babylon. (
suninhades) wrote in
multiversallogs2011-05-06 10:31 pm
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i won't sympathize anymore
Who: Integra and Dean to start, open to all expat Hellsing operatives eventually.
What: Integra returns to hq and is interrupted by a familiar face.
Where: Outside the Helling Guild Hall.
When: A little while after Alucard's post.
Notes: Start new threads as you need to! Otherwise, party post after the initial one.
Warnings: Uh. Dean. And... Alucard.
In the weeks since Integra's arrival to Baedal, she has had only infrequent cause to observe the cohort network. She rarely fraternizes with anyone - new arrivals like herself or natural citizens - outside of work. Despite the name, she certainly doesn't feel particularly aligned with anyone else in the city, and hasn't ever had anything to say to anyone.
It's not unusual.
But the network gets used, if not by her, and so there's a girl on staff that checks for Integra, and alerts her to anything relevant to Hellsing. Said assistant, just moments ago, scurried up with eyes only slightly wide (to her credit), clutching her CiD, and in an almost-tremulously reported: "Mister Alucard has done something."
The things she puts up with. Honestly.
Hellsing's guild hall is a bit of a hike from any of the transport lines, but that doesn't mean it takes Integra very long to get back - and that's where she is now, stalking at a purposeful pace towards the main gate, coat fanned out behind her, expression of stop at your own peril clearly etched on her face.
It's not unusual.
But the network gets used, if not by her, and so there's a girl on staff that checks for Integra, and alerts her to anything relevant to Hellsing. Said assistant, just moments ago, scurried up with eyes only slightly wide (to her credit), clutching her CiD, and in an almost-tremulously reported: "Mister Alucard has done something."
The things she puts up with. Honestly.
Hellsing's guild hall is a bit of a hike from any of the transport lines, but that doesn't mean it takes Integra very long to get back - and that's where she is now, stalking at a purposeful pace towards the main gate, coat fanned out behind her, expression of stop at your own peril clearly etched on her face.
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She points through one of the windows - from where they are, it's just a line of trees, but there's something back there. "It's a bit of a hike."
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"I've noticed that nearly all those of us who came from Bete Noire arrived along different timelines. I had a whole three months at home before this city took me."
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"We arrived here directly from Bete Noire. Alucard thought that we'd be making it home, but dimension-hopping is beyond even his skill to be an adept hand at." Her irritation with that is resigned, alas.
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"Somewhere there's some minor demon of irony laughing himself sick over that one."
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Integra takes the long way to the back doors, so that she can show Sebastian around. It's in neat order, functional, but old. The wards, while unsubtle and clearly crafted by no artist, are aggressive and effective. Outside is far less well-kept; perhaps they've hard gardeners in all of once, since sticking a flag in the place. But the field past the courtyard doesn't seem to need much attention, being well-used and beaten-down.
"There's stables back that way," she says, indicating the southeast corner. "It's sensible for this area."
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There are times when Sebastian is deeply odd.
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... Yes.
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Fortunately it's not terribly muddy outside - it's rather pleasant, actually. She spares a glance to Velcro, wondering for a moment what a normal dog might think of all the smells and all else is out here, bu tit's brief. "If you're still amenable, I'd like to discuss keeping you on as a consultant for things beyond repair work, as well."
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"I'm interested, but what sort of consulting do you anticipate needing?" While the knowledge remains, he's lost most of his ability to do magic and he was never very good at strategy.
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"I anticipate needing everything. Such is the nature of this work, in this place."
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"I can sense a ward or drive away a dementor, but for everything else practical -- " He doesn't finish the thought, leaving his reply clipped short instead of trailing off. It's clear he's tempted to say something more but is unsure if he ought to continue. "That's what other consultants are for."
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"And, thank you," he says quietly and sincerely. Moody once told him that the only thing worse than dying young in war is living on beyond into peacetime: not only are your skills wasted and your views out of step with the times, but all too often you're dismissed for being able to see the coming conflict. While Integra's offer is not a position in war, it's a way that he can really be useful and he needs that. "Even though I've been out for a few years, it's strange to adjust to a non-wizarding world."
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Problem solving and hitting things: stuff Hellsing is good at.
"Don't sell yourself short. Average people always end up running the world."
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