their feet. They could do anything to him and he'd have to take it, just like this.
All right, now he's worried.
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At least Colins seems to have gotten the violence out of his system. When he crouches down by Arthur it is merely to check him for potentially harmful objects and to secure his wrists behind his back. Zipcuffs. The Militia has its own Stelanmancers.
Mister Footsteps is done talking. He's now watching the street. There is the sound of something approaching, a motorised vehicle. The thing stops and now there is the sound of a door opening. Arthur won't actually have the chance to see it, a bag is being pulled over his head and he's getting hoisted up and shoved into what's probably a back seat.
Next stop will be Dryside and the Spire. Arthur should be able to walk by then, which will be useful to his captors.
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When finally they unload him from the mysterious automobile, Arthur moves rather clumsily on his feet, apparently still unable to keep up a proper cadence of stride. He's not exactly comfortable with being half-dragged, but neither does he have much of a choice until this nasty paralysing crap wears off. He could try to talk, but he doesn't bother. It's nice to be able to control his saliva again, though, just saying.
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The vehicle seems to have stopped somewhere indoors. Judging from the echoes and sounds, it must be a pretty big place and largely empty. Whoever is dragging Arthur along is not entirely unkind, at least they have the good sense to assist him if he stumbles. Wouldn't want prisoner stains on the floor, now would we. The soundscape soon changes to that of a corridor, and then a room. Arthur is pushed into a chair and a hand stays on his shoulder as the bag is ripped from his head.
The light is a little bright, but eventually he will be able to see ...himself, reflected somewhat awkwardly in the blank mask covering the face of the person in front of him. The actual room is tiny and tiled, much like one of the arrival rooms throughout the city.
Mirror-mask tips its head and, in what it no doubt thinks of as its most encouraging voice, says; "Say something." Anything. Go on. It can't possibly make the situation worse.
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To his credit, Arthur doesn't seem completely freaked out by these circumstances, if his docile behaviour is any indication, although to be honest this is because most of his focus has been required not to throw up. Removal of the mask abates some of the panic in his breathing, but then the bizarre sight of...whatever is in front of him inspires him to sink into a lopsided slouch (if he's allowed), even though it hurts, and for a brief time his mien on the whole reveals open wonder and revulsion. What the fuck, basically.
And then he is prompted to speak, and his mouth closes slowly, and his face becomes severe, his expression solidifying like a shield over prior signs of vulnerability. If this is a preamble to something awful, he's already preparing for it.
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The hand on his shoulder grips tighter. Something may be coming up.
"No one is asking you to give up your country." Or whatever it is you first gen people think you need to protect. The voice sounds like it could belong to a woman, though it's hard to tell. Either way, it sounds more bored than anything. "Just say something for the sensors."
Should Arthur continue to refuse her(?) most reasonable request for a soundbite by which to identify him, something will indeed happen. The chair will be yanked out from underneath him and the hand on his shoulder will push him to his knees. (And hold him steady in case he's not well enough to stand like that.) A boot step down on his calf. (In case he's more stable than anticipated and plans to do something foolish.)
They are playing for scares, not damage. Willingness to do damage should of course be implied. Poor scare, otherwise.
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Arthur stopped being willing to play along the instant he realised he was being tracked. The flipside of tenacity is stubbornness, and when it comes to authority figures that he does not personally recognize, he is most definitely stubborn. If he could tell anyone in this room to go screw without giving in to this mirror-bitch's demands, he would do so, but since he cannot he will just have to make do.
So, held there on his knees, head pounding, breathing quick and light through his nose, tiny knives of pain on every inhalation, sore and queasy and very aware of the weight of that sole on his calf, Arthur maintains his most stony and hateful glare in silence.
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"No. Bring him.. no." Apparently we have a hard time making our mind up. That, or she's actually been moved to pay attention. She approaches. It's just a step or two. "Hold him. His head." The presence behind Arthur complies in the most way by grabbing his hair. Apparently at peace with this arrangement, Mirror-face joins Arthur on the floor. She's kneeling too. There. Aren't we just as equals?
"Got hurt, didn't you. Can tell from your breathing." And general bearing. She holds her hands up as if she wants him to see them before she puts them on either side of his ribcage, searching for potential injury. "Aha. Right... here." And she squeezes.
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