thedominatrix: (Eeeeek!)
Irene Adler ([personal profile] thedominatrix) wrote in [community profile] multiversallogs2012-05-26 01:32 am

→ bang bang that awful sound

Who: Irene Adler & Stephanie Brown.
What: Irene and Steph hunt the same prey for different reasons.
Where: Murkside.
When: Backdated by a few days; Coardi, 23rd Ceidary.
Warnings: Violence, gangs, gore, hostage situation, mention of torture, language, possibly more TBA;


Tonight, in this cramped and humid Murkside bar named the Nine Hostages, there is going to be a fight. Still, that’s what the Tuatha are good at. They’re up-and-coming, present in the faintest whispers of brutalities; a Sharp supposedly found dead with T carved into his back but no one can prove anything and the Sharps are saying nothing, a man who won’t open his mouth who everybody knows got a little too chatty and ended up lacking a tongue…there’s even a rumour about them which would sound like Cenel does the Militia’s dirty work for the sake of a blind eye being turned if anyone dared spread it (don’t tell anyone I told you- in fact just don’t tell anyone at all, please).

The tension in the Nine Hostages is metallic in the air, copper on Irene’s tongue- she’s here for the excitement as much as she’s here to further her own interests, or as her 'true story' goes, here on the arm of a man named Ollav of some standing in the Tuatha. While he’s left her briefly to converse with another member in low, tense mutters, she’s marked out her own space in this crowded, noisy establishment, prim and pretty and blood red, attracting stares which she meets unblinkingly until the various other parties break her gaze nervously. She’s uncanny like this; wide-eyed and watching, something hungry wearing a socialite’s skin, so much so that for all her ladylike appearance she fits in here. She puts her hands on her hips, lifts her chin, and for a moment her eyes meet those of Cenel, the Tuatha’s leader, a self-styled king- who looks away, looks to Ollav, looks off to nothing with his jaw set. Yes; there’s going to be a fight tonight, and Irene can’t wait.

Except then Cenel nods at someone behind her. Then there is the cold point of a knife between her bare shoulderblades and everything seems very quiet suddenly but really, perhaps it’s not, perhaps her heart’s just suddenly louder than everything because perhaps she’s going to die.

Irene didn’t actually plan for the evening to go this way, but who does? It just happens- especially to her, she finds, although that makes it sound like bad luck rather than a direct consequence of her own knack for…adventure.

She came here to meddle, after all. Isn’t that what she’s always doing? She’s got this thing about situations like this- explosive ones- like a shark with blood in the water. And the Tuatha are nothing if not bloody- even amongst themselves. Irene can smell a power struggle, worked it out quickly from the rumours and the scraps of information Ollav has let slip to her, but mostly from the way Cenel keeps looking over his shoulder to see if Ollav’s stabbed him in the back yet. But the Tuatha have a loyalty which Irene finds frankly bewildering; Ollav has a lot of support, but Cenel’s their leader, which for some reason people seem to think is more important than being good at the job, or so Irene would rather prissily put it. The coup, when it happens, will be bloody, a question of nothing more than who has the most friends here and how many weapons did they bring. And that’s the only reason Ollav hasn’t made his move yet.

Well, that and Irene pointing out that he really ought to choose his moment carefully- darling.

Her friendship- here to be uttered in that particular tone of voice reserved for a certain type of friend, the type that pay in one way or another- with Ollav had started as so many of hers do, with a drink in the Vault which led to various other things in the Vault. She knew within moments of meeting him that he was in the Tuatha- there’s no mistaking the look, and a lot of them like the Vault. They fit in well there, melodramatic and predatory as they are. They have a common bloodthirstiness which Irene rather likes; Ollav in particular is a little wild, a little off, with worlds of ambition and desire held deep down inside of him, a kaleidoscope of ideas and wants which come spilling out into words and actions, larger than life, uncontrolled. He rants and he raves and gives the impression of being born for something outside of normal life; he’s the sort of man the Tuatha adore. A poet, really.

He’s going to be very successful. Or so Irene thinks. So Irene hopes. Because if he’s not...

Well. There’s the blade of a knife at her back and she raises her hands gracefully, like she’s dancing not surrendering, her eyes suddenly wide and snapping to Ollav in what is not so much a plea for help as a demand for action. It’s fine, it’s fine, they can play this off- this isn’t how she expected this to go but they can play this off--
controlledvariable: (Batgirl -- Gonna stick this where the su)

[personal profile] controlledvariable 2012-05-26 01:19 am (UTC)(link)
Except there's someone else in this game. Someone who, for the record, had nearly packed up and left as soon as Irene fucking Adler walked through the door. It's just Steph's luck, really, that she gets so close to finding information and someone else comes along to mess it all up. But she can play this, she thought, as long as nothing goes horribly wrong. She's been quietly putting in the groundwork over several weeks, cultivating a simple identity of a young woman from the Spatters, recently deceased younger sister and no parents. Marion Todd, you see, is desperate for work, any kind of work, and it's why the "friend" she made in a club Ketch Heath offered to set her up with a waitressing gig.

They don't exactly play by the rules, there, the other woman had whispered to Steph, so it's dangerous, but the pay's good.

It had been simple after that, keep up the accent, keep on the wig and the make up to cover her scars and when she'd gone for an interview (which was more like an interrogation) she'd worn a dangerously low cut top and spent a lot of time leaning over the man doing the interview. Sometimes the oldest tricks in the book are the most effective.

And so, another player, except Steph can't see all the pieces. When a man pulls a knife on Irene, her first instinct kicks in - protect the civilian, even if it means blowing her cover - and in less than five seconds she's run over to the bar, grabbed the knife the bartender was using to cut up limes, and thrown it into the hand of the man holding Irene at knife point.

In less than one second after that, she's realized this is going to go badly for her.
controlledvariable: (civvies -- don't think I didn't see that)

[personal profile] controlledvariable 2012-05-26 01:48 am (UTC)(link)
Irene can kill her later, when they've gotten out of this. For now, Steph is more concerned with the people pointing guns at her, and the others with knives and - one of them's hands are glowing (fuck) to indicate some kind of magic ready to be thrown which really isn't good for her.

Her hands go up, like Irene's were from a second before but her scowl stays fixed in place. There's a plan forming in her head as they shout. There's also a plan B, an explanation for why she's here based on the identity that she'd already set up for herself, in case things don't work how she wants them to.

But while all that shouting is going on, while someone is coming up to Steph, grabbing her from behind and holding a knife to her throat, she's more concerned with fixing her gaze on Irene, a slight tilt up of her head to indicate that she should be ready. Steph can take them all, as long as Irene will get out of the way.
controlledvariable: (PB >> show me what you're made of)

[personal profile] controlledvariable 2012-05-26 02:08 am (UTC)(link)
A very subtle narrowing of her eyes is all the response Irene gets, but it's an agreement, indicated by the fact Steph doesn't break the arm of the woman holding that knife to her throat. (It doesn't even occur to her to be worried about the fact there's a sharp object so close to her jugular vein; it's not a real concern).

It grates her to let people manhandle her like this, to let them push her towards Cenel until she's right in front of him. She keeps her head up, her gaze steady despite everything else and her expression twisted into one of disgust - it might seem dangerous, but plan B is being put straight to use. The man with the knife embedded in his hand is being led away to a backroom, presumably to be patched up and that makes her feel marginally better about the situation.

You two know each other. Cenel says; it's part question, part statement and Steph casts a glance at Irene, brief, before shrugging.

"No fucking idea who the prissy bitch is," Her accent is rougher than the one she was using before, but it's still not hers. And if she could, she'd mentally apologize to Irene for calling her that.
controlledvariable: (Batgirl -- Never speak to me again)

[personal profile] controlledvariable 2012-05-26 03:10 am (UTC)(link)
Steph's expressin never changes, but she notes everything, especially the man that talks for Irene's sake, marking him as someone to watch. If he's on their side, in whatever way, they can use him. Which she suspects Irene already has a handle on. It's interesting, watching him argue to keep her alive - keep them alive, although if they give an execution order Steph isn't planning to go down without a fight.

When the order to search them is given, Steph practically growls, "Don't touch me, you piece of shit."

It's a two-fold move; it draws attention to her, away from Irene, because she saw that rough twist and doesn't approve, but it also fits in to the character she's playing, someone too brash to be a real threat. It helps that it's kind of funny to watch the expression of the man who was planning to pat her down. Confusion, then indignant outrage, like he has any right to feel indignant.

The result is that he's a little too thorough in his search, a little too rough, but Steph can block that out and all they find is a notepad and pen for taking orders, a handful of tips, and a CiD. She was smart enough not to bring weapons into a bar owned by a gang; this was supposed to just be a recon mission.

"It ain't hers," The man searching her announces as he turns it on, "There's no default cohort."

Cenel fixes a sharp look at Steph, who just shrug and says, "What?"
Edited 2012-05-26 03:11 (UTC)
controlledvariable: (Batgirl -- It's been a long day)

[personal profile] controlledvariable 2012-05-26 02:30 pm (UTC)(link)
Ah.

This turn of events is slightly unfortunate, but Steph doesn't betray that in any way, shape or form, simply letting her hands be dragged behind her back to be cuffed - too tight, despite her tensing, the metal is digging into her skin and there's no way a simple dislocated thumb will let her slip out. The fact they cuffs are militia grade both confirms her suspicions and frustrates her that she's lost this avenue of investigation. The rope is just plain annoying, although she has to force down a laugh at Irene's suggestion. And like Irene, Steph goes stiff, arms held as far apart as she can manage without it being noticable. There will be a little give, but probably not enough.

She keeps her feet as someone shoves between her shoulders blade, directing her out of the bar and into the paddy wagon style carriage that Irene and herself are unceremoniously dumped into. The door locked behind them, shutting out almost all the light and there's barely seconds before they're on the move.

"Well. Shit," Steph says, faked accent gone, already moving onto her knees so that she doesn't roll around the carriage too much.
Edited 2012-05-26 14:35 (UTC)
controlledvariable: (PB >> go get your gun ready)

[personal profile] controlledvariable 2012-05-26 02:46 pm (UTC)(link)
"Working on it," Because she's going to try dislocating her thumb anyway, just for fun. There is, perhaps, nothing she hates more in the world than having to do this; it brings the memories of Black Mask straight back, fresh and painful enough that she can smell her blood, hear it dripping onto the floor. For a moment, she nearly loses herself in it as her wrists strain against metal, but the carriage goes over a pothole in the road and it jolts her back into the present with a painful sharpness. Her gaze snaps to Irene - the cuffs aren't going to come off without assistance. Luckily, Steph has one more trick up her sleeve.

"You're a sadist, right?"

This is going somewhere. Even if that somewhere isn't particularly pleasant.
controlledvariable: (PB >> I know it's hard but)

[personal profile] controlledvariable 2012-05-26 03:01 pm (UTC)(link)
"My ex taught me a trick; keep a piece of wire just under the surface of your skin, along a bone. It's easy to get if you need it in a pinch, and no one will find it if they just give you a pat down," It's probably easy to guess where this is going now, and even in the limited light they've got, there's a taughtness to Steph's expression that is noticable. She's trying to cover it up by slipping entirely into Bat-mode, which is mildly effective.

"Except mine's in my left wrist, which I can't reach with my hands in this position to scratch or bite my skin open, so I'm gonna need you to try. Please," It might be shallow enough the Irene can simply scratch it out, but the second option is there in case the first fails.

This will be messy.
controlledvariable: (Civvies -- judging you so hard)

[personal profile] controlledvariable 2012-05-26 03:13 pm (UTC)(link)
Don't even get her started on the stalking and secret cameras. Or the Robin costume. Or the masks. For two people who never actually did more than kiss, their love life was kind of kinky. But that's not actual important at all right now, although she'd appreciate a last minute rescue from Red Robin, she knows it won't happen.

At least she has Irene, which is not something she'd ever expected to think, as she turns around so that her back is to Irene. She sits, with her legs out in front of her to brace against the walls of the carriage.

"That's it," Steph confirms, when Irene's fingers are over the right spot, which is at the top of the ulna bone, about six inches down from the tip of her pinky finger.
controlledvariable: (civvies -- I hate everything you choose)

[personal profile] controlledvariable 2012-05-26 03:29 pm (UTC)(link)
"I'll pay you when we get out of here," Said between gritted teeth in preparation for what's to come, but it's nice to say something like that because it reassures that they will get out of here.

On the scale of painful-things-she's-dealt-with, this isn't anywhere near the top of her list. It's uncomfortable, but she bears it without making a sound, keeping her hands as still as possible in th moving carriage.

Even though Irene can't see it, that comment gets an eyeroll, "Blame this place. Usually I have a superhuman at my beck and call."

Which isn't a fair way to describe Kara, but being able to just shout someone's name and have them rush to your aid would be really fucking useful right now.
controlledvariable: (Civvies -- this is awkward)

[personal profile] controlledvariable 2012-05-26 03:52 pm (UTC)(link)
"Now I definitely feel like I should be paying you," As she does as Irene says, dropping onto her stomach so that her hands are easier to get to. Without any way to brace herself, she ends up smacking her jaw against the carriage floor, but - sacrifices for the greater good and all that.

For the record, this is one of the most awkward and ridiculous things Steph has ever done. One day she might look back on it and laugh, but for the moment she's just going to press her cheek against the floor and pretend this is perfectly normal.
controlledvariable: (Batgirl -- was that supposed to be funny)

[personal profile] controlledvariable 2012-05-26 04:12 pm (UTC)(link)
There's no response to that. Any joke she could make has already risen to her throat and died there with the knowledge that doing anything remotely like what Irene is talking about would end up with Steph having a panic attack. The bite almost catches her by surprises, but all she does is let out a breath in a sharp hiss and lets herself focus on that; pain can be grounding, as much as it can rattle her too.

"I really hope you're not secretly a vampire," So maybe she isn't completely out of jokes.
controlledvariable: (Civvies -- I have every right to be smug)

[personal profile] controlledvariable 2012-05-26 04:37 pm (UTC)(link)
That gets a more definite response, something almost like a groan of pain because it's really not meant to be jerked out, but she knows beggers can't be choosers. She can patch herself up later, for now, she just takes the wire and wipes it on her sleeve as best she can to get the blood off.

"Okay, this shouldn't take too long."

Militia grade handcuffs might be some of the best in Baedal, but Steph is a Bat, giving her the upper hand here. When she gets home, she's going to thank Bruce for making her spend hours with nothing but a set of handcuffs and a piece of pliable wire. She hasn't bothered to sit up, so she's still on her stomach when the cuffs give a satisfying click and the right one pops open. The position makes it easier for her to wriggle out of the ropes, using her newly freed hands to loosen some of the knots before she manages to get the rope entirely off. She gives a quiet cry of triumph before crawling around to crouch next to Irene.

The cuffs are still dangling from her left wrist, but she can deal with that later, "Try not to move too much," Now, her focus is on Irene, holding the wire between her own teeth as she pulls the ropes off the other woman before getting to work on picking the lock of her handcuffs.
controlledvariable: (Civvies -- I chose fight)

[personal profile] controlledvariable 2012-05-26 04:53 pm (UTC)(link)
Once Irene's cuffs are off - completely, Steph knows that Irene is might need as little distraction as possible for the next part and having a set of handcuffs dangling from one hand is quite a big distraction - she tucks the wire into the apron that was part of her waitressing uniform.

"You think you can handle jumping out of a moving carriage?"

Steph's already standing and heading to the door, pushing against it with her shoulder to test the closure and the solidity of the doors. It seems like a simple dead bolt, should give under her weight, she just hopes they're at the end of the line of carriages.

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