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controlledvariable) wrote in
multiversallogs2012-03-31 10:06 pm
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Entry tags:
I had a feeling when I met you, didn't think you had it in you
Who: Stephanie Brown and Irene Adler [CLOSED]
What: A recruitment drive
Where: The Vault
When: Forward dated a little until after the Vault reopens; Evening
Notes: None
Warnings: Mentions of police brutality, torture
Slowly but surely, Baedal starts to put itself back together. Steph helps out where she can, but for one of the rare times in her life, she decides to take the selfish (at least in her opinion) route and take care of herself first. She takes long baths and sleeps in and spends the entire day relaxing with Kate and talking to her friends on the cohort. It's not quite the vacation she wanted, but it's better than nothing and slowly and surely she starts to put herself back together, until she feels like a functional human again. Killing doesn't come easy to her, even when it's non-sentient monsters, and that alone takes a while for it to feel like the violence has drained out of her system.
Eventually she has to go back to work. Not at the library, she's already back there, and occasional rowdy students aside, it's an easy day. She has to go back to being Batgirl, both physically and mentally, and it's the latter part that she puts off longest. The militia has taken a step back at the moment, focused more on rebuilding efforts and tracking down the last few creatures lurking in shadows than on terrorizing the citizens, so Steph doesn't feel too bad about taking the time off too. But it can't last forever, and she realizes that this crisis has possibly made their job worse - they being the little anti-Militia brigade that Jason put together and that Babs is now coordinating - because the militia saved people's lives and their homes and it's going to be that at the forefront of the citizens' minds, rather than the violence enacted before.
Steph reminds herself that they're playing a long game, that the militia will show it's real face again soon enough and people will remember that they need to be stopped. Jason might've thought about taking out individual targets, weakening the militia and trying to bring them down like that, but Steph knows it's going to need more. They need to start a revolution. Which means they need more than just fighters and tech people and doctors in their club; they need people with influence.
They need someone like Irene Adler, in Steph's honest opinion.
The Woman, as she's known as at the Vault, where she'd been quickly making her way up the ranks of the performers and workers there before the sky had cracked open. Steph had been doing research, after the chance meeting with Irene, partly because she'd been nervous about what Irene could find out and partly because she was a little bit enraptured by the woman. What she found had both reassured her and deepened her interest. Irene has to be very good at her job to get so popular so quickly, and she has to be good with people; when Steph went to the Vault to do a little digging, she found very little animosity towards someone who is, essentially, a newbie. She'd even managed to find out that Irene has a few high profile clients in the government, although she couldn't get any names, but still, that alone is enough to make this little trip worth it. Irene, if she's willing to help them, could be a very powerful and influential ally.
Which leads Steph to Irene's dressing room. It took a fair bit of effort to sneak her way in, but that's part of what made it fun. She's been careful, making sure of Irene's schedule so she doesn't come back in with a client -- that would be awkward. So, Steph gets into the room ten minutes before Irene is due to finish a rather strenuous performance - one that she usually takes a break after - and waits, leaning back against the far wall, dressed in black and purple. Ten minutes is going to feel like an eternity.
no subject
Her constructed coolness is almost completely gone now, replaced by genuine reactions. This probably works better for her, all things given, and while Irene's anger doesn't really make her happy, it cheers her up in it's own way. The question about a plan makes her pause, considering what to tell Irene and working out, well, whether they do actually have a plan.
"I want to get the rest of the people here to realize that the militia can be brought down, which involves getting them angry, and weakening the militia enough that it is possible. But - no, there's no specifics yet." The truth is being stretched a little, Steph's still not ready to let Irene in on the group act.
no subject
The Militia can be brought down. She feels the tug of desire to believe...and is reminded of a conversation a while ago in a bar, where she turned down the hypothetical prospect of safety because it sounded too good to be true.
This is what this is, she realises.
You can sell a fantasy. Irene does it every day. And maybe you can keep it up for long enough to let it become real, or real enough.
"I have a friend, Miss Brown- actually, the same man I mentioned to you before, my detective friend- 'data, data, data' was what he used to say. I can't work on no specifics."
She half-turns, looking over her shoulder to meet Steph's gaze.
"Give me what I need to work, make a plan, and I'll do what I'm good at, how's that? You need friends in high places and I have them, but what I do is far too delicate and far too dangerous for me to work on hints. So. I can plant ideas and let them grow, I can nudge people in the right direction, I can sell a fantasy like no one's business, I can even put you in contact with some ever so useful people in the right areas of Hellsing and so on, but throw my lot in with no specifics? No thank you, darling. I won't. I can't. And neither will any of my friends."
no subject
"I'm not asking you to," She answers after a moment of silence, "I wanted to know what I had to work with before I started formulating a plan, but there will be one and you'll know what it is." Or at least, as much Steph thinks she can trust Irene with. Speaking of which...
"I'd like to hope that this is going to work perfectly and the good guys will win, but I'm not stupid and neither are you. You have to know there's a chance we'll be caught," there's an unspoken ending there; what will you do if we are. Steph knows the answer for herself - they won't get anything out of her unless they cheat with magic - but she doesn't know how Irene will react.
no subject
Yes, in a heartbeat, but--
She stares at Steph, looks away, lets a slightly bitter smile cross her face, lets years and years of acting take their toll and lets herself look a little older, sharper, harsher. There's something people find attractive about strong people revealing their vulnerabilities, she's noticed; so sometimes, capitalising on and occasionally inventing said vulnerabilities is an excellent idea.
"There's always a chance," she muses quietly, picking up a sheer lace blouse and tugging it on, but not buttoning it.
She turns and recites, as if it were a poem, "Karachi. An MI5 facility in the middle of the Devon countryside of all places. A warehouse somewhere, I've never known where, but I think probably South America-"
With a slightly pained, sharp smile, she ties together this list of apparently arbitrary place names, some of them true and some of them not, with; "If the Militia can get something real out of me with torture by now, after everyone else who's tried, I'm going to be very impressed. Consider it a matter of pride, if you don't trust my principles; I don't like men who come after me with guns- and I don't give into them."
no subject
But she thinks she can at least believe the comment about pride, "Good to know. I can't make any promises about protecting you, but I'll do everything I can, and you won't be left alone, no matter what happens."
Even if Irene betrays them, Steph won't leave her to the hands of the militia.
no subject
But 'you won't be alone, no matter what happens'- it's not something that people often say to her, and she responds to the opportunity to humanise herself with a moment of surprise, a beat where she doesn't know how to respond or looks like she doesn't know how to respond or both.
"Thank you," she says, and then raises her eyebrows, starting to button her blouse up to her neck, fiddling with her cuffs. As if to balance out, she adds wryly; "How heroic. Now. I have a job to do. And, of course, so do you. By the way, how did you get in?"
no subject
Irene makes that easy by balancing out the thanks, Steph doesn't quite roll her eyes at the added how heroic, but it looks like she wants to, "You're welcome."
She can't help the small grin at the question, "I'm sure I've heard something about a magician not telling their secrets. But every room has more than one entrance, and your security isn't as good as they think they are."
no subject
"I'll have a word with them," she says sweetly. "Why, you could have killed me by now." And she picks up her CiD to check the time, glancing thoughtfully at her and finally saying, "You know not to use the Network indiscreetly. When you have them, give me the details in person- you could probably find my address and I could find yours, but I prefer neutral ground for things like this. I trust you to know where's friendly to the Militia and where's not. When the time comes, a place and time will do- but for God's sake, don't dawdle."
This barrage of directives issued, she holds out a hand, and with an almost coy expression, says, "Consider me your loyal- resource, Miss Brown."
But not an ally and not a friend.
no subject
There's no need to comment on most of what Irene says, it's true and Steph doesn't feel it's necessary to expand on it, "I won't." About dadling, which is what she decides is the most important thing to say.
Steph shakes the offered hand, grip firm, "Thank you for your time," Not for your help, she'll thank Irene for that when it happens.
With that, she assumes their - business is done and she heads for the door.