kalenedral: (Death Knight)
Kalenedral πŸ’€ ([personal profile] kalenedral) wrote in [community profile] multiversallogs2012-09-29 08:55 pm

[Open] The Sacred and the Corrupt

Who: Kalenedral, Solomon Koenig, whomever else~
What: Hellsing acquiring a blacksmith and another butt-kicker. And whatever other hijinks any random folks want to stir up. Open scene~
Where: Hellsing GH
When: A day after Kal's arrival in town, late evening.
Notes: I'm in yer guild hall, bein' all dead.
Warnings: Will update if something occurs, but I doubt it.


Death Knights are not subtle, stealthy creatures.

Audibly, there is the creak of armor on both rider and steed, the soft rattle of chains, the clack-clack of the aged skulls hanging from the saddle's sides shifting with the deathcharger's movements.

Visually, the Lady Shadowmane's white-fire hooves leave little in the way of prints on the ground, but everywhere she steps glows with its own eerie light for a moment before fading and leaving nothing amiss behind. At a run, it would seem that the ground itself was briefly aflame in her wake, but at an easy walk it's just like the scattering of white embers in the dirt.

And then there is Kalenedral himself, with his unholy blue-fire eyes, the color and the glow mimicked in places on his armor.

Limbface is easily the stealthiest of the three, shuffling along behind the shadowy war-mare, and he smells just like he looks; dead and decayed and rotten. But he makes very little sound, and nothing on him glows except his dead eyes, and only very very faintly. Beside his Knight and his steed, Limbface practically blends into the environment.

Death Knights were never meant to be hidden. They were meant to ride at the front of the Scourge, commanding the lesser undead and striking terror in the living.

And this is what comes riding to the Guild Hall of the "Guild of Battling Preternatural Horrors". During the day, no less, because this particular unholy horror is utterly indifferent to the sun. But late enough that the sun is already low in the sky, in case anyone he must speak to is one of those who cannot tolerate the presence of the light. An odd weakness, that, but he's heard that it happens in Baedal.

It isn't as though Kalenedral fears the night, either, nor riding through the forest on his way out during it. In fact, he may even be looking forward to seeing if anything entertaining might happen when he does so -- the locals tell tales of haunting, and he hasn't fought a spirit in ages. But better to do it after his business is concluded, in case it's a lengthy engagement.

The Knight makes a direct approach for the front, public door. He dismounts at said door, and moves to go inside, allowing the Lady Shadowmane to linger where he left her. If he and Limbface are allowed in unchallenged, he approaches the employee at the desk.

"I wish to speak to someone," Kalenedral's deep, quiet voice is overlaid with an eerie, cold sort of echo that is quite hard to describe. And because even Kal knows that's less than helpful, he attempts to elaborate: "Someone with authority enough within your guild to make an accord."

Because that totally explains everything, right there.
behindfirelight: (pause ∞ in the hollow of his hand)

[personal profile] behindfirelight 2012-10-01 05:22 am (UTC)(link)
β€œGood to know.” Something to look at later on, maybe- let it never be said that Sol doesn't go above and beyond his actual job. (He's been overachieving for Integra since before she'd actually hired him, which is probably why he's comfortable handling what amounts to a job interview off the cuff. It's not actually one of his responsibilities, but hey, he's been known to recruit. Saves the matriarchy time.)

He taps his fingers against the edge of the table, then straightens, slightly. β€œAll right. You got a CiD when you arrived?” He already knows this is the case, it's just a prompt. β€œI'll get that number from you now, get an appointment for you with the lady in charge, and get back to you ASAP. Sound good?”
behindfirelight: (cool ∞ why no surrender to your lover)

[personal profile] behindfirelight 2012-10-01 07:13 am (UTC)(link)
Not thinking about where exactly Limbface was concealing the CiD also gets filed under 'above and beyond the call of duty', as Sol will probably later, dryly, inform Mycroft when he swings by to see if the other man needs anything before he heads out. He spares the ghoul a friendly smile, which might spark a nature vs nurture discussion regarding the fact Liesl harbors a not-so-secret desire to make off with Alucard's hellhounds if he were ever going to cop to it, and takes the liberty of programming a couple of Hellsing numbers into Kal's CiD while he's there.

β€œYou'll hear from me soon,” he promises, offering it back when he's done. β€œI don't think you're going to have a problem getting employed, Sir Hellsing just needs to have looked you over and signed off on it herself before we can move forward.”
behindfirelight: (legalities ∞ far from worldly desires)

[personal profile] behindfirelight 2012-10-01 09:24 am (UTC)(link)
It gives Sol only a moment of pause.

β€œThe kind of loyalty you'll be asked here is the pragmatic kind - we need more from you than we'd ask from a mercenary, yeah, you wear that badge it means you represent this guild and you act accordingly. But nobody's talking ownership.” He doesn't think either Sir Hellsing or the Princess would mind the odd bended knee, mind, but they don't have people signing contracts in blood. If someone wants to leave, later on- a disappointment, but always their decision.
behindfirelight: (cool ∞ why no surrender to your lover)

[personal profile] behindfirelight 2012-10-01 10:57 am (UTC)(link)
There is a slight pause after- that, during which Sol reflects on his increased threshold for...that, since coming to work for Hellsing. If nothing else, he can certainly say that Kalenedral is going to more than fit right in.

β€œGreat,” he says, finally, conversational and largely unfazed. β€œGlad we cleared that up.” It isn't as mocking as it could be, all things considered, because- no, it is actually good to know a prospective hire's attitude toward conflicts of interest and their general likelihood. They can deal with someone leaving and proving a future problem, but insubordination or deceit within the guild itself is everybody's problem in that they really can't afford to give the Militia an excuse.

He gets to his feet, then, moving back towards the door to see them out-

β€œI'll be in touch. We'll talk forges.”