ᴠᴏʟᴄᴀɴᴏ ɢɪʀʟ. (
agrat) wrote in
multiversallogs2012-04-20 03:06 pm
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Entry tags:
[closed] → you were falling like the leaves.
Who: Wolfgang & Lea
What: Two members of the same cohort spot a man staggering down the street, toward a cliffside...
When: Veerdi, mid-late afternoon.
Where: Flag Hill
Notes: :)
Warnings: SEVERE BODY HORROR, creepiness.
There's really no reason she needs to be in Flag Hill, looking at that property. It's a steep price, even if her finances have been augmented by her savvy decision to sell off every piece of gold jewelry she'd worn upon arrival (sans that antique ring she's so attached to), and she doesn't need that much space.
She just wants it. So she bought it today, and is feeling--something, about the decision. Not happy, as there is no swing in her booted step while she walks toward the train stop, but she's not having buyer's remorse, either. It's just that purchasing property is a way of acknowledging that she is here, that this isn't some wishful-thinking elaborate hallucination she's dreamed up while in captivity, and she's not going anywhere. She is putting down roots, and a house is a way of putting them fairly deep in soil, to stretch the metaphor, she doesn't trust; this risks letting them get ripped out again, and that was a painful enough experience the first few times.
Lea swings her bag at her hip, appearing, for all the world, like she's paying very little mind to fellow pedestrians. This is inaccurate: she has the make and measure of every approaching person, guessing their species if at all possible, their height, their weight, how competent they are in a fight. She judges their walk and their clothes and whether they look at her, and some do more appreciatively than others, which adds incentive to her decision to ignore them, steadily. If someone approaches her or decides to get pushy, she is entirely on her own here, and she'll have to pick her fights with care. There's no sense in being overtly solicitous or nosy when she's so new here, particularly since she needs to establish her own reputation for not taking any attitude from anybody, and yet--
When she spots a red-haired young man staggering down the street a ways away, seemingly moving with purpose despite his haphazard steps, she's immediately concerned. The stranger has come from a tall, teetering Flag Hill house not far away, which Lea realizes only because he's left the front door open--not a sound mind's act in a city like this, or any city anywhere. She discreetly glances around to see if anyone else has noticed--or, more likely, to see if she's the only one who cares.
She just wants it. So she bought it today, and is feeling--something, about the decision. Not happy, as there is no swing in her booted step while she walks toward the train stop, but she's not having buyer's remorse, either. It's just that purchasing property is a way of acknowledging that she is here, that this isn't some wishful-thinking elaborate hallucination she's dreamed up while in captivity, and she's not going anywhere. She is putting down roots, and a house is a way of putting them fairly deep in soil, to stretch the metaphor, she doesn't trust; this risks letting them get ripped out again, and that was a painful enough experience the first few times.
Lea swings her bag at her hip, appearing, for all the world, like she's paying very little mind to fellow pedestrians. This is inaccurate: she has the make and measure of every approaching person, guessing their species if at all possible, their height, their weight, how competent they are in a fight. She judges their walk and their clothes and whether they look at her, and some do more appreciatively than others, which adds incentive to her decision to ignore them, steadily. If someone approaches her or decides to get pushy, she is entirely on her own here, and she'll have to pick her fights with care. There's no sense in being overtly solicitous or nosy when she's so new here, particularly since she needs to establish her own reputation for not taking any attitude from anybody, and yet--
When she spots a red-haired young man staggering down the street a ways away, seemingly moving with purpose despite his haphazard steps, she's immediately concerned. The stranger has come from a tall, teetering Flag Hill house not far away, which Lea realizes only because he's left the front door open--not a sound mind's act in a city like this, or any city anywhere. She discreetly glances around to see if anyone else has noticed--or, more likely, to see if she's the only one who cares.
no subject
The truth is bad enough.
"I'm fine. I've seen worse, anyway." And Wolfgang is aware that this is only going to get worse -- that whatever is responsible for this is capable of much more than they've already seen, and that this is just a warm-up. What other choice is there, though? He doesn't trust the establishment and something being awful and hard is not going to deter him anymore, and when he glances at her there's a certain steeliness in his sad, tired eyes.
If he's not fine, he will make himself be fine as long as he needs to be.
"What's the plan, then?"
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Lea points at the steps themselves. "One of the things I do at home...or I used to do...was hunt. Certain things make themselves available with the right stimuli."
Something she applies to much more than hunting. She stands up, facing the house itself, pushing her hair out of her face when the wind, now to her back, decides to interfere with the way it falls. She can't quite see the top window, the one to that bedroom, but she knows what's there, and winds her fingertips through the extra-long sleeves of her saffron-yellow sweater, betraying her anxiety.
"Now," Lea says, very very quietly, more to herself and to her magic than anything else, "show me."
She closes her eyes.
Footprints seem to raise up all around them on the steps themselves and then the ground, leading down the street, all in shining metallic gold, faint and only visible to Lea and Wolfgang. There are quite a few, since Adam had gone to and fro a little in the couple of days before his inevitable breakdown, but that's why she got out her CiD.
When she opens her eyes, she seems a touch surprised it even worked, but she hasn't been doing a lot of magic since she got free of Lucas.
"Next, we need to look on the CiD maps to see where the closest shops that might sell clocks are in the area. Pawn shops, I think, antique stores. We look at the tracks facing the house--" She finds a pair of tracks that meet that description, and stands just behind them, demonstrating. "--and we follow them backwards. There are only four lines of tracks in the past week, so we only have four directions for places he's gone."
no subject
Tucking his blazer under his arm, Wolfgang hauls himself to his feet and considers in which direction the footprints are leading. Mostly the same way, towards the train stop -- which makes sense, he would have taken it to get anywhere. They won't split off significantly until they get to another El stop, likely.
"Do we split up," the look he gives her there is significant, like yes I know that's pretty much a horror movie cliche, "or go together?" They can do this twice as fast if they split up but if one of them runs into trouble, that means they're completely on their own in dealing with it -- and they have no idea how powerful whatever is behind this is, but either way, two witches are better than one. He would rather err on the side of caution, but he's also thinking that they have no idea if someone else is, as they speak, making that same staccato walk towards that cliff, those holes, and it kills him to know that someone might be getting hurt because they're not fast enough.
Too many variables.
no subject
Sometimes she can admit her own limitations, in her head. It's saying them out loud that's harder.
"No," she says, firmly, "If this is an entity of some kind...it probably already knows we are looking for answers. Splitting up would just isolate the other."
So towards the El it is. It's also that slightly quiet, odd hour where there will be few others on the train itself, a fact that privately makes her even more apprehensive. Trains are a good place to play awful little mind games, and Lea knows from experience.
"According to the CiD, there are two shops that might meet the description, both in the same direction. So we'll take the El in that direction and pay attention to the foot prints...we can even find the exact car he used."
no subject
Turns out he actually is pretty familiar with the part of Aspic they wind up in eventually -- the last of the trails they have to follow, of course. 'It's always the last place you look,' and all that.
"I've been here," he says as they're closing in on it. What's left of the setting sun is blocked by buildings to the west of them, making the street they're walking down darker than it would otherwise be at this hour. "There was an antique store here. It was out of my price range so I didn't go in, but --"
He stops up short in front of the building the golden footsteps lead to. "It looked different."
Because the windows of the store they're looking at now are empty. There is no sign. It's too dark to see inside it, but there's dust built up on the windows like they haven't been cleaned in years, and there is no hours of operation sign or, in fact, any other indication that anyone has been leasing this building in a long time. When he tries the door, it's unlocked. His eyebrows go up and he glances at her, feeling the hair on the back of his neck raise. Adam can't have bought that clock more than a few days ago.
All his senses are on high alert, but none so much as his mind. He has a psychic presence that he's not very good at containing when he's doing something with it, like now -- keeping his mind open for any sign of life that shouldn't be there, any feelings of danger or violence. A little forewarning is better than none at all, and if whatever they're chasing can feel that, it would have been able to sense him coming anyway. His aura's a little bit on fire.
Inside the shop, it's the same way -- empty displays still set up but mostly broken and covered in ancient dust and cobwebs, made more unusual by the fact that this store is not exactly out of the way. This is, in fact, a pretty well-populated street and the businesses around it seem to be doing fairly well for themselves. That this place could have sat here long enough to acquire years' worth of neglect without anyone having tried to lease it is... unlikely.
It is also way too dark to be looking for clues. The one good thing about his brand is that it's magicked to glow so it can't be hidden; it's not much trouble for him to enhance that and light up his entire left hand, making a kind of flashlight out of it and bathing the inside of the store in an eerie silver light.
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"I don't think this is a glamour," she says, slowly, "I'd feel that. I think you would, too."
Their shared inclination toward terrifying magic was one of the first things that Lea noticed, after all, and she's only had more evidence as time goes on. Her footsteps are, on that note, unnaturally soundless as she makes her way toward the back of the shop.
"May I ask you a question? It's all right if you don't want to answer, but...what is that mark on your hand for?"
She might as well ask while they're committing what she is increasingly concerned may be legally considered trespassing.
no subject
He doesn't answer for a while, but the silence has a weight to it. He heard the question, he's just debating how much he wants to say. Finally: "It's a criminal's brand."
There is a stigma attached to being branded in Baedal -- even though people can look at him and deduce he's probably not a threat, not everything is what it seems to be and he is actually a lot more dangerous than he looks. In terms of ability, just not temperament. He doesn't blame people for being wary of him when they see it; they don't know what he did to earn it. Anyway, the impression he gets of her is that that's probably not going to scare her off, considering they're here, chasing after some kind of supernatural being that is clearly both dangerous and malevolent.
"I'm not seeing anything," he says after they've checked out the front of the shop. He's not surprised. He definitely remembers this shop when he was last here -- looking for cheap furniture, he'd stopped and window browsed a bit and it had definitely been occupied. At the time, he hadn't felt anything off about it, which is what really concerns him. If it were an illusion, he should have felt that... maybe the problem is with him.
His hesitation here is because their next step is probably going to require the use of magic -- and he's reluctant to engage the building with spells when it has obviously been tampered with by something they don't know anything about, but which feels evil.
There's a back room attached to this building, but the door leading there is locked. That doesn't mean there's nothing there.
no subject
She nods, understanding a little. The Militia, most likely. Later she will probably privately investigate to learn more, but now is not the time.
What is more at hand is that door, and whatever is waiting behind it.
"I suppose a thorough inspection is the best plan."
Lea hovers her palm over the lock, and then steps carefully to one side, pressing herself against the side of the tall armoire framing the door. Undoing said lock doesn't necessitate a lot of power, psychokinetically, and the door creaks open--a truly horror movie creak, too, slow and keening--to reveal a thin crack of darkness. At this angle, she can't quite see inside, so she looks to Wolfgang a second time.
no subject
He goes in with her, her first because she's armed. It's a small storage room full of dusty old cardboard boxes that no longer have anything but metal scraps in them. What catches his attention is what's sitting in the center of the room: one of those old-fashioned fortune telling machines, but this one dilapidated with great age and neglect. The animatronic puppet inside it, rather than being a cartoonish fortune teller or racist caricature, is instead a circus clown that probably never looked anything but terrifying even when its entire face was intact.
He's frowning at it, his hand raised to illuminate it -- for his own benefit mostly, he can't see in the dark without casting a spell to alter the frequency of the wavelengths in the room -- and he's considering, because this is such an obvious clue. There is nothing else in this entire shop but this; they are obviously being led somewhere.
Before he can actually interact with it, it comes to life with a sudden rusty jerk, the lights on the side flashing and bathing the room in a dusty rainbow light as the clown inside the machine waves its arms and turns its horribly grinning face, chipped paint and all, directly at them. Tinny, recorded laughter floods the room, staccato in sound like a record skipping. It only has one eye; the other is filled with a brass coin, stamped with a pattern of a spiral.
The machine lurches and shudders violently, reminding him of an off-balance washing machine. He is afraid for a moment it's going to explode or at least fall over, but instead the clown's mouth opens and a small paper card ejects from it, falling into a slot at the bottom of the machine for them to take.
"Th-thank you-ou! C-c-come back soon!" it says as the machine slowly stills again, the animatronic eye fixated somewhere just beyond them. A blue light inside it slowly pulses before fading to a stop, like the thing just died.
Wolfgang looks at Lea, reluctant to put his hand anywhere near that, but he doesn't sense danger still. Tentatively he reaches into the prize slot and pulls out the card, holding it up so that both of them can see it.
Printed on it is the silhouette of a roller coaster.
no subject
It startles her.
To say the least.
A second later, she exhales, watching the blue light fade to nothing. When Wolfgang shows her the card, she arches both brows, none too enamored of the sight in front of her.
"Hint, hint," she says, with a certain resignation.
She gives the machine a little bit of a shove, telekinetically, as though out of frustration. Though it's not a particularly strong push, this has the effect of causing the clown's entire face to slough off as though it's been split in two from the side, culminating in a sound that is much too reminiscent of a splat than she thinks the ceramic its face is made of ought to do.
Underneath the face, there is, indeed, ceramic, covered in many many spirals, carved meticulously into its "flesh". They're very pink, almost reddish, and pulsing just slightly.
"...okay, and. Don't do what I just did, I guess, let's get out of this fucking shop first--"
Even a girl who can see in the dark, dusty shop feels a touch more comfortable trying to puzzle this out in daylight.
no subject
Outside, Wolfgang leans against the wall of the adjacent building, which closed an hour ago. He won't touch the one they just exited. Later, he thinks, they'll have to come back and make sure it gets cleansed or something, any lingering spirits or presence removed from it, but that can wait; it is not, in itself, dangerous unless it lures another person in to take an object.
He is not sure how long they were in there, but he suspects it was much longer than it felt to them; the streetlamps have been lit. His hand stops glowing. He rubs it against his forehead as he looks down at the card.
"Well, that's easy. There's only one of these the city, and it's in Howl Barrow. Joyland." He's not sure if she'll have heard of it -- it is not actually a huge attraction (Baedal has no tourists and nobody here really goes on holiday in the usual sense, there's nowhere to go) because as far as theme parks go, it kind of sucks, and it's not something most people think to bring up. He's never been, but he knows people in the area, and... it's come up, yes.
"Hellsing usually takes care of that." The implication there is not that they should turn this over, because... if they weren't before they aren't going to now, it's that yes, there are dangerous things there, especially if the fog has rolled in.
So they're not looking at Disneyland, here.
"It's not long by train." But -- maybe taking a moment before plunging into what is likely to be the main event (these things come in threes; he'd know) is best. His hands are shaking, although the rest of him looks -- and sounds -- curiously calm. He is not calm. He's going to do this anyway because it's the right thing to do, but that doesn't make it easy.
It never does.
He tells himself he's seen worse, and he has, and he was younger too when it happened. But then -- there was always an escape. At any moment in the Deep Umbra, he could get away. In Baedal, he can't run; there's nowhere else to go except another part of the city, and he can be followed there. If he engages something he can't handle, he's just going to... not die, because he is nearly certain that day is not today, but death is not the worst thing that can happen. Not by far.
no subject
Still smarting from her startle earlier, no doubt. She doesn't like anyone getting the jump on her, even in a small way.
First, though, she wants to address this shop. Turning on her heel, she frowns up at the building, arms folded over her chest. "This thing is a time suck," she informs Wolfgang, "I don't know how or why, but it's just--subtly outside time. Still in reality, at least. I don't want anyone else getting in or out."
She crouches down in front of the door, which...attracts some attention from smirking passerby (maybe it's her skirt hemline), and she waits until they've gone before slowly rising, sliding her hands upward along the door's frame and the door itself. Concurrently, the metal and wood begin to knit together. When she reaches the top, the door is sealed at both sides, leaving the thin cracks at the top and bottom still open.
Lea rises, smoothing down the aforementioned skirt.
"Let's go," she says.
The train to Joyland is, as Wolfgang says, not a long one, as Howl Barrow's edge is not terribly far away. At the gate to Joyland, they can behold the empty ticket booths, the chained gate. Not that Lea is inclined to let a simple concept like 'trespassing' slow her down now, but she's a little bit surprised.
"Is it supposed to be closed...?" She looks at Wolfgang, uncertain.
no subject
Were planning on, because if so, whatever they're chasing clearly had different plans. He's glad, though; no people around means no bystanders, and hopefully no deaths. (In his head, he thinks of it as "civilian casualties," as if he isn't also a civilian here.)
Wolfgang touches the padlock on the chain and it pops open. He is naturally inclined towards breaking locks, it's one of the more annoying side effects of his magic and is going to be a problem when his house is done and he keeps fucking up the front door, but for now it's useful. Unwrapping the chain from the gate, he leaves it -- with the lock, which he hopes he didn't break -- on the ground, pushing the gates open for them so they can enter.
Joyland at night in the dark is only marginally better than Joyland during the day. At night, the darkness clouds everything in dramatic shadow, giving even the most benign decorations a sinister edge -- but the darkness also mercifully hides much of the park's grunge, the little details like dead mice and questionable stains. That doesn't make it any easier to pass a giant clown's face, its gaping mouth the threshold to a ride, grinning down at them with manic soulless eyes, the paint on its face mostly chipped away enough to give it the appearance of melting.
"I don't feel anything," he says after a bit of initial exploring, keeping his voice down although he's certain whatever they're chasing already knows they're here. He starts to say that, anyway, because a few meters ahead of them there's the unmistakable sensation of movement out of the corner of his eye -- but he only feels it in his head, there's nothing really there, no figure darting away, just the feeling as if something just disappeared into a hall of mirrors.
Mirrors are dangerous in Baedal. How they've gotten away with having that many in one place for so long is anyone's guess.
"There." He takes a breath and heads in that direction, his left hand glowing again, this time not with a steady light but with the crackle of electricity, pulsing through his arteries and giving off just enough light that he can see by. Weaponless, all he has is magic, so he's improvising; if anything comes at them, he is going to punch it in the face with a fistful of lightning. That kind of consequence-free vulgar magic is possible in Baedal, which he's glad for. No one is taking any chances here.
He stops inside, startled at seeing themselves reflected dozens of times. But there's nobody else in any of the reflections -- not yet, at least. But something is in here with them, he knows that much, but...
It doesn't feel the same. It feels like what he sees every time he passes a graveyard here -- or lets his mind drift on the train home, opens his eyes to see someone sitting across from him that nobody else notices -- or watches as they pace in circles around one spot on a street ruined from the invasion, still ignored weeks later because no one really cares about Badside.
Frowning, he heads further inside, towards that presence, mindful of getting too close to the mirrors, but. Well, it's hard to tell reflection from reality. It's wrecking havoc on his nerves, because Wolfgang's ability to tell what is real is already...
A polite word would be "shaky."
no subject
Lea leans forward just minutely and breathes on the surface of the mirror. Instead of momentarily fogging her reflection, its face ripples, as though it is water disrupted. While that is not, in and of itself, overtly ominous, it tells her that there is indeed some kind of magic here, perhaps old, perhaps new, and that it has been worked on these reflective surfaces.
She turns to call to Wolfgang, to warn him.
Unfortunately, before she can get a word out, something reaches out from the bottom of the mirror next and grasps her ankle.
"--Criss!" Lea fortunately twists away from its touch, but it's too late. Slowly each surface is disrupted as dozens and dozens of hands begin to extend from the mirrors, each filled with an identical fist attached to an identical arm, and the engineer's brain notices a symmetry to these hands' placement that is near-identical to the format of the many holes embedded on the cliff-side they saw earlier. There is a mathematic principle to this, and maths are of interest to her.
She backs up toward Wolfgang, wide-eyed, as the arms extend past the wrist in their reach, opening and closing, endlessly grasping.
no subject
And the presence of those hundreds of hands, emerging more and more, makes it harder to tell which way is out, because they're obscuring the mirrors, reflecting themselves hundreds of times more. He looks around, starting to panic. They have to stand in the very center of the corridor to stay out of their grasp and he knows without having to touch them that if they drag them inside the mirrors with them, it is very unlikely either of them will come out again. He's just about to do something stupid like, say, shatter every mirror in here when he sees her.
He knows she's dead before he looks at her, like he knows she's the presence he's been looking for. She's about nine years old, blonde, blue-eyed, pale-skinned. She doesn't look a thing like Safiya, if anything she looks more like him, but looking at her barely corporeal shape is enough to bring back a surge of painful memories. She's standing about three meters ahead of them.
"This way!" she says, and turns and runs. He doesn't think before following her; she's not part of this game. And she's easy to follow in spite of the nature of this house, because she has no reflection in the mirrors. Unfortunately the two of them have the problem of being both much larger and much more corporeal than her, and he finds himself having to sidle sideways through those grasping hands, feeling fingers that are so hot they burn brushing against his shoulders, touching and yanking his hair.
She leads them through a winding path that is not the most direct route through the house of mirrors -- and also seems too long to be contained within the building, and he gets the sense that more time has passed than they are aware of, again -- until she stops at the room before the exit, a tiny plush room with a single antique mirror above an old-fashioned couch, and a door leading outside.
Wolfgang, who is well over six feet tall, crouches partially to steady himself but mostly to be on her eye level. "Thank you," he says, and... desperately hopes Lea can see her too and he doesn't look like a crazy person, talking to air.
"You shouldn't have come here," she says, gazing at her shoes -- one is untied. "The bad man will get you."
no subject
"Not if we get him first," Lea says. "We've come to find him. What is your name?"
There is a hesitation. "Sabrina," she says, finally.
"I'm Lea, and this is Wolfgang," Lea tells her, indicating Wolfgang with a tip of her head. Seeing ghosts is always many things, often sad, but a little child ghost is the worst. She can guess, vaguely, how long this girl has been trapped here, but not whether her death precedes the activity they're following here. For all she knows, it could have been nesting in this city for centuries, waiting to make its move.
"I followed you," Sabrina admits. "Are you really looking for the bad man? He'll hurt you. He makes people hurt themselves and they--they get ugly. Like monsters."
no subject
The little girl toes the ground, although nothing she appears to touch is disturbed. "He put the holes in and makes them go inside, and when they come back up, they look..." She looks away from them and shrugs. "And he put the people in the mirrors."
Wolfgang half-turns in the direction they just came from, reaching mentally -- but nothing's there. Either they're too far out of his range (he doubts it; he hasn't pushed his limits, but Baedal is not that big, even metaphysically speaking) or there's nothing left of their minds to hear.
"He came to the city a long time ago, but he wasn't nice like most people are. I don't know how come the gods brought him."
They might not have. He keeps that thought to himself. "They probably didn't know," he says instead, thinking she might rather believe that her gods made a mistake out of ignorance than out of malice or apathy, or that something trapped in here with them is cleverer or more powerful than they are.
Sabrina twists her braid around her hand. "He came to the park a long time ago and he made all the rides go bad. Everyone got scared and ran away. I couldn't find..." She trails off again, her hand pressing into her side like something there hurts her -- looking at it, he sees that it's a hole, as if something pierced her abdomen. He made all the rides go bad. Wolfgang can guess how she must have died.
"Now he's hiding and no one believes he's here anymore. No one listened to me." She turns her eyes towards them, like but you believe me, right?
Wolfgang glances at Lea. "We're listening."
no subject
The ones no one knows about, the ones that could still be in the facility on Baffin Island. Or dead. Or worse.
"We saw someone he was hurting, but we didn't know it at the time, so we came here. We're going to do what we can to try to change something here. I promise."
Lea pauses.
"But we might need your help. Will you do that?"
Sabrina doesn't waste a lot of time in agreeing. "Yes." Something causes her to hesitate, though, as though she is remembering. "But I don't want to get into trouble..."
"In trouble with the bad man?"
"Uh-huh. This place is his house. He wants to make it bigger and I'm not supposed to get in the way, or else."
no subject
He doesn't need to finish that. Furthermore, he knows there's nothing left there to rescue, that whatever this entity has done to them is permanent. That makes it simpler in a way, although not actually any easier. Mercy kills are never easy.
Or else. Something in him shifts -- sharpens. It's hard to tell outwardly, his demeanor is generally the same no matter what, but inwardly, there is cold anger. He's reining it in as best he can, but there's something a little unhinged in his voice.
"Do you know where the bad man is now?" he asks Sabrina.
"I can show you," she volunteers.
Wolfgang does not want to involve her that directly, he would rather have her stay somewhere they could throw a ward around to keep her safe, but the feeling he gets just from being here is that there is nowhere in the park safe from the entity. If they keep her with them, at least they'll be there to defend her if whatever this is decides to attack her.
He gets up and moves towards the exit door, looking outside, but there's nothing there but darkness and abandoned attractions, so he turns back to look at Lea again. "Can you shield her?" He sounds a little frustrated, because that's something he used to be able to do -- it's how he got his friends through the Gauntlet with him -- but he can't anymore.
no subject
"Tamam," she says, "Sabrina, I'm making a wall around you. Can you feel it?"
Sabrina squints for a second, and then her eyes widen. She's startled; she's dead, so it's been a long time since she's felt any physical sensation, but she raises her small hands and presses them against an invisible force (more visible astrally, but they're on one layer of the Other right now). "Uh huh. What is that...? Is it magic?"
"Yes. But it's very important you stay inside it." Sometimes little girls don't listen (Lea knows better than anyone, because she was exactly that kind of little girl, in some ways still is), so she makes sure Sabrina is looking at her when she says it. "Only you and I can step through that door."
Sabrina considers those words, and then nods, slowly.
"Good. Now, can you show us the way?"
no subject
Wolfgang hesitates only very briefly before following her. He stays close, not so close as to touch Lea's wall, but close enough that should something happen, he could physically block her. He stops once to pick up a pipe. He doubts whatever they're going up against has much in the way of a physical body to fight against, but its minions clearly do, if those hands were any indication.
It's quiet where Sabrina leads them, but no less eerie, all long shadows and lurking darkness. Joyside is not very inviting during the light of day; it's worse at night.
She leads them towards the ferris wheel, then stops near it. She points upwards, at the Joyland sign; the top of the ferris wheel is as close as anyone can get to it, there is no ladder. "He lives up there."
Wolfgang cranes his head upwards, but he sees nothing. That doesn't mean he's not there, just that Sabrina sees something neither of them can. He can feel it, anyway, a churning in his gut, like the closer he gets, the more nauseated, as well. He glances at the ferris wheel, the rickety old metal thing, with an incredibly dubious look on his face before glancing back at Lea. "Climb or ride?"
Gravity is a force. But tonight is not going to be his night to experiment with levitation.