http://baedalites.livejournal.com/ (
baedalites.livejournal.com) wrote in
multiversallogs2011-07-16 09:37 pm
Entry tags:
- # operation: bio,
- @ mog hill,
- @ sobek croix,
- james t. kirk,
- lucius malfoy (jr),
- marie-sixtine st. vincent,
- martel,
- nuala ní balor,
- { bellatrix lestrange,
- { nazca barsavi,
- } alec mcdowell,
- } apollo,
- } cassandra of troy,
- } deucalion,
- } edward nigma,
- } gabriel gray,
- } narcissa black,
- } narcissa malfoy,
- } sebastian lemat
The City at Large & Mission Alpha
Who: OPEN to all residents.
What: The ant-situation is changing!
Where: Throughout the city.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
It is a week and some change after the ants first noticeably began their labour and it seems they have finished rebuilding their houses. It's hard to see exactly what is going on from the ground, but the brave few who have ventured into and up the hives or climbed neighbouring buildings get a good enough view. The rooftops are now crowned with organic spires, much like malformed and undernourished termite nests reaching for the heavens. They are not the best constructs, some of them have broken off or imploded, but the majority of the spires stand.
Then one morning, individual ants are seen climbing to the very top of their towers. They then sit still, mandibles locked and antennae arched. It's hours before any change becomes noticeable, and by then it's too late. The ants have sprouted strange fleshy fungal tentacles, all filled to the bursting with spores.
Soon there after, reports come in from all across the city about people acting out of character; some have become catatonic or violent after brief a period of sickness. Individuals have been seen entering the ant-occupied buildings to help defend the ants against intruders, others have attempted to climb high points in the city or thrown themselves in the rivers.
Once again the City is under siege, but this time the enemy is invisible.
What: The ant-situation is changing!
Where: Throughout the city.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Alpha,
It is your undeniable privilege to bring back as many of the so-called 'crow pearls' as possible to the Temple. Any temple. No one important cares how you do it, just get it done. Try to be substantial about it, let's say more than 50, hmm? The actual task here is to deprive our deranged ant-friends of as many pearls as possible, but no one is going to be rewarded for stories like 'oh we absolutely threw two tons of pearls down the whirlpool, we swear on our broodmother's grave', okay? Okay. Peachy. Bring me the pearls, chop chop.
Your totally sweet gods have decided to lend you some ...boons I guess, however that goes, to aid you in your quest. Useful objects. For you, my gifted pilferers and negotiators:
A Skeleton Key - it will open any unwarded lock. It will not open warded locks. That means magical locks. No magical locks will be opened with this key. Unless the magic is broken first. Good luck with that.
Get-Out-of-Jail-Free Card - I realize no one has bothered to build proper jail cells in Our City yet so it's more of a Fend-off-The-Local-Authorities-Free Card but that's not as catchy. Think of it as An Official Voucher From the Gods that says you're on Official Twelve Point Business and can't be arrested right now. Keep it for the Sheriffs as it might not have the desired effect the Militia.
Privacy Ward or App For Your CiD - Well you don't want to get caught leaking signals and communication everywhere, do you.
It is a week and some change after the ants first noticeably began their labour and it seems they have finished rebuilding their houses. It's hard to see exactly what is going on from the ground, but the brave few who have ventured into and up the hives or climbed neighbouring buildings get a good enough view. The rooftops are now crowned with organic spires, much like malformed and undernourished termite nests reaching for the heavens. They are not the best constructs, some of them have broken off or imploded, but the majority of the spires stand.
Then one morning, individual ants are seen climbing to the very top of their towers. They then sit still, mandibles locked and antennae arched. It's hours before any change becomes noticeable, and by then it's too late. The ants have sprouted strange fleshy fungal tentacles, all filled to the bursting with spores.
Soon there after, reports come in from all across the city about people acting out of character; some have become catatonic or violent after brief a period of sickness. Individuals have been seen entering the ant-occupied buildings to help defend the ants against intruders, others have attempted to climb high points in the city or thrown themselves in the rivers.
Once again the City is under siege, but this time the enemy is invisible.

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"Here," he says, tersely, vaulting down smoothly and resisting the urge to draw his sword; he's going to need both hands for what he plans to do, and it's not a weapon terribly useful in a non-lethal capacity. When Kirk is down, too, he sends Kalten charging through to scatter them as an initial distraction before he starts moving toward the hive itself.
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"Go, go, go," he urges, waving. "I've got you."
He moves toward the hive, too, but backpedaling slowly, watching for the shift back he knows must be coming if what Martel tells him about the protectors is right. The activity dies down and there's a momentary lull as all parties involved stop and think about what happens next.
And then they begin to converge, coming back from all those directions in which they'd scattered. Kirk steals a glance back over his shoulder; Martel has moved closer and so far hasn't been blocked or bothered.
He braces, watching the ants and people move closer and closer.
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Well, so much the damn better.
(His mastery improves every day; this will be just one more.)
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He's sure the request will get him nowhere, no matter how authoritative he sounds. But it's the rules of engagement--give the civilians a warning before you go in, fists flying.
They don't listen. It's creepy, the way they all advance toward the hive as one. Arms and hands start flailing as they approach striking distance, trying to scare him off, clear him out, knock him down. Jim uses those to his advantage, grabbing, twisting, casting bodies aside.
The ants... he wishes he had a phaser now. He grabs a long piece of wood, a scrap from something overrun to make this hive, and he swings it in a wide arc, batting a pair of them to one side and forcing the others to stop. They hang back and he's sure they're merely recalculating their advance.
The people regroup. His wooden weapon gets turned on them too, carefully-aimed blows meant to take people off their feet and knock the wind out of them without permanent damage.
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The moment he releases the spell, nobody in the vicinity needs to be sensitive to realize. The change comes suddenly but in segments, bringing the hive down from beneath as the supports of the structure begin consecutively turning into sand, rushing out-
Martel, in the midst of this, is doing his best to bolt through the rushing sand before the whole damn thing comes down his head, but it's fast and forceful and he's stumbling, sweating with the exertion that was the spell itself in the first place.
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...And then he has to hazard a second look because in the instant it took him to look away he processes that he saw Martel in the thick of it. In the falling, crashing sand, not at a safe distance.
Jim flings his makeshift weapon at the crowd, knocking a few back. He whirls and dives into the shifting sands, hunting for his comrade. "Martel!" There's sand coming down all around him and the would-be protectors of the hive are incensed by this development, clambering after him.
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Down the street, Kalten's muscles bunch as he clears a second blockade to charge back towards his master and his master's new friend, through the hive's guardians.
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Jim very nearly reaches Martel before he's knocked down, vanishing momentarily under a flow of sand. Everything is still for one second, two, three, and then there's a small explosion of sand, Jim popping up from below.
"Martel!" He clears the sand from his face, coughing to clear a bit of grit from his airway, and then he's dragging himself through the sand, feeling this way and that.
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He grasps Jim's arm when they reach each other, and his voice is rough and low when he says, "You'd damned well better be able to steer," because they need to get away from here and his head is still ringing where stone rolled down his back and left a bloody lump before it hit the ground and drove dust up into his eyes.
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Martel's hand closes around his arm, and Jim raises his other arm to grasp Martel's wrist. "Can you stand?" he asks. He wants to get Martel to his feet but he doesn't want to bodily haul the man up if doing so would damage him further.
Kalten is bearing down on the others again, scattering the few that had the nerve to regroup and make another attempt to get to Martel and Jim. He readies himself, thigh muscles tensed and ready to lift them both if Martel gives the word.
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"Fastest route out of here?" Jim demands as he takes the reins. "We should get to one of the temples, or somewhere else safe. I know someone who can offer some medical help if you need it."
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He steers the horse away from the river, easily leaving behind the infuriated masses at the toppled hive.
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He gets out his CiD at once, managing to properly set up the call and make it while steering Kalten deeper into the city. He explains, as brief and thorough with Six as she was with him earlier today; she gives him directions to the temple where she's taken shelter.
"She'll be waiting," he calls back over his shoulder, stowing his CiD. "You all right for now?"
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...it's sort of a private joke.
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He speeds toward the temple--God, he's missed this, you know, tearing along over the ground on a horse--and he pulls Kalten up outside the doors, taking a moment to secure the horse's reins.
He hops down and stands ready to help Martel down if he needs it. "She's inside."
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But he does, of course, because his ego is damned near to being a physical force. Inside, then.
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"Do I even want to ask either of you what happened?" The question is rhetorical (of course she wants to know, but that can wait). "Come sit here, I've got a table."
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Jim doesn't answer the question--he knows it can wait, he can tell she knows too. He moves closely beside Martel, just in case (though he suspects the man will remain upright even if it kills him). "Thank you," he says to Six. "I appreciate this."
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He might even claim that, if someone were in a position to ask.
And yet.
Martel's strained voice as he clutches the edge of that table nevertheless carries a note of humour- "Your turn, my dear." With the rescuing. She can borrow his horse and everything, if she wants. "I've a few broken ribs and my back's torn open to the elements. My head feels like a troll just backhanded me, incidentally." Hands could use cleaning, too, but ... well, priorities, and he can take care of scrapes on his own.
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"I'll start with the ribs." Because she knows how hideous rib injuries can be, and he should be able to at least breathe before she works on everything else. "I'll need to grab a cloth, wet, to begin with, for the bleeding injuries."
Seeing all this blood and the way he's ripped open is honestly a bit freaky. She's accustomed to blood, yes, but--her blood, her feet bleeding, things like that that horrify other people but not Marie-Sixtine. It's different seeing it on someone else. For a moment, she just looks at the mess his back is, and then she takes a quick breath, and moves on.
"I suppose this does make us even. This will ache a little at first. I'll count from three, and then start." It is, FYI, more than 'a little', as she has to put her hands on his ribs, but she counts him down and focuses her energy on those wounds. She can feel the way the bones are broken, the clean breaks, like nails on a chalkboard in the back of her mind. Every part of her says fix it, because it's uncomfortable just to feel in her own psychic mind, and so there's an accompanying warmth (and pain) with the recovery process, but it does begin. In earnest. Rather quickly, actually.
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And then he's overcome with a wave of homesickness. He misses his ship. He misses his best friend. It's been a scant but action-packed pair of hours and already he feels the loss deep down in his soul.
He shakes his head a little, refocusing his attention on the present moment and Six's ministrations to Martel. He hadn't realized his new friend was in such a bad way, but he's not going to point that out. He's not going to say anything, actually; he isn't sure exactly what is going on, but he has the decided sense something is, and he won't interrupt.
...Bones taught him that, too.
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Some things don't change.
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