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multiversallogs2011-06-27 12:24 pm
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the little one stops to shut the gate :: [OPEN]
Who: A whole lot of ants and YOU!
What: Exploring houses overrun by giant ants! Interacting with ants!
Where: Three specific ant hive houses have cropped up in Baedal.
When: The ants become visible late Sukkardi, so any time after Shundi will do.
Notes: To organize expeditions into the ant hives and to see what your characters will find there, please see the OOC post. NPCs, general GMing, and mod guidance are all available upon request.
Warnings: Bugs! Possible horror. Will update as needed.
When the ants come out of the ground it happens very quietly and it happens at night. Baedal wakes up to chitinous sound of insect labour. At first there is some panic - memories of strange creatures emerging from below to attack the city fresh in everyone's mind - but it is soon evident that the ants, while curious, pose no immediate threat to the City. They seem content to work and live inside the houses they have occupied; houses no one has noticed or cared about for years.
Soon, the ant-occupied houses begin to change. The ants are building something on the rooftops, something like towers, stretching towards the heavens. Birds that fly too close to the buildings quickly disappear.
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She sweeps a glance across the counter for anything else of interest; she doesn't see much, other than invoices.
They say curiosity killed that cat. Hopefully, if death can be reversed in strange places such as these, then satisfaction will bring it back. She carefully dodges the ants' constructions (which are, really, not bad for not having opposable thumbs), and turns the handle on the door.
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"I suppose the most obvious answer is that the shop was part of some act," she said. "One that wasn't important enough to keep up, perhaps."
She frowned. Oh, it was obvious, all right. But Cassandra didn't like obvious answers. They were too easy. The Pythia of Delphi never gave straightforward answers. She made pilgrims work for it. And Cassandra was working to find something now.
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She opens the door.
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Spinning her own thread too, for that matter. Cassandra did not care for the pre-fabricated silks and threads that they used in the shop. Something about it was just too...uniform. It didn't look like the clothing was made by people at all.
"What do you see?" she asked.
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"Nothing particularly strange," says Jones, slowly. "I'm not sure I like this. Although it's nice not having to step over ants in here. I've been hearing they get a bit nasty if you step on them."
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She turned to examine the room. "You're right. There's nothing particularly strange. Which, I suppose, makes it stranger." Cassandra looked at Jones. "So what happens next?"
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Something else, though, has already caught her eye—a list of names and very familiar-looking numbers. CiD numbers, judging by the format. Oddly, some of them look familiar, although she doesn't know any of the names...
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She felt so useless!
Sighing softly, she looked down at the paper.
[What am I seeing here?]
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Jones, meanwhile, sets down in one of the chairs to read through some of the things she's collected. This just gets stranger and stranger.
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"It seems common enough," Cassandra muttered. "Like flood stories or legends about people who are one way by day and another by night." She frowned slightly. "I haven't seen many children around Baedal, have you?"
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She glances at what she's got in her own hand. "Induce and Justify..." Oh, that's familiar. She's seen those in the Militia office. The gist has been briefly explained to her—a cult that tries to convince people to go out into the fog in hopes of going home. Of course, she's certain that the Militia position isn't the whole truth, but the literature speaks for itself and it's more or less common knowledge that going into the fog is best described as suicide.
The important part, though, is that there's something going on here that's bigger than the ants. She's got a feeling.
"Hey—I'm going to put out a CiD call real quick. You can keep looking through the papers..."
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Nothing was simple. What could Jones possibly have to say to the network? Well, she could only hope that whatever it was, she would say it out loud.
Half-heartedly, she sifted through the papers. It all seemed overly...zealous, to her. Yes. That was the word. And really, Cassandra had little patience for such. Which made her hate the ants all the more.
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She shuts it off afterward, and turns to Cassandra. "Anything interesting? I suppose if there isn't we could try the other doors..." There's a note of uncertainty to her voice that wasn't there before—she doesn't know what they'll find in the rest of this section, and the not knowing worries her. Maybe talking about something else for a bit will settle her nerves. "God, this is so strange. I suppose of all the things I could say about home, at least it doesn't have giant ants. Where's home for you?"
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She leaned over to pick up another handful when Jones asked her about home. They had been so wrapped up in the whole ant matter that it was only then that Cassandra realized they had not yet played her favorite game: See if they recognize her from mythology. She didn't have the best read on Jones, so she couldn't really guess.
"A city to the west of Persia," she said absently. "It was called Troy."
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"Maybe we should check the other rooms...?" She's not easily spooked, but she's getting the feeling that she'd prefer not to stay here much longer than she absolutely has to. Papers they can bring along, if they need to. Toward that end, she stuffs a sheaf of them in her bag.
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She still felt useless, but at least she was a little less depressed about it.
"All right," she said.
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Of course, she would hardly want to go in blind; unfortunately, she never mastered Life magic, but she can check for trapdoors and other similar dangers easily. It seems safe enough. Funny, though; unless there's something mixing up her magical senses, there must be an impressive collection of fancy silver cutlery in there, for all of that material she can sense. But not being a werewolf, she doesn't really care about silver, so: into the breach it is.
It's only opening the door that she figures out what exactly all the silver is coming from, stopping her in her tracks. Mirrors. The room is covered, on every wall, in mirrors of varying sizes and shapes.
Well, this has now officially crossed the line of weirdness she is comfortable with.
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Thankfully.
She tied one end of the thread to the knob of the door, trying to make the situation a little less intimidating by smiling wryly. "Well," she murmured, "whoever built this chamber clearly had an ego, didn't they? Do you think it goes very far back?"
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"This... I don't like this," she murmurs. "I don't think we should go in there."
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Unwinding a bit of the thread from her bobbin, she took a few tentative steps forward, a bit amused, really, by her own reflection. She had never quite anticipated looking like a Spartan girl before. Apollo, doubtlessly, would have a lurid comment or two about her legs. Fortunately, he was nowhere to be seen.
Coward.
"Do you sense something?" she asked Jones.
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Delicately, Cassandra walked back over to her. "All right," she said. "We won't go in."
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She shrugs her shoulders a little, a stretching motion, as she heads toward the other door. "Do you make anything of this?"