gramarye: (☽ and the nightmare stops)
oh reckless, a boy wonder ([personal profile] gramarye) wrote in [community profile] multiversallogs 2012-04-30 01:44 am (UTC)

He takes one look at those pulsing spirals and he's already walking out the door. No. It feels evil the same way those holes felt evil, and he's not going to touch it at all, the thought alone makes him feel sick.

Outside, Wolfgang leans against the wall of the adjacent building, which closed an hour ago. He won't touch the one they just exited. Later, he thinks, they'll have to come back and make sure it gets cleansed or something, any lingering spirits or presence removed from it, but that can wait; it is not, in itself, dangerous unless it lures another person in to take an object.

He is not sure how long they were in there, but he suspects it was much longer than it felt to them; the streetlamps have been lit. His hand stops glowing. He rubs it against his forehead as he looks down at the card.

"Well, that's easy. There's only one of these the city, and it's in Howl Barrow. Joyland." He's not sure if she'll have heard of it -- it is not actually a huge attraction (Baedal has no tourists and nobody here really goes on holiday in the usual sense, there's nowhere to go) because as far as theme parks go, it kind of sucks, and it's not something most people think to bring up. He's never been, but he knows people in the area, and... it's come up, yes.

"Hellsing usually takes care of that." The implication there is not that they should turn this over, because... if they weren't before they aren't going to now, it's that yes, there are dangerous things there, especially if the fog has rolled in.

So they're not looking at Disneyland, here.

"It's not long by train." But -- maybe taking a moment before plunging into what is likely to be the main event (these things come in threes; he'd know) is best. His hands are shaking, although the rest of him looks -- and sounds -- curiously calm. He is not calm. He's going to do this anyway because it's the right thing to do, but that doesn't make it easy.

It never does.

He tells himself he's seen worse, and he has, and he was younger too when it happened. But then -- there was always an escape. At any moment in the Deep Umbra, he could get away. In Baedal, he can't run; there's nowhere else to go except another part of the city, and he can be followed there. If he engages something he can't handle, he's just going to... not die, because he is nearly certain that day is not today, but death is not the worst thing that can happen. Not by far.

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