The Militia. (
civilobedience) wrote in
multiversallogs2012-10-01 08:45 pm
Entry tags:
- @ aspic,
- @ griss twist,
- @ griss twist: arena,
- @ syriac well,
- amberdrake,
- ava lockhart,
- benevenuta crispo,
- gemma "gg" giordano,
- hassan farrakhan,
- ilde decima,
- ivan,
- jack benjamin,
- jaime lannister,
- james t. kirk,
- jason todd,
- kalenedral,
- lea bit eshtazin,
- megan gwynn,
- npc,
- rachel conway,
- raylan givens,
- seoraj,
- severus snape α,
- sharon "boomer" valerii,
- spike spiegel,
- wolfgang einhorn,
- { bruce wayne,
- { logan,
- } alan shore
The Arena Riots ( open, gamewide )
Who: The Militia, the city, and you.
What: The Arena Riots.
Where: The Arena, Griss Twist.
When: Newdi, Eliaderen 1. (Monday Oct 1st)
Notes: Companion post for questions and plotting is here.
Warnings: Violence, police brutality, disturbing content and imagery, graphic death.
It's apparent even before dawn that something out of the ordinary is happening. Canton sheriffs are roused from their sleep or pulled away from their work to be told that on no uncertain terms, today will be a day that they do not leave their neat lines on the map. That their individual offices will be responsible for all crime and unrest within their jurisdictions, with no help; the powers that be offer no details, but the creeping feeling in their presence suggests no questions would be tolerated anyway – the implication that they'll all be watched is a strong one. In Mog Hill, Sheriff Norrington proceeds as he always does under such orders. In Mafaton, leadership is stoic but one deputy laughs, sharp and bitter, while the Emissary of the Council merely checks his watch, unseen underground. Sir Hellsing is pulled away from her dinner in the Guild Hall, a Sobek Croix deputy anxiously relaying the news. The sound of shattered glass disturbs the pre-dawn silence in Flyside, a brick hurled by some faceless figure into the front window of Thames – and nothing else.
From the Spire, hooded Militiamen move quietly and uniformly south, to Griss Twist. They are followed by wagons, full of prisoners.
no subject
Or panicking, for that matter. Amberdrake's shields, battered and bruised as they are, aren't being beaten on by this particular man.
And that, in this situation? That is definitely noteworthy. And worth paying careful attention to while he has the chance. Backseat or not, the kestra'chern instinct is what it is, and the latest addition to the Kings of the Haighlei Empire is no fool.
He gets up to go to the next person -- the one bleeding everywhere, immediately slowing the blood-flow with a touch of his fingers. "You look like someone who knows his way around a wound," he says, and not to his patient, though he offers her some murmured words of reassurance as he begins, before continuing to Severus, "You're acting calm, but not shell-shocked, and you're not flinching at all the wounded in here."
Because while his Empathy is a useful tool, it isn't the only way he reads people. Kestra'chern are trained without it, too, and he's had some twenty-seven years of practice. Mercenaries, mages, psychologically traumatized veterans, abuse victims... just about anything a decade of war and a decade of recovery can throw at a kestra'chern, spanning five sentient races.
And the quiet, perhaps fussy ones (yes, he noticed the cleaning of his backpack) isn't unfamiliar. Even coming in a tall and skinny and other-worlder package isn't something Amberdrake hasn't dealt with before, but he keeps any thoughts of golden blond hair and eerie violet eyes firmly out of his way. He can't afford to be distracted with sadness and nostalgia right now.
no subject
"My magic does not always mix well with injuries inflicted by other means," he says evenly, offering a reason why he isn't up to his elbows in gore already in place of any explanation about himself. It's true enough, anyway, he doesn't want to attempt to heal someone and have it react badly. He's more useful when he has a wider scope, and the ability to pick and choose where to apply himself for maximum efficiency.
And besides, he isn't interested in a heart-to-heart.
no subject
Whatever he does get off him with it, well... Drake is quite used to the emotionally shut-down. It's not going to make him so much as bat an eye.
Amberdrake is silent for a moment as he knits vein and muscle and tendon, piece by piece. He can't spare the energy to numb the nerves in the area he's working on, so the woman has gone quite pale with the sensation.
He only Heals it to a safe depth for stitches to take over, as he did with Wolfgang. Then he goes about doing exactly that with his neat little chirurgeon's stitches.
That he's working bare-handed with other people's blood doesn't seem to be an issue for him. There's zero scent or sign of infection, here. "I would ask if you were willing to assist, but none of this is quite so bad as to warrant it." And he's certainly not going to ask the guy if he wants to come along out there where it's apparently protocol to try to gun down Healers.
He'll save that sort of thing for if and-or when he knows him for longer than two minutes. If ever.
"Beyond that, I wouldn't know what specifics you might be offering. Are you the alchemist I was told about?" Because the guy had made a bee-line for the subject of what he was drinking...
no subject
Something in his tone says that he's not actually close enough to Vanessza to know for sure, but that even if he wasn't, that Amberdrake has now lucked out by getting him and not some other alchemist. (And he has, let's face it.)
It's an interesting thing, watching someone mix magic and modern medicine. Severus isn't a mediwizard, but functions as one close enough when he has to, and he's done enough research about non-magical healing to get by there, too. It's helped, in being a teacher. The number of sucker-punched noses he's had to fix...
"I can refill anything you're working with, or give you substitutes for now." He does not volunteer to assist with the hands-on healing; Severus won't be staying for long enough to get fully involved, though if someone truly a heartbeat from death stumbles through the door, he'll throw his hat in on grounds of not being completely soulless.
no subject
He's always ready for that. Nearly sixty year old Amberdrake will, in that future, still be waiting for it. When his daughter heads off on her first mission for the Silvers, armed and armored and trained, accompanied by her gryphon partner Tadrith, Amberdrake will be expecting the War to lunge after them.
And he'll be right.
It's always out there, waiting. Always. Urtho's people have learned this lesson well.
"My name is Amberdrake," he offers once he's done applying expert bandages over his stitches. He hasn't ignored his patient, speaking to her in quiet tones during the procedure. But it's obvious when he's talking to Severus, because his tone has been trained to carry as well. He's no teacher, but kestra'chern are performers in many ways, and now that he's a King... well. It comes in handy.
He doesn't quite prompt the younger man for his name, curious to see if he'll simply give it or not. You can learn a lot about someone by how they respond to you giving them your name.
no subject
In his wake, there's a number of useful odds and ends left with Vanessza, ranging from hyper-effective bandages to topical painkillers to ever-smoking potions in glass jars meant to revive anyone who drinks it. But as he's not participating in the triage itself, that's about as much help as he's going to be, and lingering any longer will just put him underfoot. Outside the apartment, he turns on his heel and disappears, off to investigate the situation from some other angle - or perhaps, merely return home.
no subject
When he goes to leave shortly after, he's pleased to find the card when he goes to dose himself from the thermos again... and he's intrigued to find the state said tea is in. Yes, he'll definitely be contacting this 'Severus Snape' once things have calmed down.
For a variety of reasons, perhaps. Drake is, under all his present exhaustion, curious.