ᴠᴏʟᴄᴀɴᴏ ɢɪʀʟ. (
agrat) wrote in
multiversallogs2012-05-26 06:01 am
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Entry tags:
[closed] → your eyes are open but you can't see.
Who: Steph & Lea, later Benny.
What: Two militiamen come calling; will a stranger interfere?
Where: Aspic.
When: Dusk.
Warnings: Police violence; TBA.
Melinda Xol is a young Xenian woman with blue skin and huge dark blue eyes, with multiple pupils that are scattered across the iris like black stars. She is smaller than most humans (but tops off at about five feet tall), with little cultural need for clothing, as her people are typically of the ocean, but she moved here to Aspic when she found a job she liked. She smiles easily and is friends with everyone in her neighborhood; it might be a little naive, she tells her parents, in a place like this, but she trusts them.
That trust is nowhere to be found when she's pulled out of the shop where she works, quailing and raising her voice as she earnestly asks for some explanation ("Please, just tell me what I'm supposed to have done wrong! Please, aren't you listening to me?"). Illegal stelanmancy is the reason given, as Melinda works in a beat-down old antiques shop, and she cries out when one of the two militia officers twists her arm in order to try to quiet her down. Don't make a scene, or it'll be worse for your friends. They don't want an incident like what happened after a previous raid. In accordance with that command from their higher officers, they are dressed inconspicuously, but everybody in Baedal is aware of what that kind of purposeful walk means; it's the movement of men whose actions are empowered by the state, and they know it, too.
It is still pretty apparent that she is trembling like a leaf as they guide her toward their silent carriage, located just down the street. Their hands grip her elbows so hard it must hurt--her bones are more fragile than a human's, and she bruises easily. The militiamen are armed with modified phaser guns and batons, and although they are not prone to open carry, when the wind moves a certain way against their unbuttoned black coats, their lethal accessories become apparent.
That trust is nowhere to be found when she's pulled out of the shop where she works, quailing and raising her voice as she earnestly asks for some explanation ("Please, just tell me what I'm supposed to have done wrong! Please, aren't you listening to me?"). Illegal stelanmancy is the reason given, as Melinda works in a beat-down old antiques shop, and she cries out when one of the two militia officers twists her arm in order to try to quiet her down. Don't make a scene, or it'll be worse for your friends. They don't want an incident like what happened after a previous raid. In accordance with that command from their higher officers, they are dressed inconspicuously, but everybody in Baedal is aware of what that kind of purposeful walk means; it's the movement of men whose actions are empowered by the state, and they know it, too.
It is still pretty apparent that she is trembling like a leaf as they guide her toward their silent carriage, located just down the street. Their hands grip her elbows so hard it must hurt--her bones are more fragile than a human's, and she bruises easily. The militiamen are armed with modified phaser guns and batons, and although they are not prone to open carry, when the wind moves a certain way against their unbuttoned black coats, their lethal accessories become apparent.
no subject
"Get them," he orders, "I'll hold onto the suspect."
But the suspect, the petite Xenian girl with the blue skin and starry eyes, has scrambled backward into a shadowy alleyway. She isn't feeling hopeful about her chances, but she can use the explosion as an excuse, maybe, if (when) she is caught. There isn't really anywhere she can go, but she takes off, anyway.
Meanwhile, the other militia officer, trim and quick, is taking off in the direction of the rooftops. He doesn't just run, either--he bounds, as though his body isn't quite as heavy as a normal person's, giving him lighter footsteps and increased speed.
no subject
It's a controlled slide down the roof, in that she doesn't slip all the way off the edge, but rather springs at the last moment to throw herself across the space between the building she's on and the one across from it. Her fingers find the edge of that roof, and the fact it's flat makes it easier for her to pull herself and sprint across to the other side. Once there, she drops off the edge onto a balcony, then to the roof of a parked carriage, then finally to the ground where she makes a sharp right and takes off at a run.
If she can get to a crowded area - the El Train station would be best - she'll have a better chance of losing him.