gramarye: (☽ i can't leave this scene behind)
oh reckless, a boy wonder ([personal profile] gramarye) wrote in [community profile] multiversallogs 2012-04-26 01:15 am (UTC)

"Mm," Wolfgang says noncommittally. He's doing the same thing here he did in the other house -- checking the corners, clearing the building. (For the thousandth time, he grumpily wonders why everyone else has a gun but him. Someday he'll remember to go looking for one before he gets tangled in something like this again.) When he's certain they're alone, he starts examining the rest of it in earnest, looking for -- a sign that someone was here. Obvious traps. Anything.

He doesn't answer for a while, but the silence has a weight to it. He heard the question, he's just debating how much he wants to say. Finally: "It's a criminal's brand."

There is a stigma attached to being branded in Baedal -- even though people can look at him and deduce he's probably not a threat, not everything is what it seems to be and he is actually a lot more dangerous than he looks. In terms of ability, just not temperament. He doesn't blame people for being wary of him when they see it; they don't know what he did to earn it. Anyway, the impression he gets of her is that that's probably not going to scare her off, considering they're here, chasing after some kind of supernatural being that is clearly both dangerous and malevolent.

"I'm not seeing anything," he says after they've checked out the front of the shop. He's not surprised. He definitely remembers this shop when he was last here -- looking for cheap furniture, he'd stopped and window browsed a bit and it had definitely been occupied. At the time, he hadn't felt anything off about it, which is what really concerns him. If it were an illusion, he should have felt that... maybe the problem is with him.

His hesitation here is because their next step is probably going to require the use of magic -- and he's reluctant to engage the building with spells when it has obviously been tampered with by something they don't know anything about, but which feels evil.

There's a back room attached to this building, but the door leading there is locked. That doesn't mean there's nothing there.

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