Kalenedral 💀 (
kalenedral) wrote in
multiversallogs2012-09-29 08:55 pm
Entry tags:
[Open] The Sacred and the Corrupt
Who: Kalenedral, Solomon Koenig, whomever else~
What: Hellsing acquiring a blacksmith and another butt-kicker. And whatever other hijinks any random folks want to stir up. Open scene~
Where: Hellsing GH
When: A day after Kal's arrival in town, late evening.
Notes: I'm in yer guild hall, bein' all dead.
Warnings: Will update if something occurs, but I doubt it.
Death Knights are not subtle, stealthy creatures.
Audibly, there is the creak of armor on both rider and steed, the soft rattle of chains, the clack-clack of the aged skulls hanging from the saddle's sides shifting with the deathcharger's movements.
Visually, the Lady Shadowmane's white-fire hooves leave little in the way of prints on the ground, but everywhere she steps glows with its own eerie light for a moment before fading and leaving nothing amiss behind. At a run, it would seem that the ground itself was briefly aflame in her wake, but at an easy walk it's just like the scattering of white embers in the dirt.
And then there is Kalenedral himself, with his unholy blue-fire eyes, the color and the glow mimicked in places on his armor.
Limbface is easily the stealthiest of the three, shuffling along behind the shadowy war-mare, and he smells just like he looks; dead and decayed and rotten. But he makes very little sound, and nothing on him glows except his dead eyes, and only very very faintly. Beside his Knight and his steed, Limbface practically blends into the environment.
Death Knights were never meant to be hidden. They were meant to ride at the front of the Scourge, commanding the lesser undead and striking terror in the living.
And this is what comes riding to the Guild Hall of the "Guild of Battling Preternatural Horrors". During the day, no less, because this particular unholy horror is utterly indifferent to the sun. But late enough that the sun is already low in the sky, in case anyone he must speak to is one of those who cannot tolerate the presence of the light. An odd weakness, that, but he's heard that it happens in Baedal.
It isn't as though Kalenedral fears the night, either, nor riding through the forest on his way out during it. In fact, he may even be looking forward to seeing if anything entertaining might happen when he does so -- the locals tell tales of haunting, and he hasn't fought a spirit in ages. But better to do it after his business is concluded, in case it's a lengthy engagement.
The Knight makes a direct approach for the front, public door. He dismounts at said door, and moves to go inside, allowing the Lady Shadowmane to linger where he left her. If he and Limbface are allowed in unchallenged, he approaches the employee at the desk.
"I wish to speak to someone," Kalenedral's deep, quiet voice is overlaid with an eerie, cold sort of echo that is quite hard to describe. And because even Kal knows that's less than helpful, he attempts to elaborate: "Someone with authority enough within your guild to make an accord."
Because that totally explains everything, right there.

no subject
And really, what he just did is what Koltira really should have done right off the cuff, why are you so dumb Koltira. So he's one step ahead, there.
He and Limbface depart with no further issue, and with all but one of the conference room's chairs "Tetris'd" in the corner. Ah, ghouls.