little weapon. (
23rd) wrote in
multiversallogs2012-01-20 04:20 pm
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Entry tags:
does it cause me scarring if the words stay true
Who: Laura Kinney & OPEN
What: Laura leads a busy life. Also, fuck the police.
Where: Specifically mentioned are Aspic, the Arena in Griss Twist, and the Spatters, but she can be anywhere.
When: Ruudary 19th-22nd
Notes: Laura is a highly unsocial character -- I WANT YOUR CR /GRABS HEADS but like, she won't strike up conversations with strangers and she won't say very much at a time if she does speak, so uh. There's that. Doing Stuff she can respond to is probs better.
Warnings: Violence is very possible! Otherwise, to be added as needed.
She prefers to get food from the various street vendors, especially down in the city's center; to be polite, they're more colourful than restaurants that tend to play down unique flavours to attract human Earth-native customers. Of course Baedal has very little in the way of food regulations so God only knows what all they're actually serving, but she is neither squeamish nor easily scared, so she tries everything. Every time, she asks for peppers or hot sauce; they sometimes try to talk her out of it, it... is never very successful. Sometimes she stays and chats with them (or rather, lets them chat at her), and she hears a lot of interesting things this way. Small things, like the right way to season wyrmbeast meat, and bigger ones -- missing people. Who's been arrested for what. ... dognappings.
She stops a purse-snatcher in Aspic -- by running after him, breaking his arm, and driving her clawed fist into the wall by his head. He drops the purse and wets himself before the Sheriff gets there and reads her the riot act over it (apparently authority figures dislike it when people take the law into their own hands; who knew?) but she more or less just shrugs and walks off.
She has started visiting the Arena. She doesn't participate and she doesn't bet, but she watches and thinks about it. That kind of organized bloodsport makes her sick -- it's hard for her to extricate her memories of what was done to her -- but she tells herself these people chose this... until she sees the brands on some of them. Hands. Chests. Faces, sometimes. She leaves angry and sometimes she picks fights that she never loses, and after which she never has any bruises. The memory of scars is not enough; there is enough rage and pain in her to flood the city streets, but she does nothing about it.
She has a friend in the Spatters -- a teenage xenian girl who was born a Stranger, her family having refused to integrate into normal Baedal life. Laura visits her a lot, listens to the way she talks about how things are there -- and more importantly, she gets a couple of interesting names. Corruption on this scale can never be stopped by picking off a couple bad apples (they are all bad apples, nobody has ever been able to convince her otherwise) but it's still a good idea to have specific names and faces in mind. It's still imperative to be aware.
The more she sees of Baedal, the less she likes it.
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So she leaves, not getting far before the sound of a smaller scuffle reaches her ears and that might be something she has the power to deal with. The sight of Laura engaged in a fight surprises her but it's also kind of amazing to watch. It reminds her of how Cass fights, except there's an edge of danger to it that Cass never had. Steph doesn't interrupt, just watches; their earlier meeting had been brief, but she doesn't think Laura is the type to hurt innocent people.
She's not sure if Laura has noticed her presence, so when the fight is done Steph speaks up with a quiet, "Laura."
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When it's closed, she looks over her shoulder.
"Batgirl." She won't use her real name in public when Steph is in costume -- Laura's known her fair share of costumed vigilantes, that would be a dick move. Even in Baedal, where secret identities are harder to keep secret.
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"Should we call the cops on him, or do you thnk he's learned his lesson?" She's trusting those decisions to people who have been here longer, Steph still isn't sure whether involving the authorities is a good idea.
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The wipe gets a curious tilt of her head. She doesn't get infections (ever) so wound care has never been her priority. ... She'd probably ruin fewer shirts if she bothered, though.
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Steph smiles wryly, "You won't have to scratch off dried blood later if you wipe it off now."
She doesn't have a lot of experience with people who have healing factors - Kara sort of has one, but she barely gets hurt in the first place so it doesn't matter as much - and it's kind of interesting to her.
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"Wanna get outta here?" She always feels a little too exposed when she's on street level, like the costume means she has to be lurking in the shadows somewhere even though she never felt like that as the Spoiler.
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So, yes, she does want to get out of here.
"Yes," she says, and starts walking. They may very well wind up on rooftops again, because Laura is... like that, yes.
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"It's awful, isn't it?" said quietly, with a sideways glance at Laura, Steph's mask making her expression unreadable.
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Feels bad, man.
She does end up climbing a fire escape to get out of the street, because it's not safe to talk about these things on street level. Even then, she keeps her voice down.
"The branded ones are criminals." Steph is new; she may not have heard about that aspect of Baedal's justice system. The deeply fucked up part of it, like that's not every part, but that -- especially that.
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omg i'm the slowest i fail
shhh no i love you
21st, Aspic?
Of course, Will isn't exactly sure what to do with him, after that. He should probably turn the guy in, but he's not so sure he trusts the government here enough to do that. So he continues toward the train station, speaking to the thief in a calm, conversational tone about what a very bad idea what he was doing is. People look at them oddly, but no one tries to intervene. Will's not sure if that's a good thing or not.
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She doesn't move from where she is, leaning against a post while waiting for the train, but she is watching. While not always the best at reading body language, she knows military when she sees it -- she's spent most of her life actively avoiding them. It makes her tense, even with the semi-anonymity Baedal provides; she doesn't expect anything to come of it, it's just a hard habit for her to break.
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“Is there a lost and found?” he asks the girl standing near the last dropped wallet.
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That guy got off lucky -- Aspic's rowdy but getting caught in the act with something like stealing doesn't end well for people, this is no Badside or Ketch Heath, but people actually care about crime, here. She doesn't actually know what happened to the guy she caught a few days ago and wishes she did, now that she's seen how Baedal treats its criminals. There was nothing she could have done about that, the Sheriff arrived and took over for her. It troubles her, now.
She's curious about him just letting him go without even getting in a few lumps. Most people here would, if they were capable of it.
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God only knows what she does with cats stuck in trees.
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“That's a good idea,” Will says, and his instinct is to try to sound encouraging, even though that doesn't make sense. There's just something in her tone that makes him want to reassure. Oh, right. He juggles his handful of wallets around – maybe he should just shove them in his bag. He's still getting used to carrying one around. It's probably a better place for his own wallet too. Anyway. Once he's done shoving everything into his messenger bag, he straightens up and offers the girl a hand. “I'm Will,” he says. “Sorry for just dropping random questions on you.”
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The woman she sees, on her way out, isn't an arena fighter, but fights like she wouldn't be out of place there; she doesn't lose and, Alexia notes, after seeing her a few times, that she always starts the fights. One day, Alexia walks over after the woman dispatches another unfortunate opponent, her face flush with anger. She keeps a non-threatening distance, and tips her head in greeting. "Nice work, there. That dude was a real asshat."
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But rein it in she does.
Eventually.
Her posture changes, but like it's delibrate. "What is an asshat?"
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Still, it's mostly coincidence that some guy ends up sailing headfirst off a building into a dumpster at around midnight in Aspic. Remy was just hanging out up here, jeez. Go try and pick somebody else's pocket. (Or.. go to a hospital now that you've been thrown off a building, whatever.) He peeks over the edge of the rooftop to check for signs of life, and is greeted with a few club-goers on their way down the street at the end of the alley shouting at him. A brief incredulous exchange occurs, after which apparently they decide this weirdo on the roof with faintly glowing eyes was just doing his civic duty, and they move on.
Remy laughs to himself and goes back to the other side of the roof, to nab the cigarette he'd put down on the ledge.
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She doesn't bother seeing if the guy is okay -- she doesn't care, he almost certainly deserved it -- but she does stop and stare at him while he hauls himself out and goes slinking off when he doesn't get any sympathy. The rest of the people milling around don't even see her there, and she makes it a point to keep it that way as she climbs up the side of the building away from the street. It's not a big deal if people see her, certainly weirder things happen every hour in Baedal than some goth chick scaling buildings, it's just a habit of hers to not be noticed.
Result: she pops up seemingly out of nowhere, her hands in her pockets. "Hi."
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Sure, that's totally what she was doing.
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She glances back down at the street where people have long since dispersed before crossing the distance between them and standing next to him. "What are you doing?" Is it something useful, can she help -- is it going to be something with action because she's still all angry nerves, hours after watching at the Arena.