agrat: (so long to these kite strings.)
ᴠᴏʟᴄᴀɴᴏ ɢɪʀʟ. ([personal profile] agrat) wrote in [community profile] multiversallogs2012-05-26 06:01 am

[closed] → your eyes are open but you can't see.

Who: Steph & Lea, later Benny.
What: Two militiamen come calling; will a stranger interfere?
Where: Aspic.
When: Dusk.
Warnings: Police violence; TBA.


Melinda Xol is a young Xenian woman with blue skin and huge dark blue eyes, with multiple pupils that are scattered across the iris like black stars. She is smaller than most humans (but tops off at about five feet tall), with little cultural need for clothing, as her people are typically of the ocean, but she moved here to Aspic when she found a job she liked. She smiles easily and is friends with everyone in her neighborhood; it might be a little naive, she tells her parents, in a place like this, but she trusts them.

That trust is nowhere to be found when she's pulled out of the shop where she works, quailing and raising her voice as she earnestly asks for some explanation ("Please, just tell me what I'm supposed to have done wrong! Please, aren't you listening to me?"). Illegal stelanmancy is the reason given, as Melinda works in a beat-down old antiques shop, and she cries out when one of the two militia officers twists her arm in order to try to quiet her down. Don't make a scene, or it'll be worse for your friends. They don't want an incident like what happened after a previous raid. In accordance with that command from their higher officers, they are dressed inconspicuously, but everybody in Baedal is aware of what that kind of purposeful walk means; it's the movement of men whose actions are empowered by the state, and they know it, too.

It is still pretty apparent that she is trembling like a leaf as they guide her toward their silent carriage, located just down the street. Their hands grip her elbows so hard it must hurt--her bones are more fragile than a human's, and she bruises easily. The militiamen are armed with modified phaser guns and batons, and although they are not prone to open carry, when the wind moves a certain way against their unbuttoned black coats, their lethal accessories become apparent.

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