The Militia. (
civilobedience) wrote in
multiversallogs2012-10-01 08:45 pm
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Entry tags:
- @ aspic,
- @ griss twist,
- @ griss twist: arena,
- @ syriac well,
- amberdrake,
- ava lockhart,
- benevenuta crispo,
- gemma "gg" giordano,
- hassan farrakhan,
- ilde decima,
- ivan,
- jack benjamin,
- jaime lannister,
- james t. kirk,
- jason todd,
- kalenedral,
- lea bit eshtazin,
- megan gwynn,
- npc,
- rachel conway,
- raylan givens,
- seoraj,
- severus snape α,
- sharon "boomer" valerii,
- spike spiegel,
- wolfgang einhorn,
- { bruce wayne,
- { logan,
- } alan shore
The Arena Riots ( open, gamewide )
Who: The Militia, the city, and you.
What: The Arena Riots.
Where: The Arena, Griss Twist.
When: Newdi, Eliaderen 1. (Monday Oct 1st)
Notes: Companion post for questions and plotting is here.
Warnings: Violence, police brutality, disturbing content and imagery, graphic death.
It's apparent even before dawn that something out of the ordinary is happening. Canton sheriffs are roused from their sleep or pulled away from their work to be told that on no uncertain terms, today will be a day that they do not leave their neat lines on the map. That their individual offices will be responsible for all crime and unrest within their jurisdictions, with no help; the powers that be offer no details, but the creeping feeling in their presence suggests no questions would be tolerated anyway – the implication that they'll all be watched is a strong one. In Mog Hill, Sheriff Norrington proceeds as he always does under such orders. In Mafaton, leadership is stoic but one deputy laughs, sharp and bitter, while the Emissary of the Council merely checks his watch, unseen underground. Sir Hellsing is pulled away from her dinner in the Guild Hall, a Sobek Croix deputy anxiously relaying the news. The sound of shattered glass disturbs the pre-dawn silence in Flyside, a brick hurled by some faceless figure into the front window of Thames – and nothing else.
From the Spire, hooded Militiamen move quietly and uniformly south, to Griss Twist. They are followed by wagons, full of prisoners.
sometime shortly after being transported;
When he opens his eyes in an unfamiliar room, he comes to the conclusion that he must have passed out somewhere along the way. Surprisingly, it doesn't immediately look like a prison -- but he's had that surprise before. Instead of getting up the moment he has the strength to, Spike stays on his back, absently digging into his pockets in the hope that he still managed to hang onto at least one cigarette. Unfortunately, even that movement drives the point home that he has a hole in something, and any movement risks tearing it even further open. One glance downward confirms this; there's clearly something sticking straight out of his abdomen.
He'll stay here for a while, he decides. This is about as comfortable as he's going to get.
no subject
Prisons generally don't have chandeliers and feature windows.
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"Spike." He sounds alert enough, but there's a slight strain in his tone. Something to do with the thing sticking out of him. "Nice hospital."
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Probing the wound with care, her expression fades slowly into a concentrated frown. This is going to be - delicate, and the risk of his bleeding out on her living room floor is higher than she'd really prefer. A general anesthetic is out of the question, but she can substitute; a local and something to keep him relaxed, spacy and disinterested in what she's doing with the arrow in his gut, both of which at least are conveniently near to hand. Only the local requires an injection - her laughing gas substitute in Baedal comes in the form of a balm applied under the jaw, and she explains as she does it-
“I can't give you a general anesthetic, but your wound requires operation and I need you to be calm during. This will help.”
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He looks back to his doctor and processes what she's saying. Knocking him out would have been easier -- vastly preferred -- but he nods. He's the one to blame for this, he would have to deal with the consequences.
Besides, it's rare that anyone ever asks.
no subject
She doesn't start working on the injury - or removing the arrow and arrowhead - until she can touch the wound without getting a reaction, but after that, things go at once both very quickly and very slowly.
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Spike feels the mildest twinge of panic when the needle breaks his skin (the smallest things can trigger a memory), but it passes in a matter of seconds. It's actually better that they aren't in a hospital. Here he doesn't have any expectations that his organs are going to be harvested while he's numb. He attributes that to why he feels so trusting with this woman now.
After that, he doesn't seem to notice anything she's doing, although he's sure she didn't stop there. She never told him how bad he looked, so there isn't any need to worry. It doesn't matter either way.
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-but the injury doesn't have to be life-threatening, as long as she gets this right, and she is nothing if not a damn good surgeon. By the time she's stitching the injury and incision closed, the balm (without a timely reapplication- her hands had been otherwise occupied) is beginning to lift its fog on him, although the local is still working like a champ.
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"Feels better already," he mostly mumbles when he catches a glimpse of the stitching (and once he finds his voice again). It doesn't feel like anything, really, and he expects it to hurt like hell again once the numbness wears off; but he thought he should give her some kind of compliment for her time. From what he vaguely recalls, he isn't the only one who needed it.
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(If far more briefly. The thing about immortality is that the dying part still hurts, even if it never lasts.)
“I will write you some care instructions, so I don't see you here again so quickly with an infection.”
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He'd rather talk about something else though. (Anything else.) He could ask how the riots ended, or if they're still going on, but he's finally aware enough to pick up on her accent. "Where are you from?"
no subject
After a beat, as she dresses his injury- “Paris, most recently, but Győr, originally.” And she's very good at matching her accent to the story she tells of herself; the wrong notes of unplaceable linguistic markers are so subtle as to be not there to all but the most sensitive and educated ear.
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"...Paris," he repeats it like he's trying to remember where he's heard it before. When hit comes to him, which it only does eventually, it's no wonder he doesn't recognize the other name. "Somewhere on Earth, then."
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This one, too, for instance. Not always so beautiful. As here they are.
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"At least they know how to bring people together."